Freeslot
SPR_YWNG
S_YOSHI_WING_0

State S_YOSHI_WING_0
SpriteName = SPR_NULL
Duration = 1
Next = S_YOSHI_WING_1
Var1 = 0
Var2 = 0

State S_YOSHI_WING_1
SpriteName = SPR_YWNG
SpriteFrame = FF_PAPERSPRITE|A
Duration = -1
Next = S_YOSHI_WING_1
Var1 = 0
Var2 = 0

State S_YOSHI_WING_2
SpriteName = SPR_YWNG
SpriteFrame = FF_PAPERSPRITE|FF_ANIMATE|A
Duration = -1
Next = S_YOSHI_WING_2
Var1 = 1
Var2 = 2

Object MT_YOSHIWING
MapThingNum = -1
SpawnState = S_YOSHI_WING_0
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 10*FRACUNIT
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
DispOffset = 0
Mass = 0
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SLIDEME|MF_NOCLIPHEIGHT|MF_SCENERY
RaiseState = S_NULL