Freeslot 
MT_FASTCRAWLA
S_PORO_ATACK1
S_PORO_ATACK2
S_PORO_RUN1
S_PORO_RUN2
S_PORO_RUN3
S_PORO_RUN4
S_PORO_RUN5
S_PORO_RUN6
S_PORO_STND
SPR_PORO

Object MT_FASTCRAWLA
MapThingNum = 2299
#$Name Fast Crawla
#$Sprite POROA1
#$Category Enemies
SpawnState = S_PORO_STND
SpawnHealth = 1
SeeState = S_PORO_RUN1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = 0
MISSILESTATE = S_PORO_ATACK1
DEATHSTATE = S_XPLD_FLICKY
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 2
Radius = 24*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = MT_JETTBULLET
Damage = 0
ActiveSound = sfx_None
Flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE
RaiseState = S_NULL

State S_PORO_ATACK1
SpriteName = PORO
SpriteFrame = A
Duration = 10
Next = S_PORO_ATACK2
Action = A_ForceStop
Var1 = 0
Var2 = 0

State S_PORO_ATACK2
SpriteName = PORO
SpriteFrame = A
Duration = 30
Next = S_PORO_STND
Action = A_SkullAttack
Var1 = 0
Var2 = 0

State S_PORO_RUN1
SpriteName = PORO
SpriteFrame = A
Duration = 3
Next = S_PORO_RUN2
Action = A_Chase
Var1 = 0
Var2 = 0

State S_PORO_RUN2
SpriteName = PORO
SpriteFrame = B
Duration = 3
Next = S_PORO_RUN3
Action = A_Chase
Var1 = 0
Var2 = 0

State S_PORO_RUN3
SpriteName = PORO
SpriteFrame = C
Duration = 3
Next = S_PORO_RUN4
Action = A_Chase
Var1 = 0
Var2 = 0

State S_PORO_RUN4
SpriteName = PORO
SpriteFrame = D
Duration = 3
Next = S_PORO_RUN5
Action = A_Chase
Var1 = 0
Var2 = 0

State S_PORO_RUN5
SpriteName = PORO
SpriteFrame = E
Duration = 3
Next = S_PORO_RUN6
Action = A_Chase
Var1 = 0
Var2 = 0

State S_PORO_RUN6
SpriteName = PORO
SpriteFrame = E
Duration = 3
Next = S_PORO_RUN1
Action = A_Chase
Var1 = 0
Var2 = 0

State S_PORO_STND
SpriteName = PORO
SpriteFrame = A
Duration = 3
Next = S_PORO_STND
Action = A_Look
Var1 = 0
Var2 = 0

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