# "Freeslotting"

freeslot
SPR_QQZA
SPR_QQZB
SPR_QQZC
SPR_QQZD
SPR_QQZE
SPR_QQZF
SPR_QQZG
S_QQZ_CST1
S_QQZ_CST2
S_QQZ_CST3
S_QQZ_CST4
S_QQZ_CST5
S_QQZ_ROCK
S_QQZ_SFLR
MT_QQZ_CST1
MT_QQZ_CST2
MT_QQZ_CST3
MT_QQZ_CST4
MT_QQZ_CST5
MT_QQZ_ROCK
MT_QQZ_SFLR


# "Object Parameters"

Object MT_QQZ_CST1
#$Name Quartz Quadrant Crystal 1
#$Sprite QQZAA0
#$Category Quartz Quadrant
MapThingNum = 2350
SpawnState = S_QQZ_CST1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_QQZ_CST1
SpriteName = QQZA
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_QQZ_CST2
#$Name Quartz Quadrant Crystal 2
#$Sprite QQZBA0
#$Category Quartz Quadrant
MapThingNum = 2351
SpawnState = S_QQZ_CST2
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_QQZ_CST2
SpriteName = QQZB
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_QQZ_CST3
#$Name Quartz Quadrant Crystal 3
#$Sprite QQZCA0
#$Category Quartz Quadrant
MapThingNum = 2352
SpawnState = S_QQZ_CST3
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_QQZ_CST3
SpriteName = QQZC
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_QQZ_CST4
#$Name Quartz Quadrant Crystal 4
#$Sprite QQZDA0
#$Category Quartz Quadrant
MapThingNum = 2353
SpawnState = S_QQZ_CST4
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_QQZ_CST4
SpriteName = QQZD
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_QQZ_CST5
#$Name Quartz Quadrant Crystal 5
#$Sprite QQZEA0
#$Category Quartz Quadrant
MapThingNum = 2354
SpawnState = S_QQZ_CST5
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_QQZ_CST5
SpriteName = QQZE
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_QQZ_ROCK
#$Name Quartz Quadrant Rock
#$Sprite QQZFA0
#$Category Quartz Quadrant
MapThingNum = 2355
SpawnState = S_QQZ_ROCK
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY 
RaiseState = S_NULL

State S_QQZ_ROCK
SpriteName = QQZF
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_QQZ_SFLR
#$Name Quartz Quadrant Flower
#$Sprite QQZGA0
#$Category Quartz Quadrant
MapThingNum = 2360
SpawnState = S_QQZ_SFLR
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOGRAVITY 
RaiseState = S_NULL

State S_QQZ_SFLR
SpriteName = QQZG
SpriteFrame = FF_ANIMATE|A
Duration = 41
Var1 = 1
Var2 = 20
Next = S_QQZ_SFLR