FREESLOT
SPR_SERA
sfx_FHSERA
S_SERAIDLE
S_SERAFOLLOW
S_SERAHURT
S_SERALOSE
S_SERAWIN
S_SERAHITCONFIRM
S_SERARING

STATE S_SERAIDLE
SpriteName = SPR_SERA
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_SERAIDLE

STATE S_SERAFOLLOW
SpriteName = SPR_SERA
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_SERAFOLLOW

STATE S_SERAHURT
SpriteName = SPR_SERA
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_SERAHURT

STATE S_SERALOSE
SpriteName = SPR_SERA
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_SERALOSE

STATE S_SERAWIN
SpriteName = SPR_SERA
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_SERAWIN

STATE S_SERAHITCONFIRM
SpriteName = SPR_SERA
SpriteFrame = FF_ANIMATE|O
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_SERAHITCONFIRM

STATE S_SERARING
SpriteName = SPR_SERA
SpriteFrame = FF_ANIMATE|Q
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_SERARING

FOLLOWER
Name = Seraph
Icon = ICOFSERA
Category = Guests
HornSound = DSFHSERA
DefaultColor = grey
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 2*FRACUNIT
BobSpeed = 35*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_SERAIDLE
FollowState = S_SERAFOLLOW
HurtState = S_SERAHURT
LoseState = S_SERALOSE
WinState = S_SERAWIN
HitConfirmState = S_SERAHITCONFIRM
RingState = S_SERARING
