Freeslot
S_BLOOD_0
MT_BLOOD
SPR_BLOD
S_EXET_0
SPR_EXET
MT_EXETIOR

State S_BLOOD_0
SpriteName = BLOD
SpriteFrame = A
Duration = -1
SpriteFrame = FF_FLOORSPRITE|A
Var1 = ANGLE_90 
Var2 = ANGLE_90 
Next = S_BLOOD_0

Object MT_BLOOD
MapThingNum = 9696
SpawnState = S_BLOOD_0
Flags = MF_NOCLIPTHING|MF_NOGRAVITY


State S_EXET_0
SpriteName = EXET
SpriteFrame = A
Duration = -1
SpriteFrame = A
Var1 = ANGLE_90 
Var2 = ANGLE_90 
Next = S_EXET_0

Object MT_EXETIOR
MapThingNum = 9996
Radius = 4*FRACUNIT
Height = 8*FRACUNIT
SpawnState = S_INVISIBLE
Flags = MF_PAIN