###########
##       ##
## ARENA ##
##       ##
###########

Level A0
LevelName = Pipeline Panic
SkyNum = 6
Music = MP_WT2
TypeOfLevel = Arena
NextLevel = A1
SelectHeading = Arena
Lua.BattleItems_LocalRate = 50
Lua.BattleItems_GlobalRate = 8
Lua.BattleItems_SuperRing = 10
Lua.BattleItems_S3Bubble = 2
Lua.BattleItems_HyperRoulette = 1

Level A1
LevelName = Mountainous Saloon
Act = 0
TypeOfLevel = Arena,Survival
SelectHeading = Arena
NextLevel = A2
SkyNum = 8
Music = ACZ2
SkyboxScale = 16

Level A2
LevelName = Gravity Station
Skynum = 22
Music = ERZ1
Gravity = 0.34
TypeOfLevel = Arena
Weather = PRECIP_STORM_NORAIN
SelectHeading = Arena
Lua.BattleItems_LocalRate = 20
NextLevel = A3

Level A3
LevelName = Hidden Chamber
Music = MP_GL2
Skynum = 13
TypeOfLevel = Arena,Survival
SelectHeading = Arena
Lua.BattleItems_LocalRate = 40
Lua.BattleItems_SuperRing = 12
Lua.BattleItems_Whirlwind = 4
Lua.BattleItems_S3Lightning = 4
Lua.BattleItems_Attraction = 0
NextLevel = A4

Level A4
LevelName = Symmetri-Canyon
Music = MP_GL2
SkyNum = 13
TypeOfLevel = Arena,Survival
SelectHeading = Arena
NextLevel = A5

Level A5
LevelName = Arena Station
NoZone = true
Music = MP_MRZ
SkyNum = 99
TypeOfLevel = Arena,Oldbrak,CP,Diamond
NextLevel = A6
SelectHeading = Arena
Lua.BattleItems_LocalRate = 30
Lua.BattleItems_GlobalRate = 30
Lua.BattleItems_SuperRing = 10
Lua.BattleItems_Roulette = 2
Lua.BattleItems_S3Roulette = 2
Lua.BattleItems_HyperRoulette = 1

Level A6
LevelName = Grassy Clearing
SkyNum = 246
Music = SKZ
TypeOfLevel = Arena,BigArena,2D
NoZone = 1
NextLevel = A0
SubTitle = Shovel Knight Showdown
SelectHeading = Arena
Lua.BattleItems_LocalRate = 15

############
##        ##
## BATTLE ##
##        ##
############

Level BC
Levelname = Glimmer Gulch
Music = ACZ2
SkyNum = 14
TypeOfLevel = CP,Diamond
SelectHeading = Battle
NextLevel = BD
SkyBoxScale = 32
Lua.BattleItems_LocalRate = 40
Lua.BattleItems_GlobalRate = 20
Lua.BattleItems_Ring = 0
Lua.BattleItems_SuperRing = 0
Lua.BattleItems_Pity = 80
Lua.BattleItems_Whirlwind = 0
Lua.BattleItems_Force = 0
Lua.BattleItems_Elemental = 0
Lua.BattleItems_Attraction = 0
Lua.BattleItems_Armageddon = 0
Lua.BattleItems_Roulette = 0
Lua.BattleItems_S3Bubble = 0
Lua.BattleItems_S3Flame = 0
Lua.BattleItems_S3Lightning = 0
Lua.BattleItems_S3Roulette = 0
Lua.BattleItems_HyperRoulette = 20

Level BD
LevelName = SSN's Picnic
NoZone = True
SkyNum = 2
Music = MP_MED
TypeOfLevel = CP,EggRoboTag,Diamond,Survival
SelectHeading = Battle
NextLevel = BE

Level BE
Levelname = Peach Castle
Act = 0
Music = MARIO1
TypeOfLevel = CP,Diamond,Arena
SelectHeading = Battle
NextLevel = BC
SkyNum = 1

################
##            ##
## BATTLE CTF ##
##            ##
################

Level C0
Levelname = Moonlight
Skynum = 8
Typeoflevel = BattleCTF
Music = DSZ1
SelectHeading = Battle CTF
NextLevel = C1

Level C1
LevelName = Jagged Creek
SkyNum = 1
Music = MP_COA
TypeOfLevel = BattleCTF
SelectHeading = Battle CTF
NextLevel = C2
Lua.BattleItems_LocalRate = 40

Level C2
LevelName = Serene Shore
Skynum = 8
Typeoflevel = BattleCTF
Music = SPEC3
Weather = PRECIP_RAIN
SelectHeading = Battle CTF
NextLevel = C3

Level C3
LevelName = CTF Big Arch
SubTitle = Designed for small parties
NoZone = true
Act = 0 
TypeOfLevel = BattleCTF
Music = CEZ2
SkyboxScale = 16
Weather = PRECIP_STORM_NORAIN
SkyNum = 11
SelectHeading = Battle CTF
NextLevel = C0