Freeslot
MT_RWTNPC
S_RWTF_SETUP
S_RWTF_RUN

#WTFNPC for the teaser map

Object MT_RWTNPC
MapThingNum = 1350
SpawnState = S_RWTF_SETUP
SpawnHealth = 999
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 1
Radius = 16*FRACUNIT
Height = 48*FRACUNIT
DispOffset = 0
Mass = 1000
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOGRAVITY|MF_RUNSPAWNFUNC
RaiseState = S_NULL

State S_RWTF_SETUP
SpriteName = PLAY
SpriteFrame = SPR2_STND
Action = A_WtfTrSetup
Var1 = 0
Var2 = 0
Duration = 0
Next = S_RWTF_RUN

State S_RWTF_RUN
SpriteName = PLAY
SpriteFrame = SPR2_RUN
Duration = 1
Next = S_RWTF_RUN