Freeslot
SPR_YTNG
S_YOSHI_TONGUE_MAIN
S_YOSHI_TONGUE_LINK

State S_YOSHI_TONGUE_MAIN
SpriteName = SPR_YTNG
SpriteFrame = A
Duration = 1
Next = S_YOSHI_TONGUE_MAIN
Action = A_VileTongue
Var1 = 0
Var2 = 0

State S_YOSHI_TONGUE_LINK
SpriteName = SPR_YTNG
SpriteFrame = A
Duration = -1
Next = S_YOSHI_TONGUE_LINK
Var1 = 0
Var2 = 0

State S_YOSHI_MOUTH
SpriteName = SPR_NULL
SpriteFrame = A
Duration = 1
Next = S_YOSHI_MOUTH
Action = A_MouthChase
Var1 = 2621440
Var2 = 1310720

Object MT_YOSHITONGUE
MapThingNum = -1
SpawnState = S_YOSHI_TONGUE_MAIN
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 30
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 256*FRACUNIT
Height = 128*FRACUNIT
DispOffset = 0
Mass = 0
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY
RaiseState = S_NULL

Object MT_TONGUELINK
MapThingNum = -1
SpawnState = S_YOSHI_TONGUE_LINK
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 30
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 256*FRACUNIT
Height = 128*FRACUNIT
DispOffset = 0
Mass = 0
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY
RaiseState = S_NULL