freeslot(
	"MT_SMALLTREE",
		"SPR_BUSA",
		"S_BUSA",
		
	"MT_MINITREE",
		"SPR_BUSB",
		"S_BUSB",
		
	"MT_BIGBUSH",
		"SPR_BUSC",
		"S_BUSC",
		"S_BUSC2",	

	"MT_GRANDARV",
		"SPR_BUSD",
		"S_BUSD",
		
	"MT_NERLIM",
		"SPR_NERL",
		"S_NERL",

	"MT_CRIMTREESMOL",
		"SPR_OTRG",
		"S_ORTFCRIM",

	"MT_CRIMTREEBIG",
		"SPR_OTRF",
		"S_ORTFCRIM2",
		
	"MT_PALMTREA",
		"SPR_OTRA",
		"S_ORTFCRIM3",
		
	"MT_STARFLOR1",
		"SPR_OTRB",
		"S_ORTFCRIM4",

	"MT_STARFLOR2",
		"SPR_OTRC",
		"S_ORTFCRIM5",
		
	"MT_PRAIA1",
		"SPR_OTRD",
		"S_ORTFCRIM6",

	"MT_PRAIA2",
		"SPR_OTRE",
		"S_ORTFCRIM7",
		
	"MT_FLORA1",
		"SPR_OTRH",
		"S_OCUSTOM1",				

	"MT_FLORA2",
		"SPR_OTRI",
		"S_OCUSTOM2",				

	"MT_INFERNODEARVORE3",
		"SPR_PLTP",
		"S_OCUSTOM3",
		
	"MT_FLORA4",
		"SPR_OTRK",
		"S_OCUSTOM4",		
		
	"MT_FLORA5",
		"SPR_OTRL",
		"S_OCUSTOM5",
		
	"MT_FLORA6",
		"SPR_OTRM",
		"S_OCUSTOM6",
				
	"MT_SMALARV",
		"SPR_BUSE",
		"S_BUSE"	
)

mobjinfo[MT_SMALLTREE]={
	doomednum = 1577,
	painstate = S_BUSA,	
	painsound = sfx_evyedg,
	deathsound = sfx_evyekd,
	deathstate = S_XPLD1,	
	spawnstate = S_BUSA,
	seestate = S_BUSA,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 24*FRACUNIT,	
	flags = MF_SOLID|MF_SCENERY|MF_NOCLIP
}

states[S_BUSA]={SPR_BUSA, A, 4,  None, 0, 0, S_BUSA}


mobjinfo[MT_MINITREE]={
	doomednum = 1578,
	painstate = S_BUSB,	
	painsound = sfx_evyedg,
	deathsound = sfx_evyekd,
	deathstate = S_XPLD1,	
	spawnstate = S_BUSB,
	seestate = S_BUSB,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 32*FRACUNIT,	
	flags = MF_SOLID|MF_NOCLIP|MF_SCENERY
}

states[S_BUSB]={SPR_BUSB, A, 4,  None, 0, 0, S_BUSB}


mobjinfo[MT_BIGBUSH]={
	doomednum = 1579,
	painstate = S_BUSC,	
	painsound = sfx_evyedg,
	deathsound = sfx_evyekd,
	deathstate = S_XPLD1,	
	spawnstate = S_BUSC,
	seestate = S_BUSC,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 80*FRACUNIT,	
	flags = MF_SOLID|MF_NOCLIP|MF_SCENERY
}

states[S_BUSC]={SPR_BUSC, A, 4,  None, 0, 0, S_BUSC2}
states[S_BUSC2]={SPR_BUSC, B, 4,  None, 0, 0, S_BUSC}


mobjinfo[MT_GRANDARV]={
	doomednum = 1580,
	painstate = S_BUSD,	
	painsound = sfx_evyedg,
	deathsound = sfx_evyekd,
	deathstate = S_XPLD1,	
	spawnstate = S_BUSD,
	seestate = S_BUSD,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 12*FRACUNIT,
	height = 150*FRACUNIT,	
	flags = MF_SOLID|MF_SCENERY
}

states[S_BUSD]={SPR_BUSD, A, 4,  None, 0, 0, S_BUSD}


mobjinfo[MT_SMALARV]={
	doomednum = 1581,
	painstate = S_BUSE,	
	painsound = sfx_evyedg,
	deathsound = sfx_evyekd,
	deathstate = S_XPLD1,	
	spawnstate = S_BUSE,
	seestate = S_BUSE,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 28*FRACUNIT,	
	flags = MF_SOLID|MF_SCENERY
}

states[S_BUSE]={SPR_BUSE, A, 4,  None, 0, 0, S_BUSE}

mobjinfo[MT_NERLIM]={
	doomednum = 1582,
	painstate = S_NERL,	
	painsound = sfx_evyedg,
	deathsound = sfx_evyekd,
	deathstate = S_XPLD1,	
	spawnstate = S_NERL,
	seestate = S_NERL,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 28*FRACUNIT,	
	flags = MF_SOLID|MF_SCENERY
}

states[S_NERL]={SPR_NERL, A, 4,  None, 0, 0, S_NERL}

mobjinfo[MT_CRIMTREESMOL]={
	doomednum = 1591,
	painstate = S_ORTFCRIM,	
	seestate = S_ORTFCRIM,
	spawnstate = S_ORTFCRIM,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 28*FRACUNIT,	
	flags = MF_SOLID|MF_SCENERY
}

states[S_ORTFCRIM]={SPR_OTRG, A, 4,  None, 0, 0, S_ORTFCRIM}

mobjinfo[MT_CRIMTREEBIG]={
	doomednum = 1592,
	painstate = S_ORTFCRIM2,	
	seestate = S_ORTFCRIM2,
	spawnstate = S_ORTFCRIM2,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 28*FRACUNIT,	
	flags = MF_SOLID|MF_SCENERY
}

states[S_ORTFCRIM2]={SPR_OTRF, A, 4,  None, 0, 0, S_ORTFCRIM2}

mobjinfo[MT_PALMTREA]={
	doomednum = 1593,
	painstate = S_ORTFCRIM3,	
	seestate = S_ORTFCRIM3,
	spawnstate = S_ORTFCRIM3,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 280*FRACUNIT,	
	flags = MF_SOLID|MF_SCENERY
}

states[S_ORTFCRIM3]={SPR_OTRA, A, 4,  None, 0, 0, S_ORTFCRIM3}

mobjinfo[MT_STARFLOR1]={
	doomednum = 1594,
	painstate = S_ORTFCRIM4,	
	seestate = S_ORTFCRIM4,
	spawnstate = S_ORTFCRIM4,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 28*FRACUNIT,	
	flags = MF_SCENERY
}

states[S_ORTFCRIM4]={SPR_OTRB, A, 4,  None, 0, 0, S_ORTFCRIM4}

mobjinfo[MT_STARFLOR2]={
	doomednum = 1595,
	painstate = S_ORTFCRIM5,	
	seestate = S_ORTFCRIM5,
	spawnstate = S_ORTFCRIM5,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 28*FRACUNIT,	
	flags = MF_SCENERY
}

states[S_ORTFCRIM5]={SPR_OTRC, A, 4,  None, 0, 0, S_ORTFCRIM5}

mobjinfo[MT_PRAIA1]={
	doomednum = 1596,
	painstate = S_ORTFCRIM6,	
	seestate = S_ORTFCRIM6,
	spawnstate = S_ORTFCRIM6,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 128*FRACUNIT,	
	flags = MF_SOLID|MF_SCENERY
}

states[S_ORTFCRIM6]={SPR_OTRD, A, 4,  None, 0, 0, S_ORTFCRIM6}

mobjinfo[MT_PRAIA2]={
	doomednum = 1597,
	painstate = S_ORTFCRIM7,	
	seestate = S_ORTFCRIM7,
	spawnstate = S_ORTFCRIM7,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 28*FRACUNIT,	
	flags = MF_SOLID|MF_SCENERY
}

states[S_ORTFCRIM7]={SPR_OTRE, A, 4,  None, 0, 0, S_ORTFCRIM7}

mobjinfo[MT_FLORA1]={
	doomednum = 1598,
	painstate = S_OCUSTOM1,	
	seestate = S_OCUSTOM1,
	spawnstate = S_OCUSTOM1,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 28*FRACUNIT,	
	flags = MF_SOLID|MF_SCENERY
}

states[S_OCUSTOM1]={SPR_OTRH, A, 4,  None, 0, 0, S_OCUSTOM1}

mobjinfo[MT_FLORA2]={
	doomednum = 1599,
	painstate = S_OCUSTOM2,	
	seestate = S_OCUSTOM2,
	spawnstate = S_OCUSTOM2,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 28*FRACUNIT,	
	flags = MF_SOLID|MF_SCENERY
}

states[S_OCUSTOM2]={SPR_OTRI, A, 4,  None, 0, 0, S_OCUSTOM2}

mobjinfo[MT_INFERNODEARVORE3]={
	doomednum = 1613,
	painstate = S_OCUSTOM3,	
	seestate = S_OCUSTOM3,
	spawnstate = S_OCUSTOM3,	
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 128*FRACUNIT,	
	flags = MF_SOLID|MF_SCENERY
}

states[S_OCUSTOM3]={SPR_PLTP, A, 4,  None, 0, 0, S_OCUSTOM3}

mobjinfo[MT_FLORA4]={
	doomednum = 1610,
	painstate = S_OCUSTOM4,	
	seestate = S_OCUSTOM4,
	spawnstate = S_OCUSTOM4,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 28*FRACUNIT,	
	flags = MF_SCENERY
}

states[S_OCUSTOM4]={SPR_OTRK, A, 4,  None, 0, 0, S_OCUSTOM4}

mobjinfo[MT_FLORA5]={
	doomednum = 1611,
	painstate = S_OCUSTOM5,	
	seestate = S_OCUSTOM5,
	spawnstate = S_OCUSTOM5,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 28*FRACUNIT,	
	flags = MF_SCENERY
}

states[S_OCUSTOM5]={SPR_OTRL, A, 4,  None, 0, 0, S_OCUSTOM5}

mobjinfo[MT_FLORA6]={
	doomednum = 1612,
	painstate = S_OCUSTOM6,	
	seestate = S_OCUSTOM6,
	spawnstate = S_OCUSTOM6,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 28*FRACUNIT,	
	flags = MF_SOLID|MF_SCENERY
}

states[S_OCUSTOM6]={SPR_OTRM, A, 4,  None, 0, 0, S_OCUSTOM6}