Freeslot 
S_POSQ_RUN1
S_POSQ_RUN2
S_POSQ_RUN3
S_POSQ_RUN4
S_POSQ_RUN5
S_POSQ_RUN6
S_POSQ_STND
SPR_POSQ
MT_SPEEDCRAWLA

State S_POSQ_RUN1
SpriteName = POSQ
SpriteFrame = A
Duration = 3
Next = S_POSQ_RUN2
Action = A_Chase
Var1 = 0
Var2 = 0

State S_POSQ_RUN2
SpriteName = POSQ
SpriteFrame = B
Duration = 3
Next = S_POSQ_RUN3
Action = A_Chase
Var1 = 0
Var2 = 0

State S_POSQ_RUN3
SpriteName = POSQ
SpriteFrame = C
Duration = 3
Next = S_POSQ_RUN4
Action = A_Chase
Var1 = 0
Var2 = 0

State S_POSQ_RUN4
SpriteName = POSQ
SpriteFrame = D
Duration = 3
Next = S_POSQ_RUN5
Action = A_Chase
Var1 = 0
Var2 = 0

State S_POSQ_RUN5
SpriteName = POSQ
SpriteFrame = E
Duration = 3
Next = S_POSQ_RUN6
Action = A_Chase
Var1 = 0
Var2 = 0

State S_POSQ_RUN6
SpriteName = POSQ
SpriteFrame = E
Duration = 3
Next = S_POSQ_RUN1
Action = A_Chase
Var1 = 0
Var2 = 0

State S_POSQ_STND
SpriteName = POSQ
SpriteFrame = A
Duration = 3
Next = S_POSQ_STND
Action = A_Look
Var1 = 0
Var2 = 0

Object MT_SPEEDCRAWLA
#$Name Speed Crawla
#$Sprite POSQA1
#$Category Enemies
MapThingNum = 2220
SpawnState = S_POSQ_STND
SpawnHealth = 1
SeeState = S_POSQ_RUN1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_XPLD_FLICKY
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 30
Radius = 24*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE
RaiseState = S_NULL