Freeslot
MT_BOSS2_NADE
S_BOSS2_NADE01
S_BOSS2_NADE02
S_BOSS2_NADE03


State S_BOSS2_NADE01
SpriteName = DRAB
SpriteFrame = D
Duration = 20
Next = S_BOSS2_NADE01
Action = None
Var1 = 0
Var2 = 0

State S_BOSS2_NADE02
SpriteName = DRAB
SpriteFrame = D
Duration = 15
Next = S_BOSS2_NADE03
Action = None
Var1 = 0
Var2 = 0

State S_BOSS2_NADE03
SpriteName = DRAB
SpriteFrame = D
Duration = 1
Next = S_FBOMB_EXPL1
Action = None
Var1 = 0
Var2 = 0


Object MT_BOSS2_NADE
MapThingNum = -1
SpawnState = S_BOSS2_NADE01
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_none
ReactionTime = 8
AttackSound = sfx_none
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_FBOMB_EXPL1
XDeathState = S_NULL
DeathSound = sfx_s3k6e
Speed = 15*FRACUNIT
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
DispOffset = 0
Mass = 20
Damage = 1
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_MISSILE|MF_BOUNCE
RaiseState = S_NULL