Freeslot
MT_PTZSHROOM1
MT_MARIOBUSH
MT_PTZFLAG
MT_BLBSHROOM
MT_BSBSHROOM
MT_BNWSHROOM
MT_YELLOWMFLOWER
MT_REDMFLOWER
MT_WHITEDANDELION
MT_BLUEMFLOWER
MT_PURSHROOM
MT_GPURSHROOM
MT_TEALSHROOM
MT_GTEALSHROOM
MT_MAR64TREE
MT_MARCORAL1
MT_MARCORAL2
MT_AXE
MT_MARIOBUSH1
MT_MARIOBUSH2
MT_TOAD
MT_ENDINGSMW
MT_ENDINGSIGNG
MT_CASTLECANDLE
MT_SM2POT
MT_SM2BIGPOT
MT_KOOPSTATUE
MT_GOOMSTATUE
MT_SMB3CORAL
MT_SMB3SCORAL
MT_KINGSTATUE
MT_SNOWMARTREE1
MT_SNOWMARTREE2
MT_SNOWMARTREE3
MT_REDSHMMARIO
MT_REDGSHMMARIO
MT_REDSHMDOTLEMARIO
MT_BUDDYBOMBOHM
MT_WHITEDANDELIONTEST3D
MT_WHITEDANDSPLAT3D
MT_SUPPORTBEAMCHECKPOINT1
MT_SUPPORTBEAMCHECKPOINT2
MT_CHECKPOINTBAR
MT_SMB3FLOWERBAG
MT_SMB3FLOWER
MT_NSMBJUNGBUSH
MT_NSMBJUNGBUSH2
MT_NSMBPINETREE1
MT_NSMBPINETREE2
MT_NSMBBOLDTREE
MT_NSMBTOADSNMAN
MT_NSMBDSFLOWER1
MT_NSMBDSFLOWER2
MT_NSMBDSSHROOM1
MT_NSMBDSVINE
MT_JUNGLEMARSHROOM1
MT_JUNGLEMARSHROOM2
MT_JUNGLEMARSHROOM3
MT_VOLCANODECO1
MT_VOLCANODECO2
MT_NSMBPALMTREE
MT_NSMBSEAWEED
MT_NSMBCORAL1
MT_NSMBCORAL2
MT_SMWHILLS
MT_SMWSTARY
MT_NSMBCASTLEFLAG2
MT_MARFIREWORK1
MT_MARFIREWORK2
MT_ENDINGPOLEFORFLAG
MT_PSWITCH
MT_SMWSEAWEEDHEAD
MT_SPOTLESSUNDCAPSHROOM
MT_UNDCAPSHROOM
S_MARIOBUSH
S_PTZSHROOM1
S_PTZFLAG1
S_PTZFLAG2
S_PTZFLAG3
S_PTZFLAG4
S_PTZFLAG5
S_BLBSHROOM
S_BSBSHROOM
S_BNWSHROOM
S_YELLOWMFLOWER
S_REDMFLOWER1
S_WHITEDANDELION
S_BLUEMFLOWER
S_PURSHROOM
S_GPURSHROOM
S_TEALSHROOM
S_GTEALSHROOM
S_MAR64TREE
S_MARCORAL1
S_MARCORAL2
S_ENDINGSMW
S_ENDINGGRASSY
S_CASTLECANDLE
S_SM2POT
S_SM2BIGPOT
S_GOOMSTATUE
S_KOOPSTATUE
S_SMB3CORAL
S_SMB3SCORAL
S_KINGSTATUE
S_SNOWMARTREE1
S_SNOWMARTREE2
S_SNOWMARTREE3
S_REDSHMMARIO
S_REDGSHMMARIO
S_REDSHMDOTLEMARIO
S_BUDDYBOMBOHM
S_WHITEDANDELIONTEST3D
S_WHITEDANDSPLAT3DLIVE
S_WHITEDANDSPLAT3DSPAWN
S_SUPPORTBEAMCHECKPOINT1
S_SUPPORTBEAMCHECKPOINT2
S_CHECKPOINTBAR
S_SMB3FLOWERBAG
S_SMB3FLOWER
S_NSMBJUNGBUSH
S_NSMBJUNGBUSH2
S_NSMBPINETREE1
S_NSMBPINETREE2
S_NSMBBOLDTREE
S_NSMBTOADSNMAN
S_NSMBDSFLOWER1
S_NSMBDSFLOWER2
S_NSMBDSSHROOM1
S_NSMBDSVINE
S_JUNGLEMARSHROOM1
S_JUNGLEMARSHROOM2
S_JUNGLEMARSHROOM3
S_VOLCANODECO1
S_VOLCANODECO2
S_NSMBPALMTREE
S_NSMBSEAWEED
S_NSMBCORAL1
S_NSMBCORAL2
S_SMWHILLS
S_SMWSTARY
S_NSMBCASTLEFLAG2
S_MARFIREWORK1
S_MARFIREWORK2
S_ENDINGPOLEFORFLAG
S_PSWITCH
S_SMWSEAWEEDHEAD
S_SMWSEAWEEDBODY
S_SPOTLESSUNDCAPSHROOM
S_UNDCAPSHROOM
SPR_MRFL
SPR_MARS
SPR_MAUH
SPR_MBSA
SPR_MBSB
SPR_MBSC
SPR_MBSD
SPR_MBSE
SPR_MBSF
SPR_MBSG
SPR_MFRE
SPR_MFYE
SPR_MFWD
SPR_MFBE
SPR_MUS3
SPR_MCOR
SPR_MEND
SPR_MCAN
SPR_MPOT
SPR_STOM
SPR_STOP
SPR_STKI
SPR_MBSR
SPR_FBOH
SPR_M1CH
SPR_M2CH
SPR_M3CH
SPR_M3FL
SPR_JGD1
SPR_JGD2
SPR_JGD3
SPR_JGD4
SPR_JGD5
SPR_JGD6
SPR_JGD7
SPR_JGD8
SPR_JGD9
SPR_VOD1
SPR_VOD2
SPR_VOD3
SPR_MID1
SPR_MID2
SPR_MID3
SPR_M9WA
SPR_M9WB
SPR_M9WC
SPR_M9WD
SPR_TIMH
SPR_TIMG
SPR_END9
SPR_MAFO
SPR_MAFG
SPR_M8FL
SPR_PSW1
SPR_PSW2
SFX_MARIOE

## Axe edit

OBJECT MT_AXE
#$Category Mario Castle
#$Name Castle Axe
#$Sprite MAXEA0
MAPTHINGNUM = 1807
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT

## Bushy Tree edit

OBJECT MT_MARIOBUSH1
#$Category Mario Overworld
#$Name Tree (Bushy)
#$Sprite MUS1A0
MAPTHINGNUM = 1808
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT

## Short Tree edit

OBJECT MT_MARIOBUSH2
#$Category Mario Overworld
#$Name Tree (Short)
#$Sprite MUS2A0
MAPTHINGNUM = 1809
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT

## Toad Mobj edit

OBJECT MT_TOAD
#$Category Mario Misc
#$Name Toad
#$Sprite TOADA0
MAPTHINGNUM = 1810
RADIUS = 8*FRACUNIT
HEIGHT = 32*FRACUNIT

## Purple Shrooms Mobj Info

OBJECT MT_PTZSHROOM1
#$Category Mario Misc
#$Name Purple Shrooms
#$Sprite MARSA0
#$Arg0Type 11
#$Arg0Default 0
#$Arg0Enum {0 = "none"; 1 = "white"; 2 = "bone"; 3 = "cloudy"; 4 = "grey"; 5 = "silver"; 6 = "carbon"; 7 = "jet"; 8 = "black"; 9 = "aether"; 10 = "slate"; 11 = "bluebell"; 12 = "pink"; 13 = "yogurt"; 14 = "brown"; 15 = "bronze"; 16 = "tan"; 17 = "beige"; 18 = "moss"; 19 = "azure"; 20 = "lavender"; 21 = "ruby"; 22 = "salmon"; 23 = "red"; 24 = "crimson"; 25 = "flame"; 26 = "ketchup"; 27 = "peachy"; 28 = "quail"; 29 = "sunset"; 30 = "copper"; 31 = "apricot"; 32 = "orange"; 33 = "rust"; 34 = "gold"; 35 = "sandy"; 36 = "yellow"; 37 = "olive"; 38 = "lime"; 39 = "peridot"; 40 = "apple"; 41 = "green"; 42 = "forest"; 43 = "emerald"; 44 = "mint"; 45 = "seafoam"; 46 = "aqua"; 47 = "teal"; 48 = "wave"; 49 = "cyan"; 50 = "sky"; 51 = "cerulean"; 52 = "icy"; 53 = "sapphire"; 54 = "cornflower"; 55 = "blue"; 56 = "cobalt"; 57 = "vapor"; 58 = "dusk"; 59 = "pastel"; 60 = "purple"; 61 = "bubblegum"; 62 = "magenta"; 63 = "neon"; 64 = "violet"; 65 = "lilac"; 66 = "plum"; 67 = "rasberry"; 68 = "rosy";}
#$Arg0Tooltip "Changes color of the mushroom"
MAPTHINGNUM = 1811
SPAWNSTATE = S_PTZSHROOM1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

## Purple Shrooms States

FRAME S_PTZSHROOM1
SPRITENAME = SPR_MARS
SPRITEFRAME = A|FF_SEMIBRIGHT
DURATION = -1
ACTION None

## Ending Mario Flag Mobj Info

OBJECT MT_PTZFLAG
#$Category Mario Misc
#$Name Ending Flag
#$Sprite MRFLAR
MAPTHINGNUM = 1812
SPAWNSTATE = S_PTZFLAG1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 64*FRACUNIT
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Ending Mario Flag States

FRAME S_PTZFLAG1
SPRITENAME = SPR_MRFL
SPRITEFRAME = A|FF_PAPERSPRITE
DURATION = 4
NEXT = S_PTZFLAG2
ACTION None

FRAME S_PTZFLAG2
SPRITENAME = SPR_MRFL
SPRITEFRAME = B|FF_PAPERSPRITE
DURATION = 4
NEXT = S_PTZFLAG3
ACTION None

FRAME S_PTZFLAG3
SPRITENAME = SPR_MRFL
SPRITEFRAME = C|FF_PAPERSPRITE
DURATION = 4
NEXT = S_PTZFLAG4
ACTION None

FRAME S_PTZFLAG4
SPRITENAME = SPR_MRFL
SPRITEFRAME = D|FF_PAPERSPRITE
DURATION = 4
NEXT = S_PTZFLAG5
ACTION None

FRAME S_PTZFLAG5
SPRITENAME = SPR_MRFL
SPRITEFRAME = E|FF_PAPERSPRITE
DURATION = 4
NEXT = S_PTZFLAG1
ACTION None

## Wide Mario Bush Mobj Info

OBJECT MT_MARIOBUSH
#$Category Mario Overworld
#$Name SMW Wide Bush
#$Sprite MAUHAL
MAPTHINGNUM = 1819
SPAWNSTATE = S_MARIOBUSH
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

## Wide Mario Bush States

FRAME S_MARIOBUSH
SPRITENAME = SPR_MAUH
SPRITEFRAME = A|FF_PAPERSPRITE
DURATION = -1
ACTION None

## Glowing Mushshroom Mobj Info

OBJECT MT_BSBSHROOM
#$Category Mario Underground
#$Name Scalable Blue Mushshroom
#$Sprite MBSAA0
#$Arg0Type 11
#$Arg0Default 0
#$Arg0Enum {0 = "none"; 1 = "white"; 2 = "bone"; 3 = "cloudy"; 4 = "grey"; 5 = "silver"; 6 = "carbon"; 7 = "jet"; 8 = "black"; 9 = "aether"; 10 = "slate"; 11 = "bluebell"; 12 = "pink"; 13 = "yogurt"; 14 = "brown"; 15 = "bronze"; 16 = "tan"; 17 = "beige"; 18 = "moss"; 19 = "azure"; 20 = "lavender"; 21 = "ruby"; 22 = "salmon"; 23 = "red"; 24 = "crimson"; 25 = "flame"; 26 = "ketchup"; 27 = "peachy"; 28 = "quail"; 29 = "sunset"; 30 = "copper"; 31 = "apricot"; 32 = "orange"; 33 = "rust"; 34 = "gold"; 35 = "sandy"; 36 = "yellow"; 37 = "olive"; 38 = "lime"; 39 = "peridot"; 40 = "apple"; 41 = "green"; 42 = "forest"; 43 = "emerald"; 44 = "mint"; 45 = "seafoam"; 46 = "aqua"; 47 = "teal"; 48 = "wave"; 49 = "cyan"; 50 = "sky"; 51 = "cerulean"; 52 = "icy"; 53 = "sapphire"; 54 = "cornflower"; 55 = "blue"; 56 = "cobalt"; 57 = "vapor"; 58 = "dusk"; 59 = "pastel"; 60 = "purple"; 61 = "bubblegum"; 62 = "magenta"; 63 = "neon"; 64 = "violet"; 65 = "lilac"; 66 = "plum"; 67 = "rasberry"; 68 = "rosy";}
#$Arg0Tooltip "Changes color of the mushroom"
MAPTHINGNUM = 1820
SPAWNSTATE = S_BSBSHROOM
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 64*FRACUNIT
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Glowing Mushshroom States

FRAME S_BSBSHROOM
SPRITENAME = SPR_MBSA
SPRITEFRAME = A|FF_SEMIBRIGHT
DURATION = -1
ACTION None

## Tiny Mushroom Mushshroom Mobj Info

OBJECT MT_BLBSHROOM
#$Category Mario Overworld
#$Name Tiny Mushshroom
#$Sprite MBSBA0
#$Arg0 Color
#$Arg0Type 11
#$Arg0Default 0
#$Arg0Enum {0 = "none"; 1 = "white"; 2 = "bone"; 3 = "cloudy"; 4 = "grey"; 5 = "silver"; 6 = "carbon"; 7 = "jet"; 8 = "black"; 9 = "aether"; 10 = "slate"; 11 = "bluebell"; 12 = "pink"; 13 = "yogurt"; 14 = "brown"; 15 = "bronze"; 16 = "tan"; 17 = "beige"; 18 = "moss"; 19 = "azure"; 20 = "lavender"; 21 = "ruby"; 22 = "salmon"; 23 = "red"; 24 = "crimson"; 25 = "flame"; 26 = "ketchup"; 27 = "peachy"; 28 = "quail"; 29 = "sunset"; 30 = "copper"; 31 = "apricot"; 32 = "orange"; 33 = "rust"; 34 = "gold"; 35 = "sandy"; 36 = "yellow"; 37 = "olive"; 38 = "lime"; 39 = "peridot"; 40 = "apple"; 41 = "green"; 42 = "forest"; 43 = "emerald"; 44 = "mint"; 45 = "seafoam"; 46 = "aqua"; 47 = "teal"; 48 = "wave"; 49 = "cyan"; 50 = "sky"; 51 = "cerulean"; 52 = "icy"; 53 = "sapphire"; 54 = "cornflower"; 55 = "blue"; 56 = "cobalt"; 57 = "vapor"; 58 = "dusk"; 59 = "pastel"; 60 = "purple"; 61 = "bubblegum"; 62 = "magenta"; 63 = "neon"; 64 = "violet"; 65 = "lilac"; 66 = "plum"; 67 = "rasberry"; 68 = "rosy";}
#$Arg0Tooltip "Changes color of the mushroom"
MAPTHINGNUM = 1821
SPAWNSTATE = S_BLBSHROOM
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

## XL Glowing Mushshroom States

FRAME S_BLBSHROOM
SPRITENAME = SPR_MBSB
SPRITEFRAME = A
DURATION = -1
ACTION None


## Underground Spotless Mushshroom Mobj Info

OBJECT MT_BNWSHROOM
#$Category Mario Underground
#$Name Underground Spotless Mushshroom
#$Sprite MBSCA0
#$Arg0Type 11
#$Arg0Default 0
#$Arg0Enum {0 = "none"; 1 = "white"; 2 = "bone"; 3 = "cloudy"; 4 = "grey"; 5 = "silver"; 6 = "carbon"; 7 = "jet"; 8 = "black"; 9 = "aether"; 10 = "slate"; 11 = "bluebell"; 12 = "pink"; 13 = "yogurt"; 14 = "brown"; 15 = "bronze"; 16 = "tan"; 17 = "beige"; 18 = "moss"; 19 = "azure"; 20 = "lavender"; 21 = "ruby"; 22 = "salmon"; 23 = "red"; 24 = "crimson"; 25 = "flame"; 26 = "ketchup"; 27 = "peachy"; 28 = "quail"; 29 = "sunset"; 30 = "copper"; 31 = "apricot"; 32 = "orange"; 33 = "rust"; 34 = "gold"; 35 = "sandy"; 36 = "yellow"; 37 = "olive"; 38 = "lime"; 39 = "peridot"; 40 = "apple"; 41 = "green"; 42 = "forest"; 43 = "emerald"; 44 = "mint"; 45 = "seafoam"; 46 = "aqua"; 47 = "teal"; 48 = "wave"; 49 = "cyan"; 50 = "sky"; 51 = "cerulean"; 52 = "icy"; 53 = "sapphire"; 54 = "cornflower"; 55 = "blue"; 56 = "cobalt"; 57 = "vapor"; 58 = "dusk"; 59 = "pastel"; 60 = "purple"; 61 = "bubblegum"; 62 = "magenta"; 63 = "neon"; 64 = "violet"; 65 = "lilac"; 66 = "plum"; 67 = "rasberry"; 68 = "rosy";}
#$Arg0Tooltip "Changes color of the mushroom"
MAPTHINGNUM = 1822
SPAWNSTATE = S_BNWSHROOM
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

## Glowing Mushshroom Without White Spots States

FRAME S_BNWSHROOM
SPRITENAME = SPR_MBSC
SPRITEFRAME = A|FF_SEMIBRIGHT
DURATION = -1
ACTION None


## Red Mario Flower Mobj Info

OBJECT MT_REDMFLOWER
#$Category Mario Overworld
#$Name NSMB Red Flower
#$Sprite MFREA0
MAPTHINGNUM = 1823
SPAWNSTATE = S_REDMFLOWER1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOBLOCKMAP

## Red Mario Flower States

FRAME S_REDMFLOWER1
SPRITENAME = SPR_MFRE
SPRITEFRAME = A|FF_ANIMATE
DURATION = -1
ACTION None
VAR1 = 3
VAR2 = 4

## Yellow Mario Flower Mobj Info

OBJECT MT_YELLOWMFLOWER
#$Category Mario Overworld
#$Name NSMB Yellow Flower
#$Sprite MFYEA0
MAPTHINGNUM = 1824
SPAWNSTATE = S_YELLOWMFLOWER
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOBLOCKMAP

## Yellow Mario Flower States

FRAME S_YELLOWMFLOWER
SPRITENAME = SPR_MFYE
SPRITEFRAME = A|FF_ANIMATE
DURATION = -1
ACTION None
VAR1 = 3
VAR2 = 4

## White Dandelion Mobj Info

OBJECT MT_WHITEDANDELION
#$Category Mario Overworld
#$Name SM3DW White Dandelion
#$Sprite MFWDA0
MAPTHINGNUM = 1840
SPAWNSTATE = S_WHITEDANDELION
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOBLOCKMAP

## White Dandelion States

FRAME S_WHITEDANDELION
SPRITENAME = SPR_MFWD
SPRITEFRAME = A|FF_ANIMATE
ACTION None
VAR1 = 3
VAR2 = 6

## White Dandelion TEST3D Mobj Info

OBJECT MT_WHITEDANDELIONTEST3D
#$Category Mario Overworld
#$Name 3D White Dandelion
#$Sprite MFWDA0
MAPTHINGNUM = 2431
SPAWNSTATE = S_WHITEDANDELIONTEST3D
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOBLOCKMAP

## White Dandelion States

FRAME S_WHITEDANDELIONTEST3D
SPRITENAME = SPR_MFWD
SPRITEFRAME = G|FF_ANIMATE
ACTION None
VAR1 = 3
VAR2 = 6

## White Dandelion TEST3D Mobj Info

OBJECT MT_WHITEDANDSPLAT3D
#$Category Mario Overworld
#$Name Splat White Dandelion
#$Sprite MFWDA0
MAPTHINGNUM = 2432
SPAWNSTATE = S_WHITEDANDSPLAT3DSPAWN
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 1572864
MASS = 100
FLAGS = MF_NOGRAVITY|MF_SCENERY|MF_NOBLOCKMAP

## White Dandelion States

FRAME S_WHITEDANDSPLAT3DSPAWN
SPRITENAME = SPR_MFWD
SPRITEFRAME = F
Duration = 4
NEXT = S_WHITEDANDSPLAT3DSPAWN
ACTION A_SetObjectFlags2
VAR1 = 1073741824
VAR2 = 0

## Blue Mario Flower Mobj Info

OBJECT MT_BLUEMFLOWER
#$Category Mario Overworld
#$Name NSMB Blue Flower
#$Sprite MFBEA0
MAPTHINGNUM = 1842
SPAWNSTATE = S_BLUEMFLOWER
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOBLOCKMAP

## Blue Mario Flower States

FRAME S_BLUEMFLOWER
SPRITENAME = SPR_MFBE
SPRITEFRAME = A|FF_ANIMATE
ACTION None
VAR1 = 3
VAR2 = 4

## Spotless Mushroom Mushshroom Cap Mobj Info

OBJECT MT_TEALSHROOM
#$Category Mario Overworld
#$Name Spotless Mushroom Mushshroom Cap
#$Sprite MBSDA0
#$Arg0 Color
#$Arg0Type 11
#$Arg0Default 0
#$Arg0Enum {0 = "none"; 1 = "white"; 2 = "bone"; 3 = "cloudy"; 4 = "grey"; 5 = "silver"; 6 = "carbon"; 7 = "jet"; 8 = "black"; 9 = "aether"; 10 = "slate"; 11 = "bluebell"; 12 = "pink"; 13 = "yogurt"; 14 = "brown"; 15 = "bronze"; 16 = "tan"; 17 = "beige"; 18 = "moss"; 19 = "azure"; 20 = "lavender"; 21 = "ruby"; 22 = "salmon"; 23 = "red"; 24 = "crimson"; 25 = "flame"; 26 = "ketchup"; 27 = "peachy"; 28 = "quail"; 29 = "sunset"; 30 = "copper"; 31 = "apricot"; 32 = "orange"; 33 = "rust"; 34 = "gold"; 35 = "sandy"; 36 = "yellow"; 37 = "olive"; 38 = "lime"; 39 = "peridot"; 40 = "apple"; 41 = "green"; 42 = "forest"; 43 = "emerald"; 44 = "mint"; 45 = "seafoam"; 46 = "aqua"; 47 = "teal"; 48 = "wave"; 49 = "cyan"; 50 = "sky"; 51 = "cerulean"; 52 = "icy"; 53 = "sapphire"; 54 = "cornflower"; 55 = "blue"; 56 = "cobalt"; 57 = "vapor"; 58 = "dusk"; 59 = "pastel"; 60 = "purple"; 61 = "bubblegum"; 62 = "magenta"; 63 = "neon"; 64 = "violet"; 65 = "lilac"; 66 = "plum"; 67 = "rasberry"; 68 = "rosy";}
#$Arg0Tooltip "Changes color of the mushroom"
MAPTHINGNUM = 1843
SPAWNSTATE = S_TEALSHROOM
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

## Spotless Mushroom Mushshroom Cap States

FRAME S_TEALSHROOM
SPRITENAME = SPR_MBSD
SPRITEFRAME = A
DURATION = -1
ACTION None

## Mushroom Mushshroom Cap Mobj Info

OBJECT MT_GTEALSHROOM
#$Category Mario Overworld
#$Name Mushroom Mushshroom Cap
#$Sprite MBSEA0
#$Arg0 Color
#$Arg0Type 11
#$Arg0Default 0
#$Arg0Enum {0 = "none"; 1 = "white"; 2 = "bone"; 3 = "cloudy"; 4 = "grey"; 5 = "silver"; 6 = "carbon"; 7 = "jet"; 8 = "black"; 9 = "aether"; 10 = "slate"; 11 = "bluebell"; 12 = "pink"; 13 = "yogurt"; 14 = "brown"; 15 = "bronze"; 16 = "tan"; 17 = "beige"; 18 = "moss"; 19 = "azure"; 20 = "lavender"; 21 = "ruby"; 22 = "salmon"; 23 = "red"; 24 = "crimson"; 25 = "flame"; 26 = "ketchup"; 27 = "peachy"; 28 = "quail"; 29 = "sunset"; 30 = "copper"; 31 = "apricot"; 32 = "orange"; 33 = "rust"; 34 = "gold"; 35 = "sandy"; 36 = "yellow"; 37 = "olive"; 38 = "lime"; 39 = "peridot"; 40 = "apple"; 41 = "green"; 42 = "forest"; 43 = "emerald"; 44 = "mint"; 45 = "seafoam"; 46 = "aqua"; 47 = "teal"; 48 = "wave"; 49 = "cyan"; 50 = "sky"; 51 = "cerulean"; 52 = "icy"; 53 = "sapphire"; 54 = "cornflower"; 55 = "blue"; 56 = "cobalt"; 57 = "vapor"; 58 = "dusk"; 59 = "pastel"; 60 = "purple"; 61 = "bubblegum"; 62 = "magenta"; 63 = "neon"; 64 = "violet"; 65 = "lilac"; 66 = "plum"; 67 = "rasberry"; 68 = "rosy";}
#$Arg0Tooltip "Changes color of the mushroom"
MAPTHINGNUM = 1844
SPAWNSTATE = S_GTEALSHROOM
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 78*FRACUNIT
HEIGHT = 107*FRACUNIT
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

## Giant Teal Mushshroom States

FRAME S_GTEALSHROOM
SPRITENAME = SPR_MBSE
SPRITEFRAME = A
DURATION = -1
ACTION None

## Spotless Mushroom Mushshroom Cap Mobj Info

OBJECT MT_SPOTLESSUNDCAPSHROOM
#$Category Mario Overworld
#$Name Underground Spotless Mushroom Mushshroom Cap
#$Sprite MBSDB0
#$Arg0Type 11
#$Arg0Default 0
#$Arg0Enum {0 = "none"; 1 = "white"; 2 = "bone"; 3 = "cloudy"; 4 = "grey"; 5 = "silver"; 6 = "carbon"; 7 = "jet"; 8 = "black"; 9 = "aether"; 10 = "slate"; 11 = "bluebell"; 12 = "pink"; 13 = "yogurt"; 14 = "brown"; 15 = "bronze"; 16 = "tan"; 17 = "beige"; 18 = "moss"; 19 = "azure"; 20 = "lavender"; 21 = "ruby"; 22 = "salmon"; 23 = "red"; 24 = "crimson"; 25 = "flame"; 26 = "ketchup"; 27 = "peachy"; 28 = "quail"; 29 = "sunset"; 30 = "copper"; 31 = "apricot"; 32 = "orange"; 33 = "rust"; 34 = "gold"; 35 = "sandy"; 36 = "yellow"; 37 = "olive"; 38 = "lime"; 39 = "peridot"; 40 = "apple"; 41 = "green"; 42 = "forest"; 43 = "emerald"; 44 = "mint"; 45 = "seafoam"; 46 = "aqua"; 47 = "teal"; 48 = "wave"; 49 = "cyan"; 50 = "sky"; 51 = "cerulean"; 52 = "icy"; 53 = "sapphire"; 54 = "cornflower"; 55 = "blue"; 56 = "cobalt"; 57 = "vapor"; 58 = "dusk"; 59 = "pastel"; 60 = "purple"; 61 = "bubblegum"; 62 = "magenta"; 63 = "neon"; 64 = "violet"; 65 = "lilac"; 66 = "plum"; 67 = "rasberry"; 68 = "rosy";}
#$Arg0Tooltip "Changes color of the mushroom"
MAPTHINGNUM = 1880
SPAWNSTATE = S_SPOTLESSUNDCAPSHROOM
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 78*FRACUNIT
HEIGHT = 107*FRACUNIT
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

## Spotless Mushroom Mushshroom Cap States

FRAME S_SPOTLESSUNDCAPSHROOM
SPRITENAME = SPR_MBSD
SPRITEFRAME = B|FF_SEMIBRIGHT
DURATION = -1
ACTION None

## Mushroom Mushshroom Cap Mobj Info

OBJECT MT_UNDCAPSHROOM
#$Category Mario Overworld
#$Name Underground Mushroom Mushshroom Cap
#$Sprite MBSEB0
#$Arg0Type 11
#$Arg0Default 0
#$Arg0Enum {0 = "none"; 1 = "white"; 2 = "bone"; 3 = "cloudy"; 4 = "grey"; 5 = "silver"; 6 = "carbon"; 7 = "jet"; 8 = "black"; 9 = "aether"; 10 = "slate"; 11 = "bluebell"; 12 = "pink"; 13 = "yogurt"; 14 = "brown"; 15 = "bronze"; 16 = "tan"; 17 = "beige"; 18 = "moss"; 19 = "azure"; 20 = "lavender"; 21 = "ruby"; 22 = "salmon"; 23 = "red"; 24 = "crimson"; 25 = "flame"; 26 = "ketchup"; 27 = "peachy"; 28 = "quail"; 29 = "sunset"; 30 = "copper"; 31 = "apricot"; 32 = "orange"; 33 = "rust"; 34 = "gold"; 35 = "sandy"; 36 = "yellow"; 37 = "olive"; 38 = "lime"; 39 = "peridot"; 40 = "apple"; 41 = "green"; 42 = "forest"; 43 = "emerald"; 44 = "mint"; 45 = "seafoam"; 46 = "aqua"; 47 = "teal"; 48 = "wave"; 49 = "cyan"; 50 = "sky"; 51 = "cerulean"; 52 = "icy"; 53 = "sapphire"; 54 = "cornflower"; 55 = "blue"; 56 = "cobalt"; 57 = "vapor"; 58 = "dusk"; 59 = "pastel"; 60 = "purple"; 61 = "bubblegum"; 62 = "magenta"; 63 = "neon"; 64 = "violet"; 65 = "lilac"; 66 = "plum"; 67 = "rasberry"; 68 = "rosy";}
#$Arg0Tooltip "Changes color of the mushroom"
MAPTHINGNUM = 1881
SPAWNSTATE = S_UNDCAPSHROOM
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

## Giant Teal Mushshroom States

FRAME S_UNDCAPSHROOM
SPRITENAME = SPR_MBSE
SPRITEFRAME = B|FF_SEMIBRIGHT
DURATION = -1
ACTION None

## Underground Blue Mushshroom Mobj Info

OBJECT MT_PURSHROOM
#$Category Mario Underground
#$Name Underground Blue Mushshroom
#$Sprite MBSFA0
#$Arg0Type 11
#$Arg0Default 0
#$Arg0Enum {0 = "none"; 1 = "white"; 2 = "bone"; 3 = "cloudy"; 4 = "grey"; 5 = "silver"; 6 = "carbon"; 7 = "jet"; 8 = "black"; 9 = "aether"; 10 = "slate"; 11 = "bluebell"; 12 = "pink"; 13 = "yogurt"; 14 = "brown"; 15 = "bronze"; 16 = "tan"; 17 = "beige"; 18 = "moss"; 19 = "azure"; 20 = "lavender"; 21 = "ruby"; 22 = "salmon"; 23 = "red"; 24 = "crimson"; 25 = "flame"; 26 = "ketchup"; 27 = "peachy"; 28 = "quail"; 29 = "sunset"; 30 = "copper"; 31 = "apricot"; 32 = "orange"; 33 = "rust"; 34 = "gold"; 35 = "sandy"; 36 = "yellow"; 37 = "olive"; 38 = "lime"; 39 = "peridot"; 40 = "apple"; 41 = "green"; 42 = "forest"; 43 = "emerald"; 44 = "mint"; 45 = "seafoam"; 46 = "aqua"; 47 = "teal"; 48 = "wave"; 49 = "cyan"; 50 = "sky"; 51 = "cerulean"; 52 = "icy"; 53 = "sapphire"; 54 = "cornflower"; 55 = "blue"; 56 = "cobalt"; 57 = "vapor"; 58 = "dusk"; 59 = "pastel"; 60 = "purple"; 61 = "bubblegum"; 62 = "magenta"; 63 = "neon"; 64 = "violet"; 65 = "lilac"; 66 = "plum"; 67 = "rasberry"; 68 = "rosy";}
#$Arg0Tooltip "Changes color of the mushroom"
MAPTHINGNUM = 1845
SPAWNSTATE = S_PURSHROOM
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

## Purple Mushshroom States

FRAME S_PURSHROOM
SPRITENAME = SPR_MBSF
SPRITEFRAME = A|FF_SEMIBRIGHT
DURATION = -1

## Underground Blue Huge Mushshroom Mobj Info

OBJECT MT_GPURSHROOM
#$Category Mario Underground
#$Name Underground Blue Huge Mushshroom
#$Sprite MBSGA0
#$Arg0Type 11
#$Arg0Default 0
#$Arg0Enum {0 = "none"; 1 = "white"; 2 = "bone"; 3 = "cloudy"; 4 = "grey"; 5 = "silver"; 6 = "carbon"; 7 = "jet"; 8 = "black"; 9 = "aether"; 10 = "slate"; 11 = "bluebell"; 12 = "pink"; 13 = "yogurt"; 14 = "brown"; 15 = "bronze"; 16 = "tan"; 17 = "beige"; 18 = "moss"; 19 = "azure"; 20 = "lavender"; 21 = "ruby"; 22 = "salmon"; 23 = "red"; 24 = "crimson"; 25 = "flame"; 26 = "ketchup"; 27 = "peachy"; 28 = "quail"; 29 = "sunset"; 30 = "copper"; 31 = "apricot"; 32 = "orange"; 33 = "rust"; 34 = "gold"; 35 = "sandy"; 36 = "yellow"; 37 = "olive"; 38 = "lime"; 39 = "peridot"; 40 = "apple"; 41 = "green"; 42 = "forest"; 43 = "emerald"; 44 = "mint"; 45 = "seafoam"; 46 = "aqua"; 47 = "teal"; 48 = "wave"; 49 = "cyan"; 50 = "sky"; 51 = "cerulean"; 52 = "icy"; 53 = "sapphire"; 54 = "cornflower"; 55 = "blue"; 56 = "cobalt"; 57 = "vapor"; 58 = "dusk"; 59 = "pastel"; 60 = "purple"; 61 = "bubblegum"; 62 = "magenta"; 63 = "neon"; 64 = "violet"; 65 = "lilac"; 66 = "plum"; 67 = "rasberry"; 68 = "rosy";}
#$Arg0Tooltip "Changes color of the mushroom"
MAPTHINGNUM = 1846
SPAWNSTATE = S_GPURSHROOM
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

## Giant Purple Mushshroom States

FRAME S_GPURSHROOM
SPRITENAME = SPR_MBSG
SPRITEFRAME = A|FF_SEMIBRIGHT
DURATION = -1
ACTION None

## Mario 64 Tree Mobj Info

OBJECT MT_MAR64TREE
#$Category Mario Overworld
#$Name Tree (Tall)
#$Sprite MUS3A0
MAPTHINGNUM = 1847
SPAWNSTATE = S_MAR64TREE
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 150*FRACUNIT
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

## Mario 64 Tree States

FRAME S_MAR64TREE
SPRITENAME = SPR_MUS3
SPRITEFRAME = A
DURATION = -1
ACTION None

## Mario Coral 1 Mobj Info

OBJECT MT_MARCORAL1
#$Category Mario Underwater
#$Name Pink Coral
#$Sprite MCORA0
MAPTHINGNUM = 1848
SPAWNSTATE = S_MARCORAL1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Mario Coral 1 States

FRAME S_MARCORAL1
SPRITENAME = SPR_MCOR
SPRITEFRAME = A
DURATION = -1
ACTION None

## Mario Coral 2 Mobj Info

OBJECT MT_MARCORAL2
#$Category Mario Underwater
#$Name Purple Coral
#$Sprite MCORB0
MAPTHINGNUM = 1849
SPAWNSTATE = S_MARCORAL2
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Mario Coral 2 States

FRAME S_MARCORAL2
SPRITENAME = SPR_MCOR
SPRITEFRAME = B
DURATION = -1
ACTION None

## Castle Candle Mobj Info

OBJECT MT_CASTLECANDLE
#$Category Mario Castle
#$Name Castle Candle
#$Sprite MCANA0
MAPTHINGNUM = 2300
SPAWNSTATE = S_CASTLECANDLE
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP

## Castle Candle States

FRAME S_CASTLECANDLE
SPRITENAME = SPR_MCAN
SPRITEFRAME = A|FF_ANIMATE|FF_FULLBRIGHT
DURATION = -1
ACTION None
VAR1 = 3
VAR2 = 4

## Ending Sign with Grass Mobj Info

OBJECT MT_ENDINGSIGNG
#$Category Mario Misc
#$Name SMW Ending Sign Grassy
#$Sprite MENDBL
MAPTHINGNUM = 2301
SPAWNSTATE = S_ENDINGGRASSY
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

## Ending Sign with Grass States

FRAME S_ENDINGGRASSY
SPRITENAME = SPR_MEND
SPRITEFRAME = B|FF_PAPERSPRITE
DURATION = -1
ACTION None

## Ending Sign Mobj Info

OBJECT MT_ENDINGSMW
#$Category Mario Misc
#$Name SMW Ending Sign
#$Sprite MENDAL
MAPTHINGNUM = 2302
SPAWNSTATE = S_ENDINGSMW
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

## Ending Sign States

FRAME S_ENDINGSMW
SPRITENAME = SPR_MEND
SPRITEFRAME = A|FF_PAPERSPRITE
DURATION = -1
ACTION None

## SMB2 Big Pot Mobj Info

OBJECT MT_SM2BIGPOT
#$Category Mario Castle
#$Name SMB2 Big Pot
#$Sprite MPOTA0
MAPTHINGNUM = 2306
SPAWNSTATE = S_SM2BIGPOT
DEATHSOUND = sfx_zelda2
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 16*FRACUNIT
HEIGHT = 100*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_SOLID

## Big Pot States

FRAME S_SM2BIGPOT
SPRITENAME = SPR_MPOT
SPRITEFRAME = A
DURATION = -1
ACTION None

## SMB2 Small Pot Mobj Info

OBJECT MT_SM2POT
#$Category Mario Castle
#$Name SMB2 Small Pot
#$Sprite MPOTB0
MAPTHINGNUM = 2307
SPAWNSTATE = S_SM2POT
SPAWNHEALTH = 1000
DEATHSOUND = sfx_zelda2
REACTIONTIME = 8
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
FLAGS = MF_SOLID|MF_SCENERY

## Small Pot States

FRAME S_SM2POT
SPRITENAME = SPR_MPOT
SPRITEFRAME = B
DURATION = -1
ACTION None

## Koopa Statue Mobj Info

OBJECT MT_KOOPSTATUE
#$Category Mario Castle
#$Name Koopa Statue
#$Sprite STOPA1
MAPTHINGNUM = 2309
SPAWNSTATE = S_KOOPSTATUE
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 16*FRACUNIT
HEIGHT = 64*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_SOLID|MF_PUSHABLE

## Koopa Statue States

FRAME S_KOOPSTATUE
SPRITENAME = SPR_STOP
SPRITEFRAME = A
DURATION = -1
ACTION None

## Goomba Statue Mobj Info

OBJECT MT_GOOMSTATUE
#$Category Mario Castle
#$Name Goomba Statue
#$Sprite STOMA1
MAPTHINGNUM = 2310
SPAWNSTATE = S_GOOMSTATUE
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 16*FRACUNIT
HEIGHT = 48*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_SOLID|MF_PUSHABLE

## Goomba Statue States

FRAME S_GOOMSTATUE
SPRITENAME = SPR_STOM
SPRITEFRAME = A
DURATION = -1
ACTION None

## SMB3 Small Coral Mobj Info

OBJECT MT_SMB3SCORAL
#$Category Mario Underwater
#$Name SMB3 Small Coral
#$Sprite MCORD0
MAPTHINGNUM = 2312
SPAWNSTATE = S_SMB3SCORAL
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## SMB3 Small Coral States

FRAME S_SMB3SCORAL
SPRITENAME = SPR_MCOR
SPRITEFRAME = D
DURATION = -1
ACTION None

## SMB3 Coral Mobj Info

OBJECT MT_SMB3CORAL
#$Category Mario Underwater
#$Name SMB3 Coral
#$Sprite MCORC0
MAPTHINGNUM = 2313
SPAWNSTATE = S_SMB3CORAL
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## SMB3 Coral States

FRAME S_SMB3CORAL
SPRITENAME = SPR_MCOR
SPRITEFRAME = C
DURATION = -1
ACTION None

## King Koopa Statue Mobj Info

OBJECT MT_KINGSTATUE
#$Category Mario Castle
#$Name Bowser Statue
#$Sprite STKIA1
MAPTHINGNUM = 2402
SPAWNSTATE = S_KINGSTATUE
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_SCENERY|MF_SOLID

## King Koopa Statue States

FRAME S_KINGSTATUE
SPRITENAME = SPR_STKI
SPRITEFRAME = A
DURATION = -1
ACTION None

## Red Dotless Mushroom Mobj Info

OBJECT MT_REDSHMDOTLEMARIO
#$Category Mario Overworld
#$Name Large Spotless Red Mushshroom
#$Sprite MBSRC0
#$Arg0 Color
#$Arg0Type 11
#$Arg0Default 0
#$Arg0Enum {0 = "none"; 1 = "white"; 2 = "bone"; 3 = "cloudy"; 4 = "grey"; 5 = "silver"; 6 = "carbon"; 7 = "jet"; 8 = "black"; 9 = "aether"; 10 = "slate"; 11 = "bluebell"; 12 = "pink"; 13 = "yogurt"; 14 = "brown"; 15 = "bronze"; 16 = "tan"; 17 = "beige"; 18 = "moss"; 19 = "azure"; 20 = "lavender"; 21 = "ruby"; 22 = "salmon"; 23 = "red"; 24 = "crimson"; 25 = "flame"; 26 = "ketchup"; 27 = "peachy"; 28 = "quail"; 29 = "sunset"; 30 = "copper"; 31 = "apricot"; 32 = "orange"; 33 = "rust"; 34 = "gold"; 35 = "sandy"; 36 = "yellow"; 37 = "olive"; 38 = "lime"; 39 = "peridot"; 40 = "apple"; 41 = "green"; 42 = "forest"; 43 = "emerald"; 44 = "mint"; 45 = "seafoam"; 46 = "aqua"; 47 = "teal"; 48 = "wave"; 49 = "cyan"; 50 = "sky"; 51 = "cerulean"; 52 = "icy"; 53 = "sapphire"; 54 = "cornflower"; 55 = "blue"; 56 = "cobalt"; 57 = "vapor"; 58 = "dusk"; 59 = "pastel"; 60 = "purple"; 61 = "bubblegum"; 62 = "magenta"; 63 = "neon"; 64 = "violet"; 65 = "lilac"; 66 = "plum"; 67 = "rasberry"; 68 = "rosy";}
#$Arg0Tooltip "Changes color of the mushroom"
MAPTHINGNUM = 2423
SPAWNSTATE = S_REDSHMDOTLEMARIO
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

## Red Dotless Mushroom States

FRAME S_REDSHMDOTLEMARIO
SPRITENAME = SPR_MBSR
SPRITEFRAME = C
DURATION = -1
ACTION None

## Red Large Mushroom Mobj Info

OBJECT MT_REDSHMMARIO
#$Category Mario Overworld
#$Name Large Red Mushshroom
#$Sprite MBSRA0
#$Arg0 Color
#$Arg0Type 11
#$Arg0Default 0
#$Arg0Enum {0 = "none"; 1 = "white"; 2 = "bone"; 3 = "cloudy"; 4 = "grey"; 5 = "silver"; 6 = "carbon"; 7 = "jet"; 8 = "black"; 9 = "aether"; 10 = "slate"; 11 = "bluebell"; 12 = "pink"; 13 = "yogurt"; 14 = "brown"; 15 = "bronze"; 16 = "tan"; 17 = "beige"; 18 = "moss"; 19 = "azure"; 20 = "lavender"; 21 = "ruby"; 22 = "salmon"; 23 = "red"; 24 = "crimson"; 25 = "flame"; 26 = "ketchup"; 27 = "peachy"; 28 = "quail"; 29 = "sunset"; 30 = "copper"; 31 = "apricot"; 32 = "orange"; 33 = "rust"; 34 = "gold"; 35 = "sandy"; 36 = "yellow"; 37 = "olive"; 38 = "lime"; 39 = "peridot"; 40 = "apple"; 41 = "green"; 42 = "forest"; 43 = "emerald"; 44 = "mint"; 45 = "seafoam"; 46 = "aqua"; 47 = "teal"; 48 = "wave"; 49 = "cyan"; 50 = "sky"; 51 = "cerulean"; 52 = "icy"; 53 = "sapphire"; 54 = "cornflower"; 55 = "blue"; 56 = "cobalt"; 57 = "vapor"; 58 = "dusk"; 59 = "pastel"; 60 = "purple"; 61 = "bubblegum"; 62 = "magenta"; 63 = "neon"; 64 = "violet"; 65 = "lilac"; 66 = "plum"; 67 = "rasberry"; 68 = "rosy";}
#$Arg0Tooltip "Changes color of the mushroom"
MAPTHINGNUM = 2424
SPAWNSTATE = S_REDSHMMARIO
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

## Red Large Mushroom States

FRAME S_REDSHMMARIO
SPRITENAME = SPR_MBSR
SPRITEFRAME = A
DURATION = -1
ACTION None


## Red Giant Mushroom Mobj Info

OBJECT MT_REDGSHMMARIO
#$Category Mario Overworld
#$Name Huge Red Mushshroom
#$Sprite MBSRB0
#$Arg0 Color
#$Arg0Type 11
#$Arg0Default 0
#$Arg0Enum {0 = "none"; 1 = "white"; 2 = "bone"; 3 = "cloudy"; 4 = "grey"; 5 = "silver"; 6 = "carbon"; 7 = "jet"; 8 = "black"; 9 = "aether"; 10 = "slate"; 11 = "bluebell"; 12 = "pink"; 13 = "yogurt"; 14 = "brown"; 15 = "bronze"; 16 = "tan"; 17 = "beige"; 18 = "moss"; 19 = "azure"; 20 = "lavender"; 21 = "ruby"; 22 = "salmon"; 23 = "red"; 24 = "crimson"; 25 = "flame"; 26 = "ketchup"; 27 = "peachy"; 28 = "quail"; 29 = "sunset"; 30 = "copper"; 31 = "apricot"; 32 = "orange"; 33 = "rust"; 34 = "gold"; 35 = "sandy"; 36 = "yellow"; 37 = "olive"; 38 = "lime"; 39 = "peridot"; 40 = "apple"; 41 = "green"; 42 = "forest"; 43 = "emerald"; 44 = "mint"; 45 = "seafoam"; 46 = "aqua"; 47 = "teal"; 48 = "wave"; 49 = "cyan"; 50 = "sky"; 51 = "cerulean"; 52 = "icy"; 53 = "sapphire"; 54 = "cornflower"; 55 = "blue"; 56 = "cobalt"; 57 = "vapor"; 58 = "dusk"; 59 = "pastel"; 60 = "purple"; 61 = "bubblegum"; 62 = "magenta"; 63 = "neon"; 64 = "violet"; 65 = "lilac"; 66 = "plum"; 67 = "rasberry"; 68 = "rosy";}
#$Arg0Tooltip "Changes color of the mushroom"
MAPTHINGNUM = 2425
SPAWNSTATE = S_REDGSHMMARIO
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

## Red Giant Mushroom States

FRAME S_REDGSHMMARIO
SPRITENAME = SPR_MBSR
SPRITEFRAME = B
DURATION = -1
ACTION None

## Tree Snowy Bushy Mobj Info

OBJECT MT_SNOWMARTREE1
#$Category Mario Misc
#$Name Tree (Bushy Snowy)
#$Sprite MUS1B0
MAPTHINGNUM = 2426
SPAWNSTATE = S_SNOWMARTREE1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

## Tree Snowy Short States

FRAME S_SNOWMARTREE1
SPRITENAME = SPR_MUS1
SPRITEFRAME = B
DURATION = -1
ACTION None

## Tree Snowy Short Mobj Info

OBJECT MT_SNOWMARTREE2
#$Category Mario Misc
#$Name Tree (Short Snowy)
#$Sprite MUS2B0
MAPTHINGNUM = 2427
SPAWNSTATE = S_SNOWMARTREE2
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

## Tree Snowy Short States

FRAME S_SNOWMARTREE2
SPRITENAME = SPR_MUS2
SPRITEFRAME = B
DURATION = -1
ACTION None

## Tree Snowy Tall Mobj Info

OBJECT MT_SNOWMARTREE3
#$Category Mario Misc
#$Name Tree (Tall Snowy)
#$Sprite MUS3B0
MAPTHINGNUM = 2428
SPAWNSTATE = S_SNOWMARTREE3
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

## Tree Snowy Short States

FRAME S_SNOWMARTREE3
SPRITENAME = SPR_MUS3
SPRITEFRAME = B
DURATION = -1
ACTION None

## Buddy Bomb-Ohm Mobj Info

OBJECT MT_BUDDYBOMBOHM
#$Category Mario Misc
#$Name Buddy Bomb-Ohm
#$Sprite FBOHA2A8
MAPTHINGNUM = 2430
SPAWNSTATE = S_BUDDYBOMBOHM
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Buddy Bomb-Ohm  States

FRAME S_BUDDYBOMBOHM
SPRITENAME = SPR_FBOH
SPRITEFRAME = A
DURATION = -1
ACTION None

## Checkpoint Bar Mobj Info

OBJECT MT_CHECKPOINTBAR
#$Category Mario Gameplay
#$Name Checkpoint Bar
#$Sprite M3CHA0
#$ParameterText Order
#$Arg0 Order
MAPTHINGNUM = 2433
SPAWNSTATE = S_CHECKPOINTBAR
DEATHSOUND = SFX_MARIOE
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_SPECIAL

## Checkpoint Bar States

FRAME S_CHECKPOINTBAR
SPRITENAME = SPR_M3CH
SPRITEFRAME = A|FF_PAPERSPRITE
DURATION = -1

## SupportBeam Checkpoint 1 Mobj Info

OBJECT MT_SUPPORTBEAMCHECKPOINT1
#$Category Mario Gameplay
#$Name Support Beam Checkpoint 1
#$Sprite M1CHA0
MAPTHINGNUM = 2434
SPAWNSTATE = S_SUPPORTBEAMCHECKPOINT1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

## SupportBeam Checkpoint 1  States

FRAME S_SUPPORTBEAMCHECKPOINT1
SPRITENAME = SPR_M1CH
SPRITEFRAME = A|FF_ANIMATE|FF_PAPERSPRITE
DURATION = -1
ACTION None
VAR1 = 5
VAR2 = 4

## SupportBeam Checkpoint 2 Mobj Info

OBJECT MT_SUPPORTBEAMCHECKPOINT2
#$Category Mario Gameplay
#$Name Support Beam Checkpoint 2
#$Sprite M2CHA0
MAPTHINGNUM = 2435
SPAWNSTATE = S_SUPPORTBEAMCHECKPOINT2
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

## SupportBeam Checkpoint 2  States

FRAME S_SUPPORTBEAMCHECKPOINT2
SPRITENAME = SPR_M2CH
SPRITEFRAME = A|FF_ANIMATE|FF_PAPERSPRITE
DURATION = -1
ACTION None
VAR1 = 5
VAR2 = 4

## SMM2 Flower Mobj Info

OBJECT MT_SMB3FLOWER
#$Category Mario Overworld
#$Name SMM2 Flower
#$Sprite M3FLB0
MAPTHINGNUM = 2437
SPAWNSTATE = S_SMB3FLOWER
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## SMM2 Flower States

FRAME S_SMB3FLOWER
SPRITENAME = SPR_M3FL
SPRITEFRAME = B
DURATION = -1
ACTION None

## SMB3 Flower Bag Mobj Info

OBJECT MT_SMB3FLOWERBAG
#$Category Mario Overworld
#$Name SMB3 Flower Bag
#$Sprite M3FLA0
MAPTHINGNUM = 2438
SPAWNSTATE = S_SMB3FLOWERBAG
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## SMB3 Flower Bag States

FRAME S_SMB3FLOWERBAG
SPRITENAME = SPR_M3FL
SPRITEFRAME = A
DURATION = -1
ACTION None

## NSMB Jungle Bush 1 Mobj Info

OBJECT MT_NSMBJUNGBUSH
#$Category Mario Misc
#$Name NSMB Jungle Bush 1
#$Sprite JGD1A0
MAPTHINGNUM = 2520
SPAWNSTATE = S_NSMBJUNGBUSH
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## NSMB Jungle Bush 1 States

FRAME S_NSMBJUNGBUSH
SPRITENAME = SPR_JGD1
SPRITEFRAME = A
DURATION = -1
ACTION None


## NSMB Jungle Bush 2 Mobj Info

OBJECT MT_NSMBJUNGBUSH2
#$Category Mario Misc
#$Name NSMB Jungle Bush 2
#$Sprite JGD2A0
MAPTHINGNUM = 2521
SPAWNSTATE = S_NSMBJUNGBUSH2
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## NSMB Jungle Bush 1 States

FRAME S_NSMBJUNGBUSH2
SPRITENAME = SPR_JGD2
SPRITEFRAME = A
DURATION = -1
ACTION None

## NSMB Tree 1 Mobj Info

OBJECT MT_NSMBPINETREE1
#$Category Mario Misc
#$Name NSMB Pine Tree 1
#$Sprite MID1A0
MAPTHINGNUM = 2522
SPAWNSTATE = S_NSMBPINETREE1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 16*FRACUNIT
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## NSMB Tree 1 States

FRAME S_NSMBPINETREE1
SPRITENAME = SPR_MID1
SPRITEFRAME = A
DURATION = -1
ACTION None

## NSMB Tree 2 Mobj Info

OBJECT MT_NSMBPINETREE2
#$Category Mario Misc
#$Name NSMB Pine Tree 2
#$Sprite MID3A0
MAPTHINGNUM = 2523
SPAWNSTATE = S_NSMBPINETREE2
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## NSMB Pine Tree 2 States

FRAME S_NSMBPINETREE2
SPRITENAME = SPR_MID3
SPRITEFRAME = A
DURATION = -1
ACTION None

## NSMB Snowman Mobj Info

OBJECT MT_NSMBTOADSNMAN
#$Category Mario Misc
#$Name NSMB Snowman
#$Sprite MID2A0
MAPTHINGNUM = 2524
SPAWNSTATE = S_NSMBTOADSNMAN
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## NSMB Snowman States

FRAME S_NSMBTOADSNMAN
SPRITENAME = SPR_MID2
SPRITEFRAME = A
DURATION = -1
ACTION None

## NSMB Tree 3 Mobj Info

OBJECT MT_NSMBBOLDTREE
#$Category Mario Misc
#$Name NSMB Bold Tree
#$Sprite VOD1A0
MAPTHINGNUM = 2525
SPAWNSTATE = S_NSMBBOLDTREE
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## NSMB Tree 3  States

FRAME S_NSMBBOLDTREE
SPRITENAME = SPR_VOD1
SPRITEFRAME = A
DURATION = -1
ACTION None

## NSMBDS Flower 1 Mobj Info

OBJECT MT_NSMBDSFLOWER1
#$Category Mario Misc
#$Name NSMBDS Flower 1
#$Sprite JGD3A0
MAPTHINGNUM = 2526
SPAWNSTATE = S_NSMBDSFLOWER1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## NSMBDS Flower 1 States

FRAME S_NSMBDSFLOWER1
SPRITENAME = SPR_JGD3
SPRITEFRAME = A
DURATION = -1
ACTION None

## NSMBDS Flower 2 Mobj Info

OBJECT MT_NSMBDSFLOWER2
#$Category Mario Misc
#$Name NSMBDS Flower 2
#$Sprite JGD4A0
MAPTHINGNUM = 2527
SPAWNSTATE = S_NSMBDSFLOWER2
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## NSMBDS Flower 2 States

FRAME S_NSMBDSFLOWER2
SPRITENAME = SPR_JGD4
SPRITEFRAME = A
DURATION = -1
ACTION None

## NSMBDS SHROOM Mobj Info

OBJECT MT_NSMBDSSHROOM1
#$Category Mario Misc
#$Name NSMBDS Shrooms
#$Sprite JGD5A0
MAPTHINGNUM = 2528
SPAWNSTATE = S_NSMBDSSHROOM1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## NSMBDS Flower 2 States

FRAME S_NSMBDSSHROOM1
SPRITENAME = SPR_JGD5
SPRITEFRAME = A
DURATION = -1
ACTION None

## NSMBDS VINE Mobj Info

OBJECT MT_NSMBDSVINE
#$Category Mario Misc
#$Name NSMBDS Vine
#$Sprite JGD6A0
MAPTHINGNUM = 2529
SPAWNSTATE = S_NSMBDSVINE
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## NSMBDS VINE States

FRAME S_NSMBDSVINE
SPRITENAME = SPR_JGD6
SPRITEFRAME = A|FF_PAPERSPRITE
DURATION = -1
ACTION None

## JUNGLE SHROOM 1 Mobj Info

OBJECT MT_JUNGLEMARSHROOM1
#$Category Mario Misc
#$Name Jungle Mushroom (Small)
#$Sprite JGD7A0
MAPTHINGNUM = 2530
SPAWNSTATE = S_JUNGLEMARSHROOM1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## JUNGLE SHROOM 1 States

FRAME S_JUNGLEMARSHROOM1
SPRITENAME = SPR_JGD7
SPRITEFRAME = A
DURATION = -1
ACTION None

## JUNGLE SHROOM 2 Mobj Info

OBJECT MT_JUNGLEMARSHROOM2
#$Category Mario Misc
#$Name Jungle Mushroom (Middle)
#$Sprite JGD8A0
MAPTHINGNUM = 2531
SPAWNSTATE = S_JUNGLEMARSHROOM2
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## JUNGLE SHROOM 2 States

FRAME S_JUNGLEMARSHROOM2
SPRITENAME = SPR_JGD8
SPRITEFRAME = A
DURATION = -1
ACTION None

## JUNGLE SHROOM 3 Mobj Info

OBJECT MT_JUNGLEMARSHROOM3
#$Category Mario Misc
#$Name Jungle Mushroom (Large)
#$Sprite JGD9A0
MAPTHINGNUM = 2532
SPAWNSTATE = S_JUNGLEMARSHROOM3
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## JUNGLE SHROOM 3 States

FRAME S_JUNGLEMARSHROOM3
SPRITENAME = SPR_JGD9
SPRITEFRAME = A
DURATION = -1
ACTION None

## VOLCANODECO 1 Mobj Info

OBJECT MT_VOLCANODECO1
#$Category Mario Misc
#$Name Volcano Deco (1)
#$Sprite VOD2A0
MAPTHINGNUM = 2533
SPAWNSTATE = S_VOLCANODECO1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## VOLCANODECO 1 States

FRAME S_VOLCANODECO1
SPRITENAME = SPR_VOD2
SPRITEFRAME = A
DURATION = -1
ACTION None

## VOLCANODECO 2 Mobj Info

OBJECT MT_VOLCANODECO2
#$Category Mario Misc
#$Name Volcano Deco (2)
#$Sprite VOD3A0
MAPTHINGNUM = 2534
SPAWNSTATE = S_VOLCANODECO2
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## VOLCANODECO 2 States

FRAME S_VOLCANODECO2
SPRITENAME = SPR_VOD3
SPRITEFRAME = A
DURATION = -1
ACTION None

## NSMB PALMTREE Mobj Info

OBJECT MT_NSMBPALMTREE
#$Category Mario Misc
#$Name NSMB Palm Tree
#$Sprite M9WAA0
MAPTHINGNUM = 2540
SPAWNSTATE = S_NSMBPALMTREE
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 32*FRACUNIT
MASS = 100
FLAGS = MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOGRAVITY

## NSMB PALMTREE States

FRAME S_NSMBPALMTREE
SPRITENAME = SPR_M9WA
SPRITEFRAME = A
DURATION = -1
ACTION None

## NSMB SEEWEED Mobj Info

OBJECT MT_NSMBSEAWEED
#$Category Mario Underwater
#$Name NSMB Seaweed
#$Sprite M9WBA0
MAPTHINGNUM = 2541
SPAWNSTATE = S_NSMBSEAWEED
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## NSMB SEEWEED States

FRAME S_NSMBSEAWEED
SPRITENAME = SPR_M9WB
SPRITEFRAME = A
DURATION = -1
ACTION None

## NSMB CORAL 1 Mobj Info

OBJECT MT_NSMBCORAL1
#$Category Mario Underwater
#$Name NSMB Coral 1
#$Sprite M9WCA0
MAPTHINGNUM = 2542
SPAWNSTATE = S_NSMBCORAL1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## NSMB CORAL 1 States

FRAME S_NSMBCORAL1
SPRITENAME = SPR_M9WC
SPRITEFRAME = A
DURATION = -1
ACTION None

## NSMB CORAL 2 Mobj Info

OBJECT MT_NSMBCORAL2
#$Category Mario Underwater
#$Name NSMB Coral 2
#$Sprite M9WDA0
MAPTHINGNUM = 2543
SPAWNSTATE = S_NSMBCORAL2
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## NSMB CORAL 2 States

FRAME S_NSMBCORAL2
SPRITENAME = SPR_M9WD
SPRITEFRAME = A
DURATION = -1
ACTION None

## SMW TITLEHILLS Mobj Info

OBJECT MT_SMWHILLS
#$Category Mario Misc
#$Name SMW Title Hills
#$Sprite TIMHA0
MAPTHINGNUM = 2451
SPAWNSTATE = S_SMWHILLS
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## SMW TITLEHILLS States

FRAME S_SMWHILLS
SPRITENAME = SPR_TIMH
SPRITEFRAME = A

## SMW TITLESTARS Mobj Info

OBJECT MT_SMWSTARY
#$Category Mario Misc
#$Name SMW Title Stars
#$Sprite TIMGA0
MAPTHINGNUM = 2452
SPAWNSTATE = S_SMWSTARY
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## SMW TITLESTARS States

FRAME S_SMWSTARY
SPRITENAME = SPR_TIMG
SPRITEFRAME = A|FF_ANIMATE
DURATION = 24
VAR1 = 5
VAR2 = 4
NEXT = S_SMWSTARY
ACTION None

## Ending Flag on Castle Mobj Info

OBJECT MT_NSMBCASTLEFLAG2
#$Category Mario Misc
#$Name Castle Flag 2
#$Sprite END9A0
MAPTHINGNUM = 2453
SPAWNSTATE = S_NSMBCASTLEFLAG2
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY

## Ending Flag on Castle States

FRAME S_NSMBCASTLEFLAG2
SPRITENAME = SPR_END9
SPRITEFRAME = A|FF_ANIMATE
DURATION = 16
VAR1 = 3
VAR2 = 4
NEXT = S_NSMBCASTLEFLAG2
ACTION None

## Firework 1 Mobj Info

OBJECT MT_MARFIREWORK1
#$Category Mario Misc
#$Name Firework 1
#$Sprite MAFGH0
MAPTHINGNUM = 2454
SPAWNSTATE = S_MARFIREWORK1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_NOGRAVITY

## Firework 1 States

FRAME S_MARFIREWORK1
SPRITENAME = SPR_MAFG
SPRITEFRAME = A|FF_ANIMATE
DURATION = 30
VAR1 = 9
VAR2 = 3
NEXT = S_INVISIBLE
ACTION None

## Firework Mobj Info

OBJECT MT_MARFIREWORK2
#$Category Mario Misc
#$Name Firework 2
#$Sprite MAFOH0
MAPTHINGNUM = 2455
SPAWNSTATE = S_MARFIREWORK2
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_NOGRAVITY

## Firework States

FRAME S_MARFIREWORK2
SPRITENAME = SPR_MAFO
SPRITEFRAME = A|FF_ANIMATE
DURATION = 30
VAR1 = 9
VAR2 = 3
NEXT = S_INVISIBLE
ACTION None

## Pole Mobj Info

OBJECT MT_ENDINGPOLEFORFLAG
#$Category Mario Misc
#$Name Ending Pole
#$Sprite M8FLA0
MAPTHINGNUM = 2456
SPAWNSTATE = S_ENDINGPOLEFORFLAG
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1
HEIGHT = 512*FRACUNIT
MASS = 100
FLAGS = MF_NOGRAVITY|MF_SOLID

## Ending Flag on Castle States

FRAME S_ENDINGPOLEFORFLAG
SPRITENAME = SPR_M8FL
SPRITEFRAME = A
NEXT = S_ENDINGPOLEFORFLAG
ACTION None

## PSWITCH MAIN Mobj Info

OBJECT MT_PSWITCH
#$Category Mario Misc
#$Name Switch
#$Sprite PSW1A0
#$Arg0 Color
#$Arg0Type 11
#$Arg0Default 0
#$Arg0Enum {0 = "Blue"; 1 = "Red"; 2 = "Green"; 4 = "Orange"; 5 = "Yellow"; 6 = "Cyan"; 7 = "Purple"; 8 = "Pink"; 9 = "White";}
#$Arg0Tooltip "Changes Color of the Switch"
#$Arg1 Type
#$Arg1Type 11
#$Arg1Default 0
#$Arg1Enum {0 = "P-switch"; 1 = "!-switch";}
#$Arg1Tooltip "Changes type of the Switch"
MAPTHINGNUM = 2553
SPAWNSTATE = S_PSWITCH
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_NOGRAVITY|MF_SOLID

## PSWITCH States

FRAME S_PSWITCH
SPRITENAME = SPR_PSW1
SPRITEFRAME = A

## See Weed

OBJECT MT_SMWSEAWEEDHEAD
#$Category Mario Underwater
#$Name SMW Sea Weed
#$Sprite MCORQ0
MAPTHINGNUM = 2669
SPAWNSTATE = S_SMWSEAWEEDHEAD
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 20*FRACUNIT
HEIGHT = 288*FRACUNIT
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP

## See Weed States

FRAME S_SMWSEAWEEDHEAD
SPRITENAME = SPR_MCOR
SPRITEFRAME = M|FF_ANIMATE|FF_FULLBRIGHT
DURATION = -1
VAR1 = 6
VAR2 = 4
ACTION None

FRAME S_SMWSEAWEEDBODY
SPRITENAME = SPR_MCOR
SPRITEFRAME = F|FF_ANIMATE|FF_FULLBRIGHT
DURATION = -1
VAR1 = 6
VAR2 = 4
ACTION None