FREESLOT
SPR_PHSP
S_PHORIZ1
S_PHORIZ2
S_PHORIZ3
S_PHORIZ4
S_PHORIZ5
MT_PURPLEHORIZ

STATE S_PHORIZ1
SPRITENAME = PHSP
SPRITEFRAME = A
DURATION = -1
NEXT = 0

STATE S_PHORIZ2
SPRITENAME = PHSP
SPRITEFRAME = E
DURATION = 4
ACTION = A_Pain
NEXT = S_PHORIZ3

STATE S_PHORIZ3
SPRITENAME = PHSP
SPRITEFRAME = D
DURATION = 1
NEXT = S_PHORIZ4

STATE S_PHORIZ4
SPRITENAME = PHSP
SPRITEFRAME = C
DURATION = 1
NEXT = S_PHORIZ5

STATE S_PHORIZ5
SPRITENAME = PHSP
SPRITEFRAME = B
DURATION = 1
NEXT = S_PHORIZ1

OBJECT MT_PURPLEHORIZ
#$Name Purple Horizontal Spring
#$Sprite PHSPA3A7
#$Category Springs and Fans
MAPTHINGNUM = 1564
SPAWNSTATE = S_PHORIZ1
SPAWNHEALTH = 1000
SEESTATE = S_PHORIZ2
REACTIONTIME = 8
PAINSOUND = sfx_spring
RADIUS = 16*FRACUNIT
HEIGHT = 20*FRACUNIT
DAMAGE = 89*FRACUNIT
FLAGS = MF_SOLID|MF_SPRING|MF_NOGRAVITY
RAISESTATE = S_PHORIZ2

#