Freeslot
MT_OCSA
S_OCSA
SPR_OCSA
MT_OCSB
S_OCSB
SPR_OCSB
MT_OCSc
S_OCSc
SPR_OCSc

Thing MT_OCSA
#$Name OCSH Tree 1
#$Sprite OCSAA0
MAPTHINGNUM = 1824
SPAWNSTATE = S_OCSA
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 31*FRACUNIT
HEIGHT = 175*FRACUNIT
MASS = 100
FLAGS = MF_SOLID|MF_SCENERY

State S_OCSA
SPRITENAME = OCSA
SPRITEFRAME = A
DURATION = -1
NEXT = S_OCSA
ACTION None

Thing MT_OCSB
#$Name OCSH Tree 2
#$Sprite OCSBA0
MAPTHINGNUM = 1825
SPAWNSTATE = S_OCSB
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 31*FRACUNIT
HEIGHT = 150*FRACUNIT
MASS = 100
FLAGS = MF_SOLID|MF_SCENERY

State S_OCSB
SPRITENAME = OCSB
SPRITEFRAME = A
DURATION = -1
NEXT = S_OCSB
ACTION None

Thing MT_OCSc
#$Name OCSH Tree 3
#$Sprite OCScA0
MAPTHINGNUM = 1826
SPAWNSTATE = S_OCSB
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 31*FRACUNIT
HEIGHT = 100*FRACUNIT
MASS = 100
FLAGS = MF_SOLID|MF_SCENERY

State S_OCSc
SPRITENAME = OCSc
SPRITEFRAME = A
DURATION = -1
NEXT = S_OCSc
ACTION None