Character 1
Status = 0
SkinName = sonic
DisplayName = Sonic
OppositeColor = SKINCOLOR_COBALT
TagTextColor = SKINCOLOR_BLUE
TagOutlineColor = SKINCOLOR_YELLOW
PlayerText = ^4Sonic^0 can blast through zones faster than anybody else, but he finds getting through hazards the most difficult.

^4Ability:^0 Momentum Jump-Thok
Double jump to zoom forward with a burst of extra speed added on top of the momentum you've already gained!

^4Tip:^0 The Momentum Jump-Thok can be hard to control, but it's quite powerful once it's mastered. Remember you can hold backwards to brake!
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Character 2
Status = 0 
SkinName = tails
DisplayName = Tails
TagTextColor = SKINCOLOR_ORANGE
TagOutlineColor = SKINCOLOR_BLUE
PlayerText = ^7Tails^0 can get around many obstacles thanks to his ability to fly. This makes him an ideal choice for beginners.

^7Ability:^0 Flight
By Rapidly Pressing Jump after jumpimg you will start to fly

^7Tip:^0 Press Spin While Flying to cancel flight
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Character 3
Status = 0
SkinName = knuckles
DisplayName = Knuckles
TagOutlineColor = SKINCOLOR_YELLOW
Status = 2
PlayerText = ^5Knuckles^0 Cant Jump as High as the rest of the cast but explores like a master treasure hunter would
^1Ability:^0 Glide 
Press and Hold Jump after jumping to Start Gliding 
if you glide into a wall depending on the wall you will begin to climb the wall! 
Land to keep the speed you had while gliding but now on the ground


^1Tip:^0 Pressing Spin While Climbing wont turn your camera but you will still jump off.
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Character 4
Status = 0
SkinName = amy
DisplayName = Amy Rose
TagOutlineColor = SKINCOLOR_YELLOW
Status = 2
PlayerText = ^1Amy^0 can spin, but her hammer is a more useful tool

^1Ability:^0 Hammer 
Double Jump to mimic a spin jump using Amy's Hammer
^1Ability:^0 Spin-Dash
Unlike everyone elses spindash amy's doesnt get her speed that high

^1Tip:^0 Hitting a spring with her hammer will activate it and launch her farther than normal.
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Character 5
Status = 0

Character 5
SkinName = fang
DisplayName = Fang
TagOutlineColor = SKINCOLOR_WHITE
Status = 2
PlayerText = ^9Fang^0's pop gun makes it easy for him to deal with his enemies, even if he can't spin.

^9Ability:^0 Tail Bounce
Double jump to bounce off the ground and some hazards as long as jump is held. Bouncing can also destroy some floors.

^9Ability:^0 Pop Gun
Point the camera at an enemy or monitor to target it, then press spin to fire a cork at that target. The popgun can also be fired while airborne.
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MAINCFG CATEGORY
IntroToPlay = 1

Cutscene 1
NumScenes 2
Scene 1
NumberOfPics = 1
Pic1Name = SONICRETRO
Music = SRETRO
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Scene 2
NumberOfPics = 1
Pic1Name = SONICRETRO
#