Freeslot
SPR_YEGG
S_YOSHI_EGG
S_YOSHI_EGGSHELL

State S_YOSHI_EGG
SpriteName = SPR_YEGG
SpriteFrame = A
Duration = -1
Next = S_YOSHI_EGG
Var1 = 0
Var2 = 0

State S_EGG_DIE
SpriteName = SPR_YEGG
SpriteFrame = A
Duration = 5
Next = S_NULL
Var1 = 0
Var2 = 0

State S_EGG_SHELL
SpriteName = SPR_YEGG
SpriteFrame = B
Duration = 52
Next = S_NULL
Var1 = 0
Var2 = 0

Object MT_YOSHIEGG
MapThingNum = -1
SpawnState = S_YOSHI_EGG
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_EGG_DIE
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 40*FRACUNIT
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
DispOffset = 0
Mass = 0
Damage = 1
ActiveSound = sfx_None
Flags = MF_MISSILE|MF_NOGRAVITY|MF_NOCLIPHEIGHT
RaiseState = S_NULL

Object MT_FOLLOWEGG
MapThingNum = -1
SpawnState = S_YOSHI_EGG
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 5*FRACUNIT
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
DispOffset = 0
Mass = 0
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SLIDEME|MF_NOCLIPHEIGHT|MF_SCENERY
RaiseState = S_NULL

Object MT_EGGSHELL
MapThingNum = -1
SpawnState = S_EGG_SHELL
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
DispOffset = 0
Mass = 0
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_SCENERY|MF_NOCLIPHEIGHT|MF_NOCLIP|MF_SLIDEME
RaiseState = S_NULL