FREESLOT
S_VAPORSTATUE1
S_VAPORSTATUE2
MT_VAPORSTATUE
SPR_VAPRA0




State S_VAPORSTATUE1
SpriteName = SPR_VAPR
SpriteFrame = A
Duration = -1
Action None
Next = S_VAPORSTATUE2

State S_VAPORSTATUE2
SpriteName = SPR_VAPR
SpriteFrame = A
Duration = -1
Action None
Next = S_VAPORSTATUE1

Object MT_VAPORSTATUE
MapThingNum = 2860
SpawnState = S_VAPORSTATUE1
Deathstate = S_NULL
Height = 1*FRACUNIT
Radius = 1*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP