#===========#
# Freeslots #
#===========#

Freeslot
SPR_FMCO
SPR_FMCB
SPR_FMCF
SPR_FMCZ
SPR_FMCH
MT_FMC_ORB
MT_BUZZ_FLYER
MT_FMC_FLOWER
MT_BUZZ_SHOCK
MT_BUZZ_HOPPER
S_FMC_ORB
S_BUZZ_FLYER
S_FMC_FLOWER
S_BUZZ_SHOCK
S_BUZZ_HOPPER

#====================#
# Object Definitions #
#====================#

# Flower Mountain City
Object MT_BUZZ_FLYER
#$Name Buzz Flyer
#$Sprite FMCBA0
#$Category Flower Mountain City
SpawnHealth = 1000
MapThingNum = 22500
SpawnState = S_BUZZ_FLYER
DeathState = S_NULL
Radius = 96*FRACUNIT
Height = 188*FRACUNIT
Flags = MF_FLOAT|MF_NOGRAVITY|MF_DONTENCOREMAP

#===================#
# State Definitions #
#===================#

State S_BUZZ_FLYER
SpriteName = FMCB
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 6
Var2 = 4

#====================#
# Object Definitions #
#====================#

# Flower Mountain City
Object MT_FMC_FLOWER
#$Name FM Flower
#$Sprite FMCFA0
#$Category Flower Mountain City
SpawnHealth = 1000
MapThingNum = 22501
SpawnState = S_FMC_FLOWER
DeathState = S_NULL
Radius = 48*FRACUNIT
Height = 119*FRACUNIT
Flags = MF_DONTENCOREMAP

#===================#
# State Definitions #
#===================#

State S_FMC_FLOWER
SpriteName = FMCF
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 4
Var2 = 2

#====================#
# Object Definitions #
#====================#

# Flower Mountain City
Object MT_BUZZ_SHOCK
#$Name Buzz Shocker
#$Sprite FMCZA0
#$Category Flower Mountain City
SpawnHealth = 1000
MapThingNum = 22502
SpawnState = S_BUZZ_SHOCK
DeathState = S_NULL
Radius = 96*FRACUNIT
Height = 188*FRACUNIT
Flags = MF_FLOAT|MF_NOGRAVITY|MF_DONTENCOREMAP

#===================#
# State Definitions #
#===================#

State S_BUZZ_SHOCK
SpriteName = FMCZ
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3
Var2 = 4

#====================#
# Object Definitions #
#====================#

# Flower Mountain City
Object MT_BUZZ_HOPPER
#$Name Buzz Hopper
#$Sprite FMCHA0
#$Category Flower Mountain City
SpawnHealth = 1000
MapThingNum = 22503
SpawnState = S_BUZZ_HOPPER
DeathState = S_NULL
Radius = 66*FRACUNIT
Height = 188*FRACUNIT
Flags = MF_DONTENCOREMAP

#===================#
# State Definitions #
#===================#

State S_BUZZ_HOPPER
SpriteName = FMCH
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 6
Var2 = 4

#====================#
# Object Definitions #
#====================#

# Flower Mountain City
Object MT_FMC_ORB
#$Name Buzz Flyer
#$Sprite FMCOA0
#$Category Flower Mountain City
SpawnHealth = 1000
MapThingNum = 22504
SpawnState = S_FMC_ORB
DeathState = S_NULL
Radius = 16*FRACUNIT
Height = 28*FRACUNIT
Flags = MF_FLOAT|MF_NOGRAVITY|MF_DONTENCOREMAP

#===================#
# State Definitions #
#===================#

State S_FMC_ORB
SpriteName = FMCO
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 5
Var2 = 3