Freeslot
MT_WINFILE
S_WINFILE
SPR_FILE
SFX_FILETH

State S_WINFILE
SpriteName = FILE
SpriteFrame = FF_ANIMATE|A
Var1 = 13
Var2 = 1
Duration = -1
Next = S_NULL

Object MT_WINFILE
SpawnState = S_WINFILE
SeeState = S_NULL
SeeSound = sfx_FILETH
AttackSound = sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
ActiveSound = sfx_None
RaiseState = S_NULL
SpawnHealth = 1000
ReactionTime = 8
PainChance = 0
Speed = 50*FRACUNIT
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
DispOffset = 300
Mass = 0
Damage = 1
Flags = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY