MainCFG
SpStage_Start = S0
Gamedata = SRB2NH.dat
IntroToPlay = -1
CreditsCutscene = -1
NumDemos = -1
Titlemap = -1
CustomVersion = V2
SStage_Start = 60

Clear Unlockables
Clear Emblems
Clear ExtraEmblems
Clear ConditionSets

Clear All

Level 60
LevelName = Special Stage 1
Music = SPEC1
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 613

Level 61
LevelName = Special Stage 2
Music = SPEC2
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 701

Level 62
LevelName = Special Stage 3
Music = SPEC3
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 5823

Level 63
LevelName = Special Stage 4
Music = SPEC4
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 376

Level 64
LevelName = Special Stage 5
Music = SPEC5
TypeOfLevel = Singleplayer,Co-op
palette = 2
SelectHeading = MP Special Stages
SkyNum = 150

Level 65
LevelName = Special Stage 6
Music = SPEC6
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 923

Level 66
LevelName = Special Stage 7
Music = SPEC7
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 621

Level rw
Levelname = Sapphire Hills Past
Act = 0
Music = SHZ1P
TypeOfLevel = Singleplayer,Coop
NextLevel = title
SkyNum = 173
SelectHeading = Levels Unlockables
Unlockable = 8
RecordAttack = true
Palette = 3
LevelSelect = 1
SaveGame = true

Level ry
Levelname = Old Sapphire Hills
Act = 0
Music = KMAP18
SelectHeading = Levels Unlockables
TypeOfLevel = Singleplayer,Coop
NextLevel = title
SkyNum = 100
Unlockable = 5
SkyboxScale = 0
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level rz
Levelname = Sapphire Hills
Act = 5
Music = SHZ5
TypeOfLevel = Singleplayer,Coop
NextLevel = title
SelectHeading = Levels Unlockables
SkyNum = 821
Unlockable = 7
RecordAttack = true
LevelSelect = 3
SaveGame = true

Level s0
Levelname = Sapphire Hills
Act = 1
Music = SHZ1
TypeOfLevel = Singleplayer,Coop
NextLevel = S1
SkyNum = 613
SkyboxScale = 0
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level s1
Levelname = Sapphire Hills
Act = 2
Music = SHZ2
TypeOfLevel = Singleplayer,Coop
NextLevel = S2
SkyNum = 701
SkyboxScale = 0
Weather = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level S2
Levelname = Sapphire Hills
Act = 3
Music = SHZ3
TypeOfLevel = Singleplayer,Coop
NextLevel = S3
SkyNum = 456
RecordAttack = true
LevelSelect = 3
SaveGame = true
Weather = 5

Level S3
Levelname = Sapphire Hills
Act = 4
Music = CCBOSS
TypeOfLevel = Singleplayer,Coop
StartRings = 10
MusicPostBoss = KMAP16
NextLevel = ending
SkyNum = 701
Weather = 1
SkyboxScale = 0
RecordAttack = false
LevelSelect = 4
BonusType = BOSS
WarningTitle = true
SaveGame = true

Level T2
LevelName = Arial Ruins
Act = 1
Music = ARZ1
SelectHeading = Secret Levels
TypeOfLevel = Singleplayer,Co-op
NextLevel = s2
SkyNum = 524
SaveGame = true
RecordAttack = true
FlickyList = BlueBird,Puffin,Dove,Canary,Bat,Seed

Emblem
Hint = ---
Type = Global
Tag = 0
MapNum = S0
Sprite = A
Color = SKINCOLOR_CYAN

Emblem
Hint = ---
Type = Global
Tag = 1
MapNum = S0
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Hint = ---
Type = Global
Tag = 2
MapNum = S0
Sprite = A
Color = SKINCOLOR_EMERALD

Emblem
Hint = ---
Type = Global
Tag = 3
MapNum = S0
Sprite = A
Color = SKINCOLOR_FLAME

Emblem
Hint = ---
Type = Global
Tag = 4
MapNum = S0
Sprite = A
Color = SKINCOLOR_PURPLE

Emblem
Hint = ---
Type = Global
Tag = 5
MapNum = S0
Sprite = M
Color = SKINCOLOR_EMERALD

Emblem
Type = Time
Var = 50*TICRATE
MapNum = S0
Sprite = T
Color = SKINCOLOR_SAPPHIRE

Emblem
Hint = ---
Type = Global
Tag = 0
MapNum = S1
Sprite = A
Color = SKINCOLOR_CYAN

Emblem
Hint = ---
Type = Global
Tag = 1
MapNum = S1
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Hint = ---
Type = Global
Tag = 2
MapNum = S1
Sprite = A
Color = SKINCOLOR_EMERALD

Emblem
Hint = ---
Type = Global
Tag = 3
MapNum = S1
Sprite = A
Color = SKINCOLOR_FLAME

Emblem
Hint = ---
Type = Global
Tag = 4
MapNum = S1
Sprite = A
Color = SKINCOLOR_PURPLE

Emblem
Type = Time
Var = 70*TICRATE
MapNum = S1
Sprite = T
Color = SKINCOLOR_EMERALD

Emblem
Hint = ---
Type = Global
Tag = 0
MapNum = S2
Sprite = A
Color = SKINCOLOR_CYAN

Emblem
Hint = ---
Type = Global
Tag = 1
MapNum = S2
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Hint = ---
Type = Global
Tag = 2
MapNum = S2
Sprite = A
Color = SKINCOLOR_EMERALD

Emblem
Hint = ---
Type = Global
Tag = 3
MapNum = S2
Sprite = A
Color = SKINCOLOR_FLAME

Emblem
Hint = ---
Type = Global
Tag = 4
MapNum = S2
Sprite = A
Color = SKINCOLOR_PURPLE

Emblem
Type = Time
Var = 170*TICRATE
MapNum = S2
Sprite = T
Color = SKINCOLOR_EMERALD

Emblem
Hint = ---
Type = Global
Tag = 0
MapNum = rz
Sprite = A
Color = SKINCOLOR_CYAN

Emblem
Hint = ---
Type = Global
Tag = 1
MapNum = rz
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Hint = ---
Type = Global
Tag = 2
MapNum = rz
Sprite = A
Color = SKINCOLOR_EMERALD

Emblem
Hint = ---
Type = Global
Tag = 3
MapNum = rz
Sprite = A
Color = SKINCOLOR_FLAME

Emblem
Hint = ---
Type = Global
Tag = 4
MapNum = rz
Sprite = A
Color = SKINCOLOR_PURPLE

Emblem
Type = Time
Var = 355*TICRATE
MapNum = rz
Sprite = T
Color = SKINCOLOR_CYAN

Emblem
Hint = ---
Type = Global
Tag = 0
MapNum = T2
Sprite = A
Color = SKINCOLOR_CYAN

Emblem
Hint = ---
Type = Global
Tag = 1
MapNum = T2
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Hint = ---
Type = Global
Tag = 2
MapNum = T2
Sprite = A
Color = SKINCOLOR_EMERALD

Emblem
Hint = ---
Type = Global
Tag = 3
MapNum = T2
Sprite = A
Color = SKINCOLOR_FLAME

Emblem
Hint = ---
Type = Global
Tag = 4
MapNum = T2
Sprite = A
Color = SKINCOLOR_PURPLE

Emblem
Type = Time
Var = 150*TICRATE
MapNum = T2
Sprite = T
Color = SKINCOLOR_CYAN

Emblem
Type = Time
Var = 30*TICRATE
MapNum = ry
Sprite = T
Color = SKINCOLOR_YELLOW

Emblem
Hint = ---
Type = Global
Tag = 0
MapNum = rw
Sprite = A
Color = SKINCOLOR_CYAN

Emblem
Hint = ---
Type = Global
Tag = 1
MapNum = rw
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Hint = ---
Type = Global
Tag = 2
MapNum = rw
Sprite = A
Color = SKINCOLOR_EMERALD

Emblem
Hint = ---
Type = Global
Tag = 3
MapNum = rw
Sprite = A
Color = SKINCOLOR_FLAME

Emblem
Hint = ---
Type = Global
Tag = 4
MapNum = rw
Sprite = A
Color = SKINCOLOR_PURPLE

Emblem
Type = Time
Var = 50*TICRATE
MapNum = rw
Sprite = T
Color = SKINCOLOR_GREEN

Unlockable 1
Name = Record Attack
Height = 0
ConditionSet = 1
Type = RecordAttack

Unlockable 2
Name = Play as Fang
Height = 0
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 3
Name = Play as Metal Sonic
Height = 0
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 5
Name = Old Sapphire Hills Zone
ConditionSet = 5
Type = Warp
Var = 40

Unlockable 7
Name = Sapphire Hills Act 5
ConditionSet = 7
Type = Warp
Var = 40

Unlockable 8
Name = Sapphire Hills Past
ConditionSet = 8
Type = Warp
Var = 40

Unlockable 23
Name = Play as Amy
Height = 0
ConditionSet = -1
Type = None
NoChecklist = true

ConditionSet 1
Condition1 = MapBeaten s0
Condition1 = MapBeaten s1
Condition1 = MapBeaten s2

ConditionSet 5
Condition1 = TotalEmblems 10
Condition1 = GameClear 1

ConditionSet 7
Condition1 = TotalEmblems 20
Condition1 = GameClear 1

ConditionSet 8
Condition1 = TotalEmblems 30
Condition1 = GameClear 1

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