freeslot("SKINCOLOR_SONIC")
skincolors[SKINCOLOR_SONIC] = {
name = "Old_Sonic",
ramp = {0,144,145,146,147,148,149,150,151,154,155,157,158,253,254,31},
invcolor = SKINCOLOR_RED,
invshade = 9, 
chatcolor = V_REDMAP,
accessible = true
}

freeslot("SKINCOLOR_TAILS")
skincolors[SKINCOLOR_TAILS] = {
name = "Tails",
ramp = {0,48,49,50,51,52,53,54,56,58,60,42,45,46,47,31},
invcolor = SKINCOLOR_BLUE,
invshade = 9, 
chatcolor = V_WHITEMAP,
accessible = true
}

freeslot("SKINCOLOR_KNUCKLES")
skincolors[SKINCOLOR_KNUCKLES] = {
name = "Knuckles",
ramp = {0,209,32,33,34,35,36,37,39,41,42,44,71,47,30,31},
invcolor = SKINCOLOR_EMERALD,
invshade = 9, 
chatcolor = V_REDMAP,
accessible = true
}

freeslot("SKINCOLOR_AMY")
skincolors[SKINCOLOR_AMY] = {
name = "Amy",
ramp = {0,252,176,177,177,178,179,180,182,183,184,185,186,187,199,31},
invcolor = SKINCOLOR_RED,
invshade = 9, 
chatcolor = V_GREENMAP,
accessible = true
}

freeslot("SKINCOLOR_FANG")
skincolors[SKINCOLOR_FANG] = {
name = "Fang",
ramp = {0,144,160,161,192,193,194,194,195,196,197,197,198,199,29,31},
invcolor = SKINCOLOR_BLUE,
invshade = 9, 
chatcolor = V_LAVENDERMAP,
accessible = true
}

freeslot("SKINCOLOR_METAL")
skincolors[SKINCOLOR_METAL] = {
name = "Metal",
ramp = {0,145,147,149,151,151,153,154,155,156,157,158,159,253,254,254},
invcolor = SKINCOLOR_GOLD,
invshade = 9, 
chatcolor = V_YELLOWMAP,
accessible = true
}
