###########
##       ##
## MATCH ##
##       ##
###########

Level MC
LevelName = Crystalline Heights
Music = DGZ
TypeOfLevel = Match,Tag,Diamond,CP
SelectHeading = Match
NextLevel = MD
SkyNum = 69
Skyboxscale = 256

# Crystalline Heights credits
#
# Big cloud by Spectorious and Telos Turntable
# Other clouds and a crystal texture from Dave's assets pack
# Blue tree SOC by Stardust
#
# Special thanks to everyone who helped me during the development
# of this map with testing and ideas!

Level MD
Levelname = Disco Town
Act = 0
Music = MAPDTM
TypeOfLevel = Singleplayer,Co-op,Tag,Match,CTF
SelectHeading = Match
NextLevel = ME
SkyNum = 8
RecordAttack = false
LevelSelect = 1
SaveGame = false
SkyboxScale = 64
FlickyList = Seed
NoVisitNeeded = true

Level ME
LevelName = Spiral Cavern
Music = MP_FIR
TypeOfLevel = Match,Tag
SelectHeading = Match
NextLevel = MC
SkyNum = 1


#############
##         ##
## CIRCUIT ##
##         ##
#############

Level R0
Levelname = HYDROWING
Act = 0
SelectHeading = Circuit
Music = MAPR0M
TypeOfLevel = Race
NextLevel = R1
SkyNum = 16
RecordAttack = true

Level R1
Levelname = Haptic Caverns
Act = 0
SelectHeading = Circuit
Music = HCZ
TypeOfLevel = Race
NextLevel = R2
SkyNum = 33
Weather = PRECIP_RAIN
SpeedMusic = True
NumLaps = 2
Lua.hapticcaverns = true

Level R2
Levelname = Greenflower Canyon
Act = 0
SelectHeading = Circuit
Music = GFZ2
TypeOfLevel = Race
NextLevel = R0
SkyNum = 1
NumLaps = 3
Lua.gfzcanyon = true