FREESLOT
MT_TEMPESTGARGOYLE
MT_TEMPESTFOUNTAIN
MT_TEMPESTPLANET
MT_TEMPLETORCH
SPR_TSZG
SPR_FNTN
SPR_TRCH
SPR_TSPT
S_TSZG
S_TSPLANET
S_FNTNA0
S_FNTNB0
S_FNTNC0
S_FNTND0
S_TORCHP

Thing MT_TEMPESTGARGOYLE
#$Name Tempest Gargoyle
#$Sprite TSZGA1
#$Category Tempest Shrine
MAPTHINGNUM = 3912
SPAWNSTATE = S_TSZG
SPAWNHEALTH = 1000
RADIUS = 54*FRACUNIT
HEIGHT = 84*FRACUNIT
MASS = 100
FLAGS = MF_SOLID|MF_SCENERY

FRAME S_TSZG
SPRITENAME = TSZG
SPRITEFRAME = A
DURATION = -1
NEXT = S_NULL
ACTION = None

Thing MT_TEMPESTPLANET
#$Name Planet
#$Sprite TSPTA0
#$Category Tempest Shrine
MAPTHINGNUM = 3916
SPAWNSTATE = S_TSPLANET
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 80*FRACUNIT
HEIGHT = 140*FRACUNIT
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY

STATE S_TSPLANET
SPRITENAME = SPR_TSPT
SPRITEFRAME = A
DURATION = -1
ACTION = None

Thing MT_TEMPESTFOUNTAIN
#$Name Tempest Fountain
#$Sprite FNTNA0
#$Category Tempest Shrine
MAPTHINGNUM = 3913
SPAWNSTATE = S_FNTNA0
SPAWNHEALTH = 1000
RADIUS = 30*FRACUNIT
HEIGHT = 87*FRACUNIT
MASS = 100
FLAGS = MF_SOLID|MF_SCENERY

Thing MT_TEMPLETORCH
#$Name Tempest Torch
#$Sprite TRCHA0
#$Category Tempest Shrine
MAPTHINGNUM = 3914
SPAWNSTATE = S_TORCHP
SPAWNHEALTH = 1000
RADIUS = 50*FRACUNIT
HEIGHT = 110*FRACUNIT
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

STATE S_FNTNA0
SPRITENAME = FNTN
SPRITEFRAME = A
DURATION = 4
NEXT = S_FNTNB0
ACTION = None

STATE S_FNTNB0
SPRITENAME = FNTN
SPRITEFRAME = B
DURATION = 4
NEXT = S_FNTNC0
ACTION = None

STATE S_FNTNC0
SPRITENAME = FNTN
SPRITEFRAME = C
DURATION = 4
NEXT = S_FNTND0
ACTION = None

STATE S_FNTND0
SPRITENAME = FNTN
SPRITEFRAME = D
DURATION = 4
NEXT = S_FNTNA0
ACTION = None

STATE S_TORCHP
SPRITENAME = TRCH
SPRITEFRAME = A|FF_PAPERSPRITE
DURATION = -1
NEXT = S_NULL
ACTION = None
