addHook("PlayerThink", function(player) player.charflags = $|SF_SUPER player.charflags = $|SF_RUNONWATER player.charflags = $|SF_DASHMODE if player.dashmode >= 3*TICRATE and P_IsObjectOnGround(player.mo) then P_SpawnSkidDust(player, 10*FRACUNIT) end if player.dashmode >= 3*TICRATE then A_GhostMe(player.mo,6,6) player.powers[pw_invulnerability] = 1 end end)