MainCFG
SpStage_Start = 1
Gamedata = SRB2NH.dat
IntroToPlay = -1
CreditsCutscene = -1
SneakerTics = 26*TICRATE
InvulnTics = 25*TICRATE
NumDemos = -1
TitlePicsMode = Old
Titlemap = 99
TitleScrollSpeed = 0
SStage_Start = 60

Clear Unlockables
Clear Emblems
Clear ExtraEmblems
Clear ConditionSets

Clear All

Level 60
LevelName = Special Stage 1
Music = SPEC1
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 613

Level 61
LevelName = Special Stage 2
Music = SPEC2
Weather = 1
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 701

Level 62
LevelName = Special Stage 3
Music = SPEC3
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 5823

Level 63
LevelName = Special Stage 4
Music = SPEC4
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 376

Level 64
LevelName = Special Stage 5
Music = SPEC5
TypeOfLevel = Singleplayer,Co-op
palette = 2
SelectHeading = MP Special Stages
SkyNum = 201

Level 65
LevelName = Special Stage 6
Music = SPEC6
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 923

Level 66
LevelName = Special Stage 7
Music = SPEC7
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 621

Level 1
Levelname = Sapphire Hills
Act = 1
Music = SHZ1
TypeOfLevel = Singleplayer,Coop
NextLevel = 2
SkyNum = 613
SelectHeading = Main Levels
SkyboxScale = 0
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level 2
Levelname = Sapphire Hills
Act = 2
Music = SHZ2
SelectHeading = Main Levels
TypeOfLevel = Singleplayer,Coop
NextLevel = 3
SkyNum = 749
SkyboxScale = 0
Weather = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level 3
Levelname = Sapphire Hills
Act = 3
Music = SHZ3
TypeOfLevel = Singleplayer,Coop
NextLevel = AI
SkyNum = 456
BonusType = BOSS
WarningTitle = true
SelectHeading = Main Levels
RecordAttack = true
LevelSelect = 1
SaveGame = true
Weather = 5

Level 5
LevelName = Arial Ruins
LevelSelect = 1
Act = 1
Music = arz1
SelectHeading = Secret Levels
TypeOfLevel = Singleplayer,Co-op
NextLevel = 6
SkyNum = 524
SaveGame = true
RecordAttack = true
FlickyList = BlueBird,Puffin,Dove,Canary,Bat,Seed

Level 6
LevelName = Arial Ruins
LevelSelect = 1
Act = 2
Music = arz2a
SelectHeading = Secret Levels
TypeOfLevel = Singleplayer,Co-op
NextLevel = 7
SkyNum = 5242
SaveGame = true
RecordAttack = true
FlickyList = BlueBird,Puffin,Dove,Canary,Bat,Seed

Level 7
LevelName = Arial Ruins
LevelSelect = 1
Act = 3
Music = arz3
SelectHeading = Secret Levels
StartRings = 10
MusicPostBoss = ARZ2A
TypeOfLevel = Singleplayer,Co-op
NextLevel = 3
SkyNum = 5246
Weather = 5
SaveGame = true
BonusType = BOSS
WarningTitle = true
RecordAttack = false
FlickyList = BlueBird,Puffin,Dove,Canary,Bat,Seed

Level AI
Levelname = Florest Dungeon
Act = 1
Music = FRZ1
TypeOfLevel = Singleplayer,Coop
NextLevel = AJ
SkyNum = 376
SelectHeading = Main Levels
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level AJ
Levelname = Florest Dungeon
Act = 2
Music = FRZ2
SelectHeading = Main Levels
TypeOfLevel = Singleplayer,Coop
NextLevel = Ak
SkyNum = 376
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level AK
Levelname = Florest Dungeon
Act = 3
Music = frz2
TypeOfLevel = Singleplayer,Coop
NextLevel = AL
SkyNum = 370
SelectHeading = Main Levels
BonusType = Boss
RecordAttack = false
MusicPostBoss = FRZ2
StartRings = 10
LevelSelect = 1
WarningTitle = true
SaveGame = true

Level AL
Levelname = Frosted Hillside
Act = 2
Music = CVZ1
TypeOfLevel = Singleplayer,Coop
NextLevel = EVALUATION
SelectHeading = Main Levels
SkyNum = 201
Weather = 2
SkyboxScale = 0
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level F0
Levelname = Sakura Florest
Act = 1
Music = SFZ1
TypeOfLevel = Singleplayer,Coop
SelectHeading = Levels Unlockables
NextLevel = Title
Unlockable = 5
palette = 4
SkyNum = 377
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level 99
SkyNum = 613

ExtraEmblem 1
Name = You is coll
Objective = Complete the game with All Emeralds
ConditionSet = 11

Emblem
Hint = Too lazy, use the radar :)
Type = Global
Tag = 0
MapNum = 1
Sprite = A
Color = SKINCOLOR_RED

Emblem
Type = Global
Hint = ---
Tag = 1
MapNum = 1
Sprite = A
Color = SKINCOLOR_ORANGE

Emblem
Type = Global
Hint = ---
Tag = 2
MapNum = 1
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Type = Global
Hint = ---
Tag = 3
MapNum = 1
Sprite = A
Color = SKINCOLOR_EMERALD

Emblem
Type = Global
Hint = ---
Tag = 4
MapNum = 1
Sprite = A
Color = SKINCOLOR_Sapphire

Emblem
Type = Time
Var = 90*TICRATE
MapNum = 1
Sprite = T
Color = SKINCOLOR_YELLOW

Emblem
Type = Rings
Var = 140
MapNum = 1
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Type = Global
Hint = Too lazy, use the radar :)
Tag = 0
MapNum = 2
Sprite = A
Color = SKINCOLOR_RED

Emblem
Type = Global
Hint = ---
Tag = 1
MapNum = 2
Sprite = A
Color = SKINCOLOR_ORANGE

Emblem
Type = Global
Hint = ---
Tag = 2
MapNum = 2
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Type = Global
Hint = ---
Tag = 3
MapNum = 2
Sprite = A
Color = SKINCOLOR_EMERALD

Emblem
Type = Global
Hint = ---
Tag = 4
MapNum = 2
Sprite = A
Color = SKINCOLOR_Sapphire

Emblem
Type = Time
Var = 70*TICRATE
MapNum = 2
Sprite = T
Color = SKINCOLOR_YELLOW

Emblem
Type = Rings
Var = 248
MapNum = 2
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Type = Global
Hint = Too lazy, use the radar :)
Tag = 0
MapNum = 3
Sprite = A
Color = SKINCOLOR_RED

Emblem
Type = Global
Hint = ---
Tag = 1
MapNum = 3
Sprite = A
Color = SKINCOLOR_ORANGE

Emblem
Type = Global
Hint = ---
Tag = 2
MapNum = 3
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Type = Global
Hint = ---
Tag = 3
MapNum = 3
Sprite = A
Color = SKINCOLOR_EMERALD

Emblem
Type = Global
Hint = ---
Tag = 4
MapNum = 3
Sprite = A
Color = SKINCOLOR_Sapphire

Emblem
Type = Global
Hint = ---
Tag = 5
MapNum = 3
Sprite = A
Color = SKINCOLOR_NEON

Emblem
Type = Global
Hint = ---
Tag = 6
MapNum = 3
Sprite = I
Color = SKINCOLOR_ROSY

Emblem
Type = Time
Var = 210*TICRATE
MapNum = 3
Sprite = T
Color = SKINCOLOR_YELLOW

Emblem
Type = Rings
Var = 398
MapNum = 3
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Type = Global
Hint = Too lazy, use the radar :)
Tag = 0
MapNum = 5
Sprite = A
Color = SKINCOLOR_RED

Emblem
Type = Global
Hint = ---
Tag = 1
MapNum = 5
Sprite = A
Color = SKINCOLOR_ORANGE

Emblem
Type = Global
Hint = ---
Tag = 2
MapNum = 5
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Type = Global
Hint = ---
Tag = 3
MapNum = 5
Sprite = A
Color = SKINCOLOR_EMERALD

Emblem
Type = Global
Hint = ---
Tag = 4
MapNum = 5
Sprite = A
Color = SKINCOLOR_Sapphire

Emblem
Type = Global
Hint = ---
Tag = 5
MapNum = 5
Sprite = A
Color = SKINCOLOR_NEON

Emblem
Type = Global
Hint = ---
Tag = 6
MapNum = 5
Sprite = A
Color = SKINCOLOR_MAGENTA

Emblem
Type = Time
Var = 320*TICRATE
MapNum = 5
Sprite = T
Color = SKINCOLOR_CYAN

Emblem
Type = Rings
Var = 359
MapNum = 5
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Type = Global
Hint = Too lazy, use the radar :)
Tag = 0
MapNum = 6
Sprite = A
Color = SKINCOLOR_RED

Emblem
Type = Global
Hint = ---
Tag = 1
MapNum = 6
Sprite = A
Color = SKINCOLOR_ORANGE

Emblem
Type = Global
Hint = ---
Tag = 2
MapNum = 6
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Type = Global
Hint = ---
Tag = 3
MapNum = 6
Sprite = A
Color = SKINCOLOR_EMERALD

Emblem
Type = Global
Hint = ---
Tag = 4
MapNum = 6
Sprite = A
Color = SKINCOLOR_Sapphire

Emblem
Type = Time
Var = 300*TICRATE
MapNum = 6
Sprite = T
Color = SKINCOLOR_CYAN

Emblem
Type = Rings
Var = 300
MapNum = 6
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Hint = ---
Type = Global
Tag = 0
MapNum = AI
Sprite = A
Color = SKINCOLOR_RED

Emblem
Hint = ---
Type = Global
Tag = 1
MapNum = AI
Sprite = A
Color = SKINCOLOR_ORANGE

Emblem
Hint = ---
Type = Global
Tag = 2
MapNum = AI
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Hint = ---
Type = Global
Tag = 3
MapNum = AI
Sprite = A
Color = SKINCOLOR_EMERALD

Emblem
Hint = ---
Type = Global
Tag = 4
MapNum = AI
Sprite = A
Color = SKINCOLOR_Sapphire

Emblem
Type = Time
Var = 145*TICRATE
MapNum = AI
Sprite = T
Color = SKINCOLOR_ICY

Emblem
Type = Rings
Var = 120
MapNum = AI
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Hint = ---
Type = Global
Tag = 0
MapNum = AJ
Sprite = A
Color = SKINCOLOR_RED

Emblem
Hint = ---
Type = Global
Tag = 1
MapNum = AJ
Sprite = A
Color = SKINCOLOR_ORANGE

Emblem
Hint = ---
Type = Global
Tag = 2
MapNum = AJ
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Hint = ---
Type = Global
Tag = 3
MapNum = AJ
Sprite = A
Color = SKINCOLOR_EMERALD

Emblem
Hint = ---
Type = Global
Tag = 4
MapNum = AJ
Sprite = A
Color = SKINCOLOR_Sapphire

Emblem
Type = Time
Var = 210*TICRATE
MapNum = AJ
Sprite = T
Color = SKINCOLOR_ICY

Emblem
Type = Rings
Var = 90
MapNum = AJ
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Type = Time
Var = 180*TICRATE
MapNum = AL
Sprite = T
Color = SKINCOLOR_CYAN

Emblem
Type = Rings
Var = 204
MapNum = AL
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Type = Time
Var = 60*TICRATE
MapNum = F0
Sprite = T
Color = SKINCOLOR_CYAN

Emblem
Type = Rings
Var = 113
MapNum = F0
Sprite = R
Color = SKINCOLOR_GOLD

Unlockable 1
Name = Record Attack
Height = 0
ConditionSet = 1
Type = RecordAttack

Unlockable 2
Name = Play as Fang
Height = 0
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 3
Name = Play as Metal Sonic
Height = 0
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 4
Name = Emblem Radar
Height = 0
ConditionSet = 3
Type = ItemFinder

Unlockable 5
Name = Sakura Florest
Height = 0
ConditionSet = 2
Type = None
NoChecklist = true

Unlockable 6
Name = Emblem Hints
Height = 0
ConditionSet = 3
Type = EmblemHints

Unlockable 9
Name = Pandora Box
Height = 0
ConditionSet = 9
Type = Pandora

Unlockable 23
Name = Play as Amy
Height = 0
ConditionSet = -1
Type = None
NoChecklist = true

ConditionSet 1
Condition1 = MapBeaten 1
Condition1 = MapBeaten 2
Condition1 = MapBeaten 3

ConditionSet 2
Condition1 = TotalEmblems 10

ConditionSet 3
Condition1 = TotalEmblems 20

ConditionSet 9
Condition1 = TotalEmblems 56
Condition1 = AllEmeralds 1

#