// Flag animation cycle

Texture MARFLAG1 Range MARFLAG5 Tics 4
Texture MALFLAG1 Range MALFLAG5 Tics 4
Texture MAOFLAG1 Range MAOFLAG5 Tics 4
Texture MAFFLAG1 Range MAFFLAG5 Tics 4
Texture MASKFLA1 Range MASKFLA5 Tics 4

// Water Fall edit animation cycle

Texture MWFLL1 Range MWFLL4 Tics 4
Texture MWFBL1 Range MWFBL4 Tics 4
Texture SKYFWA1 Range SKYFWA16 Tics 1
Texture PKZ1SW01 Range PKZ1SW16 Tics 1

// Rock Lava PKZ2

Texture MARALIL1 Range MARALIL8 Tics 5
Texture MARBLIL1 Range MARBLIL8 Tics 5
Texture MARCLIL1 Range MARCLIL8 Tics 5

// Underwater Floor

Texture MARWAO1 Range MARWAO4 Tics 6
Texture MARWAO5 Range MARWAO8 Tics 6
Texture MARWAO9 Range MARWAO12 Tics 6

Texture MARWLX1 Range MARWLX4 Tics 6
Texture MARWLX5 Range MARWLX8 Tics 6
Texture MARWLX9 Range MARWLX12 Tics 6

Texture MARWAS1 Range MARWAS4 Tics 6
Texture MARWAS5 Range MARWAS8 Tics 6

Texture MARWAG1 Range MARWAG4 Tics 6
Texture MARWAG5 Range MARWAG8 Tics 6
Texture MARWAM1 Range MARWAM4 Tics 6
Texture MARSLX1 Range MARSLX4 Tics 6

// Question Blocks

Texture MARQO01 Range MARQO26 Tics 1
Texture MARQU01 Range MARQU26 Tics 1
Texture MARQW01 Range MARQW26 Tics 1
Texture MARQC01 Range MARQC26 Tics 1
Texture MARQE01 Range MARQE26 Tics 1

// Underground eating things (Munchers)

Texture PTZNOM1 Range PTZNOM2 Tics 8

Texture	SKY8001 Range SKY8003 Tics 5

// HUB

Texture HUBMAL01 Range HUBMAL04 Tics 4
Texture HUBMAL05 Range HUBMAL11 Tics 4
