# "Freeslotting"

freeslot
SPR_RWSS
SPR_RWST
S_RWZ1
S_RWZ2
MT_RWZ1
MT_RWZ2

#"Object Parameters"

Object MT_RWZ1
#$Name Robotnik Winter Plant 1
#$Sprite RWSSA0
#$Category Robotnik Winter
MapThingNum = 2801
SpawnState = S_RWZ1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_RWZ1
SpriteName = RWSS
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_RWZ2
#$Name Robotnik Winter Plant 2
#$Sprite RWSTA0
#$Category Robotnik Winter
MapThingNum = 2802
SpawnState = S_RWZ2
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_RWZ2
SpriteName = RWST
SpriteFrame = 0
Duration = -1
Next = S_NULL
