Freeslot
MT_FORCESPRING
S_FPSRING1
S_FPSRING2
S_FPSRING3
S_FPSRING4
S_FPSRING5
S_FPSRING6
SPR_FSPR

Object MT_FORCESPRING
SpawnState = S_FPSRING1
SeeState = S_FPSRING2
PainSound = sfx_spring
RaiseState = S_FPSRING2
ReactionTime = 45
Speed = 10*FRACUNIT
Radius = 24*FRACUNIT
Height = 24*FRACUNIT
Damage = 3
SpawnHealth = 0
Mass = 20*FRACUNIT
Damage = 20*FRACUNIT
PainChance = 1
DispOffset = 0
MapThingNum = 3353
Flags = MF_SOLID|MF_SPRING|MF_NOGRAVITY


State S_FPSRING1
SpriteName = FSPR
SpriteFrame = A|FF_FULLBRIGHT
Action = None
Duration = -1
Next = S_FPSRING1

State S_FPSRING2
SpriteName = FSPR
SpriteFrame = B|FF_FULLBRIGHT
Action = A_Pain
Duration = 1
Next = S_FPSRING3

State S_FPSRING3
SpriteName = FSPR
SpriteFrame = C|FF_FULLBRIGHT
Action = None
Duration = 1
Next = S_FPSRING4

State S_FPSRING4
SpriteName = FSPR
SpriteFrame = D|FF_FULLBRIGHT
Action = None
Duration = 1
Next = S_FPSRING5

State S_FPSRING5
SpriteName = FSPR
SpriteFrame = C|FF_FULLBRIGHT
Action = None
Duration = 1
Next = S_FPSRING6

State S_FPSRING6
SpriteName = FSPR
SpriteFrame = B|FF_FULLBRIGHT
Action = None
Duration = 1
Next = S_FPSRING1