# "Freeslotting"

freeslot
SPR_TTZA
SPR_TTZB
SPR_TTZC
SPR_TTZD
SPR_TTZE
SPR_TTZF
SPR_TTZG
SPR_TTZH
SPR_TTZI
SPR_TTZJ
SPR_TTZK
SPR_TTZL
SPR_TTZM
SPR_TTZN
SPR_TTZO
SPR_TTZP
SPR_TTZQ
SPR_TTZR
SPR_TTZS
S_TTZ_BIO1
S_TTZ_BIO2
S_TTZ_BIO3
S_TTZ_BIO4
S_TTZ_BIO5
S_TTZ_PIL1
S_TTZ_PIL2
S_TTZ_PIL3
S_TTZ_PIL4
S_TTZ_PIL5
S_TTZ_PIL6
S_TTZ_PIL7
S_TTZ_PIL8
S_TTZ_PIL9
S_TTZ_PILA
S_TTZ_PILB
S_TTZ_PILC
S_TTZ_FANS
S_TTZ_SFLR
MT_TTZ_BIO1
MT_TTZ_BIO2
MT_TTZ_BIO3
MT_TTZ_BIO4
MT_TTZ_BIO5
MT_TTZ_PIL1
MT_TTZ_PIL2
MT_TTZ_PIL3
MT_TTZ_PIL4
MT_TTZ_PIL5
MT_TTZ_PIL6
MT_TTZ_PIL7
MT_TTZ_PIL8
MT_TTZ_PIL9
MT_TTZ_PILA
MT_TTZ_PILB
MT_TTZ_PILC
MT_TTZ_FANS
MT_TTZ_SFLR

# "Object Parameters"

Object MT_TTZ_BIO1
#$Name Tidal Tempest Coral 1
#$Sprite TTZAA0
#$Category Tidal Tempest
MapThingNum = 2250
SpawnState = S_TTZ_BIO1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_TTZ_BIO1
SpriteName = TTZA
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_TTZ_BIO2
#$Name Tidal Tempest Coral 2
#$Sprite TTZBA0
#$Category Tidal Tempest
MapThingNum = 2251
SpawnState = S_TTZ_BIO2
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_TTZ_BIO2
SpriteName = TTZB
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_TTZ_BIO3
#$Name Tidal Tempest Coral 3
#$Sprite TTZCA0
#$Category Tidal Tempest
MapThingNum = 2252
SpawnState = S_TTZ_BIO3
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_TTZ_BIO3
SpriteName = TTZC
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_TTZ_BIO4
#$Name Tidal Tempest Coral 4
#$Sprite TTZDA0
#$Category Tidal Tempest
MapThingNum = 2253
SpawnState = S_TTZ_BIO4
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_TTZ_BIO4
SpriteName = TTZD
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_TTZ_BIO5
#$Name Tidal Tempest Coral 5
#$Sprite TTZEA0
#$Category Tidal Tempest
MapThingNum = 2254
SpawnState = S_TTZ_BIO5
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_TTZ_BIO5
SpriteName = TTZE
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_TTZ_PIL1
#$Name Tidal Tempest Pillar 1
#$Sprite TTZFA0
#$Category Tidal Tempest
MapThingNum = 2255
SpawnState = S_TTZ_PIL1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_TTZ_PIL1
SpriteName = TTZF
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_TTZ_PIL2
#$Name Tidal Tempest Pillar 2
#$Sprite TTZGA0
#$Category Tidal Tempest
MapThingNum = 2256
SpawnState = S_TTZ_PIL2
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_TTZ_PIL2
SpriteName = TTZG
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_TTZ_PIL3
#$Name Tidal Tempest Pillar 3
#$Sprite TTZHA0
#$Category Tidal Tempest
MapThingNum = 2257
SpawnState = S_TTZ_PIL3
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_TTZ_PIL3
SpriteName = TTZH
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_TTZ_PIL4
#$Name Tidal Tempest Pillar 4
#$Sprite TTZIA0
#$Category Tidal Tempest
MapThingNum = 2258
SpawnState = S_TTZ_PIL4
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_TTZ_PIL4
SpriteName = TTZI
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_TTZ_PIL5
#$Name Tidal Tempest Pillar 5
#$Sprite TTZJA0
#$Category Tidal Tempest
MapThingNum = 2259
SpawnState = S_TTZ_PIL5
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_TTZ_PIL5
SpriteName = TTZJ
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_TTZ_PIL6
#$Name Tidal Tempest Pillar 6
#$Sprite TTZKA0
#$Category Tidal Tempest
MapThingNum = 2260
SpawnState = S_TTZ_PIL6
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_TTZ_PIL6
SpriteName = TTZK
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_TTZ_PIL7
#$Name Tidal Tempest Pillar 7
#$Sprite TTZLA0
#$Category Tidal Tempest
MapThingNum = 2261
SpawnState = S_TTZ_PIL7
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_TTZ_PIL7
SpriteName = TTZL
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_TTZ_PIL8
#$Name Tidal Tempest Pillar 8
#$Sprite TTZMA0
#$Category Tidal Tempest
MapThingNum = 2262
SpawnState = S_TTZ_PIL8
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_TTZ_PIL8
SpriteName = TTZM
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_TTZ_PIL9
#$Name Tidal Tempest Pillar 9
#$Sprite TTZNA0
#$Category Tidal Tempest
MapThingNum = 2263
SpawnState = S_TTZ_PIL9
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_TTZ_PIL9
SpriteName = TTZN
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_TTZ_PILA
#$Name Tidal Tempest Pillar 10
#$Sprite TTZOA0
#$Category Tidal Tempest
MapThingNum = 2264
SpawnState = S_TTZ_PILA
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_TTZ_PILA
SpriteName = TTZO
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_TTZ_PILB
#$Name Tidal Tempest Pillar 11
#$Sprite TTZPA0
#$Category Tidal Tempest
MapThingNum = 2265
SpawnState = S_TTZ_PILB
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_TTZ_PILB
SpriteName = TTZP
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_TTZ_PILC
#$Name Tidal Tempest Pillar 12
#$Sprite TTZQA0
#$Category Tidal Tempest
MapThingNum = 2266
SpawnState = S_TTZ_PILC
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_TTZ_PILC
SpriteName = TTZQ
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_TTZ_FANS
#$Name Tidal Tempest Water Fan
#$Sprite TTZRA0
#$Category Tidal Tempest
MapThingNum = 2280
SpawnState = S_TTZ_FANS
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None   
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOGRAVITY 
RaiseState = S_NULL

State S_TTZ_FANS
SpriteName = TTZR
SpriteFrame = FF_ANIMATE|A
Duration = 20
Var1 = 4
Var2 = 2
Next = S_TTZ_FANS

Object MT_TTZ_SFLR
#$Name Tidal Tempest Flower
#$Sprite TTZSA0
#$Category Tidal Tempest
MapThingNum = 2285
SpawnState = S_TTZ_SFLR
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOGRAVITY 
RaiseState = S_NULL

State S_TTZ_SFLR
SpriteName = TTZS
SpriteFrame = FF_ANIMATE|A
Duration = 41
Var1 = 1
Var2 = 20
Next = S_TTZ_SFLR