FREESLOT
MT_SONIKKU
S_SONIKKU1
SPR_SONK
MT_KNUXLEE
S_KNUXLEE1
SPR_KNUC
MT_MACH
S_MACH1
SPR_MACH
MT_SSNTAILS
S_TAILS1
SPR_TAIL
MT_PIKACHU
S_PIKA1
SPR_PIKA
MT_JUMP
S_JUMP1
SPR_JUMP
MT_TAILSWGD
S_TAILSWGD1
SPR_WGDA

#Sonikku
Thing MT_SONIKKU
#$Name Sonikku
#$Sprite SONKALAR
#$Category Pokemon Soccer
MAPTHINGNUM = 2106
SPAWNSTATE = S_SONIKKU1
SEESTATE = S_NULL
SEESOUND = sfx_None
PAINSTATE = S_NULL
ATTACKSOUND = sfx_None
SPEED = 0
RADIUS = 10*FRACUNIT
HEIGHT = 68*FRACUNIT
MASS = 40
FLAGS = MF_SOLID|MF_SCENERY

Frame S_SONIKKU1
SPRITENUMBER = SPR_SONK
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_NULL
ACTION = None
VAR1 = 0
VAR2 = 0

#Knux Lee
Thing MT_KNUXLEE
#$Name Knux Lee
#$Sprite KNUCALAR
#$Category Pokemon Soccer
MAPTHINGNUM = 2107
SPAWNSTATE = S_KNUXLEE1
SEESTATE = S_NULL
SEESOUND = sfx_None
PAINSTATE = S_NULL
ATTACKSOUND = sfx_None
SPEED = 0
RADIUS = 10*FRACUNIT
HEIGHT = 67*FRACUNIT
MASS = 40
FLAGS = MF_SOLID|MF_SCENERY

Frame S_KNUXLEE1
SPRITENUMBER = SPR_KNUC
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_NULL
ACTION = None
VAR1 = 0
VAR2 = 0

#Mach
Thing MT_MACH
#$Name Mach
#$Sprite MACHALAR
#$Category Pokemon Soccer
MAPTHINGNUM = 2108
SPAWNSTATE = S_MACH1
SEESTATE = S_NULL
SEESOUND = sfx_None
PAINSTATE = S_NULL
ATTACKSOUND = sfx_None
SPEED = 0
RADIUS = 10*FRACUNIT
HEIGHT = 69*FRACUNIT
MASS = 40
FLAGS = MF_SOLID|MF_SCENERY

Frame S_MACH1
SPRITENUMBER = SPR_MACH
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_NULL
ACTION = None
VAR1 = 0
VAR2 = 0

#SSNTails
Thing MT_SSNTAILS
#$Name Tails
#$Sprite TAILALAR
#$Category Pokemon Soccer
MAPTHINGNUM = 2109
SPAWNSTATE = S_TAILS1
SEESTATE = S_NULL
SEESOUND = sfx_None
PAINSTATE = S_NULL
ATTACKSOUND = sfx_None
SPEED = 0
RADIUS = 10*FRACUNIT
HEIGHT = 69*FRACUNIT
MASS = 40
FLAGS = MF_SOLID|MF_SCENERY

Frame S_TAILS1
SPRITENUMBER = SPR_TAIL
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_NULL
ACTION = None
VAR1 = 0
VAR2 = 0

#Jump (not in the original Pokemon Soccer, just wanted to add myself as a secret *B^D)
Thing MT_JUMP
#$Name Jump (Extra)
#$Sprite JUMPALAR
#$Category Pokemon Soccer
MAPTHINGNUM = 2111
SPAWNSTATE = S_JUMP1
SEESTATE = S_NULL
SEESOUND = sfx_None
PAINSTATE = S_NULL
ATTACKSOUND = sfx_None
SPEED = 0
RADIUS = 10*FRACUNIT
HEIGHT = 62*FRACUNIT
MASS = 40
FLAGS = MF_SOLID|MF_SCENERY

Frame S_JUMP1
SPRITENUMBER = SPR_JUMP
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_NULL
ACTION = None
VAR1 = 0
VAR2 = 0

#Pikachu Ball
Thing MT_PIKACHU
#$Name Pikachu Ball
#$Sprite PIKAALAR
#$Category Pokemon Soccer
MAPTHINGNUM = 2110
SPAWNSTATE = S_PIKA1
SEESTATE = S_NULL
SEESOUND = sfx_None
PAINSTATE = S_NULL
ATTACKSOUND = sfx_None
SPEED = 8
RADIUS = 15*FRACUNIT
HEIGHT = 46*FRACUNIT
MASS = 20
FLAGS = MF_SOLID|MF_PUSHABLE|MF_SCENERY

Frame S_PIKA1
SPRITENUMBER = SPR_PIKA
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_NULL
ACTION = None
VAR1 = 0
VAR2 = 0

#WGD Tails
Thing MT_TAILSWGD
#$Name WGD Tails
#$Sprite WGDAA1
#$Category Pokemon Soccer
MAPTHINGNUM = 2112
SPAWNSTATE = S_TAILSWGD1
SEESTATE = S_NULL
SEESOUND = sfx_None
PAINSTATE = S_NULL
ATTACKSOUND = sfx_None
SPEED = 0
RADIUS = 12*FRACUNIT
HEIGHT = 45*FRACUNIT
MASS = 40
FLAGS = MF_SOLID|MF_SCENERY

Frame S_TAILSWGD1
SPRITENUMBER = SPR_WGDA
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_NULL
ACTION = None
VAR1 = 0
VAR2 = 0