freeslot("sfx_wtsig2")
sfxinfo[sfx_wtsig2].caption = "Umm,, what the sigma?"

freeslot("SPR_WTS2")

freeslot("S_SIGMAF_DEFAULT")
states[S_SIGMAF_DEFAULT] = {
	sprite = SPR_WTS2,
	frame = A|FF_ANIMATE,
	var1 = 2,
	var2 = 2,
	tics = 2*2,
	nextstate = S_SIGMAF_DEFAULT
}

/*
FREESLOT
SPR_WTSA
S_SIGMAF_DEFAULT

# soda
STATE S_SIGMAF_DEFAULT
SpriteName = SPR_WTSA
SpriteFrame = A
Duration = -1
Next = S_TAKISF_SPIRIT_SODA
*/
