# "Freeslotting"

freeslot
SPR_SSZA
SPR_SSZB
S_SSZ_THG1
S_SSZ_SFLR
MT_SSZ_THG1
MT_SSZ_SFLR

# "Object Parameters"

Object MT_SSZ_THG1
#$Name Stardust Speedway Thing
#$Sprite SSZAA0
#$Category Stardust Speedway
MapThingNum = 2120
SpawnState = S_SSZ_THG1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_SSZ_THG1
SpriteName = SSZA
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_SSZ_SFLR
#$Name Stardust Speedway Flower
#$Sprite SSZBA0
#$Category Stardust Speedway
MapThingNum = 2110
SpawnState = S_SSZ_SFLR
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOGRAVITY 
RaiseState = S_NULL

State S_SSZ_SFLR
SpriteName = SSZB
SpriteFrame = FF_ANIMATE|A
Duration = 41
Var1 = 1
Var2 = 20
Next = S_SSZ_SFLR

# "Main Cfg"

#Level 1
#LevelName = Stardust Speedway
#Act = 0
#TypeOfLevel = Singleplayer, Co-op, Race, Competition
#Music = SSZGF
#SkyNum = 2100
#SkyboxScale = 256
#Palette = 2100