Freeslot
S_WTXM_SPAWN
S_WTXM_ACTIVE1
S_WTXM_ACTIVE2
S_WTXM_ACTIVE3
S_WTXM_ACTIVE4
S_WTXM_DIE

State S_WTXM_SPAWN
SpriteName = WTXM
SpriteFrame = A
Action = A_WtfXmSetup
Duration = 2
Next S_WTXM_ACTIVE2

State S_WTXM_ACTIVE1
SpriteName = WTXM
SpriteFrame = A
Duration = 2
Next S_WTXM_ACTIVE2

State S_WTXM_ACTIVE2
SpriteName = WTXM
SpriteFrame = B
Duration = 2
Next S_WTXM_ACTIVE3

State S_WTXM_ACTIVE3
SpriteName = WTXM
SpriteFrame = C
Duration = 2
Next S_WTXM_ACTIVE4

State S_WTXM_ACTIVE4
SpriteName = WTXM
SpriteFrame = D
Duration = 2
Next S_WTXM_ACTIVE1

State S_WTXM_DIE
SpriteName = NULL
SpriteFrame = A
Duration = 7
Next S_NULL

Object MT_WTFXMSTUFF
MapThingNum = -1
SpawnState = S_WTXM_SPAWN
SeeState = S_NULL
SeeSound = sfx_thok
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_WTXM_DIE
XDeathState = S_NULL
DeathSound = sfx_itemup
ActiveSound = sfx_bnce1
RaiseState = S_NULL
SpawnHealth = 1000
ReactionTime = MT_FLINGRING
PainChance = MT_RING
Speed = 40*FRACUNIT
Radius = 16*FRACUNIT
Height = 24*FRACUNIT
Mass = 100
Damage = 1
Flags = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_RUNSPAWNFUNC