#############
# START CUP #
#############

Level S101_OutrunShores
NoVisitNeeded = True
LevelName = Outrun Shores
TypeOfLevel = Race
NumLaps = 4
EncorePal = 603
Music = ORUNS1,ORUNS2,ORUNS3
Skytexture = DTSSKY01
Mobjscale = 1*FRACUNIT/4
LightContrast = 64
LightAngle = Even

Level S101_MapleAthletics
NoVisitNeeded = True
LevelName = Maple Athletics
TypeOfLevel = Race
NumLaps = 3
Palette = 603
Music = MAPAT
Skytexture = MAZSKY
Mobjscale = 22*FRACUNIT/100
LightContrast = 64
LightAngle = 45
Darkness = 0.80

Level S101_PeridotCove
NoVisitNeeded = True
LevelName = Peridot Cove
TypeOfLevel = Race
NumLaps = 2
Music = PERCO
Weather = PRECIP_NONE
Skytexture = PCZSKY
Mobjscale = 1*FRACUNIT/5
LightContrast = 64
LightAngle = 180
Darkness = -0.8

Level S101_TrickParkStadium
NoVisitNeeded = True
LevelName = Trick Park
ZoneTitle = Stadium
TypeOfLevel = Race
NumLaps = 5
Music = TPSTAZ
Weather = PRECIP_NONE
Skytexture = ~130
SkyboxScale = 64
SkyboxScaleZ = 32
Mobjscale = 24*FRACUNIT/100
LightContrast = 64
LightAngle = Even
Darkness = 1

Level S101_GothicVoltage1
NoVisitNeeded = True
LevelName = Gothic Voltage
TypeOfLevel = Race
NumLaps = 3
Palette = 771
EncorePal = 772
Music = GOVA1
Skytexture = GVZSKY01
Weather = PRECIP_STORMRIG
Mobjscale = 3*FRACUNIT/10
LightContrast = 64
LightAngle = 45
Darkness = -0.5

Level S101_LemonLimeBeach
NoVisitNeeded = True
LevelName = Lemon-Lime Beach
TypeOfLevel = Battle
Music = LEMBE
LobbySize = Small
Skytexture = LBZSKY
Mobjscale = FRACUNIT/4
Followers = SRB2 Crawla,Aquis,Jaws
LightContrast = 64
LightAngle = 45

Level S101_PipelineBasement
NoVisitNeeded = True
LevelName = Pineline Basement
TypeOfLevel = Battle
Music = UNPIP
LobbySize = Small
Skytexture = ~031
Mobjscale = FRACUNIT/4
Followers = GuardRobo,Technosqueek,Piranhy
LightContrast = 64
LightAngle = Even

################
# LOST & FOUND #
################

Level S101_SweetToothCircuit
NoVisitNeeded = True
LevelName = Sweet Tooth
ZoneTitle = Circuit
TypeOfLevel = Race
NumLaps = 5
Palette = 773
PositionMusic = RMXPOS
Music = SWTC1,SWTC2
Weather = PRECIP_CONFETTI
Skytexture = SKY91
Mobjscale = 1*FRACUNIT/4
LightContrast = 64
LightAngle = 45
Darkness = 1

Level S101_MKSCBowsersCastle3
NoVisitNeeded = True
LevelName = Bowser's
ZoneTitle = Castle
Act = 3
TypeOfLevel = Race
NumLaps = 3
SkyTexture = BC3SKY
Mobjscale = 1*FRACUNIT/6
PositionMusic = MKPOS
Music = GBABCA,GBABCB
LightAngle = Even
Darkness = 0.5

Level S101_RecessionRealm
NoVisitNeeded = True
LevelName = Recession Realm
TypeOfLevel = Battle
Music = REREZ
Palette = 774
LobbySize = Duel
Skytexture = ~030
Mobjscale = FRACUNIT/5
Followers = Glyph
LightAngle = Even

Level S101_HappyHome
NoVisitNeeded = True
LevelName = Happy
ZoneTitle = Home
TypeOfLevel = Battle
LobbySize = Duel
Music = HHOME1,HHOME2
Skytexture = LSZSKY
Mobjscale = FRACUNIT/4
Followers = Bacura,Spybot 2000,SRB1 Crawla
LightContrast = 64
LightAngle = 45

###################
# TERMINAL TRIALS #
###################

Level S101_TerminalTrial1
MenuTitle = Walls
LevelName = Terminal Trial
Act = 1
NoZone = True
SectionRace = True
TypeOfLevel = Special
MobjScale = 1*FRACUNIT/4
SkyBoxScale = 0
SkyTexture = TTSKY01
NumLaps = 1
LightAngle = 270
Music = TETRI1
LightContrast = 80

##############
# END OF SOC #
##############