#Gamedata
MainCfg
GameData = ULDCSpring2020.dat
SpStage_Start = UY
SPMarathon_Start = U1
Titlemap = U0
NumDemos = 0
CustomVersion = ^8Spring 2020 ULDC ^7v3

Clear All

#Unlockables

Unlockable 23
Name = Play as Amy
Type = None
Height = 0
ConditionSet = -1

Unlockable 2
Name = Play as Fang
Type = None
Height = 0
ConditionSet = -1

Unlockable 3
Name = Play as Metal
Type = None
Height = 0
ConditionSet = -1

Unlockable 4
Name = Record Attack
Type = RecordAttack
Height = 20
Conditionset = -1

Unlockable 5
Name = Level Select
Type = LevelSelect
Conditionset = -1

Unlockable 7
Name = Emblem Hints
Type = EmblemHints
Conditionset = -1

Conditionset 1
Condition1 = Mapbeaten U1

Level UY
Levelname = Hub World
TypeOfLevel = Singleplayer,Co-op
Music = HUBM
NoZone = true
Act = 0
SkyNum = 2000
LevelSelect = 1
SaveGame = True
WideIcon = true
SelectHeading = HUB

Level U0
NoZone = true
Act = 0
SkyNum = 2000

Level U1
Levelname = GIGALOPOLIS
Act = 0
Music = GPZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = UY
SkyNum = 66
RecordAttack = true
LevelSelect = 1
SkyboxScale = 24
FlickyList = Bluebird,Chipmunk,Canary,Pig
SubTitle = Or Gigapolis if you prefer
MarathonNext = U2
NoVisitNeeded = true
Lua.AuthorName = Rexeljet
SelectHeading = ULDC Spring 2020

LEVEL U2
LevelName = Enby Echoes
Music = E2CS
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = UY
SkyNum = 1002
RecordAttack = true
LevelSelect = 1
FlickyList = MT_ANTIRING
MarathonNext = U3
NoVisitNeeded = true
Lua.AuthorName = RoyKirbs
SelectHeading = ULDC Spring 2020

Level U3
Levelname = Crater County
Subtitle = by ^7Zippy_Zolton ^0and ^8Apollyon
Act = 1
Music = MP_DOM
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = UY
SkyNum = 6
Weather = 3
RecordAttack = true
LevelSelect = 1
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk,Cow
MarathonNext = U4
NoVisitNeeded = true
Lua.AuthorName = Apollyon & Zippy_Zolton
SelectHeading = ULDC Spring 2020

Level U4
Levelname = Azure Paradise
Act = 0
Music = AZP
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = UY
SkyNum = 150
RecordAttack = true
LevelSelect = 1
FlickyList = Ram,Cat,Dove,Seal
MarathonNext = U5
NoVisitNeeded = true
Lua.AuthorName = MK.exe
SelectHeading = ULDC Spring 2020

Level U5
Levelname = Cold
Act = 0
Music = COLD1
TypeOfLevel = SP,Coop,Competition,Race
NextLevel = UY
SkyNum = 171
Palette = 172
Weather = PRECIP_SNOW
FlickyList = BlueBird,Rabbit,Chicken,Penguin,Fish,Ram,Puffin,Cow,Rat,Bear,Dove,Cat,Canary,Seed,MT_FLINGRING
NoVisitNeeded = true
LevelSelect = 1
SkyboxScaleX = 256
SkyboxScaleY = 256
SkyboxScaleZ = 1
MarathonNext = U6
RecordAttack = true
Lua.AuthorName = PencilVoid
SelectHeading = ULDC Spring 2020


Level U6
Levelname = Molten Industry
Act = 0
Music = RVZ2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = UY
SkyNum = 99
SkyboxScale = 0
RecordAttack = true
LevelSelect = 1
FlickyList = Pig,Cat
MarathonNext = U7
SelectHeading = ULDC Spring 2020
NoVisitNeeded = true
Lua.AuthorName = So2ro

Level U7
Levelname = Mystic Castle
Subtitle = Rebirth
NoZone = 1
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 20
Music = CEZ2
NextLevel = UY
LevelSelect = 1
Weather = 1
MarathonNext = U8
SelectHeading = ULDC Spring 2020
RecordAttack = true
NoVisitNeeded = true
Lua.AuthorName = Glaber

Level U8
Levelname = Neo Palmtree
Act = 0
Music = npz1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
FlickyList = MT_SEED
NextLevel = UY
SkyNum = 128
RecordAttack = true
LevelSelect = 1
SkyboxScale = 64
MarathonNext = U9
SelectHeading = ULDC Spring 2020
RecordAttack = true
NoVisitNeeded = true
Lua.AuthorName = GoldenB4
SelectHeading = ULDC Spring 2020

Level U9
Levelname = Flat-Forming
Act = 0
Music = FLT1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = UY
SkyNum = 1
RecordAttack = true
LevelSelect = 1
MarathonNext = UA
NoVisitNeeded = true
Lua.AuthorName = ContollerOnAHanger
SelectHeading = ULDC Spring 2020

Level UA
LevelName = Oaken Outkeep
SubTitle = Ruined Rebuilded
Act = 0
Music = CEZ1
Skynum = 10
TypeOfLevel = Coop,Singleplayer,Race,Competition
RecordAttack = true
LevelSelect = 1
NextLevel = UY
Weather = 1
SkyboxScale = 64
MarathonNext = UB
NoVisitNeeded = true
Lua.AuthorName = ShihoAJoke
PreCutsceneNum = 9
SelectHeading = ULDC Spring 2020


Level UB
Levelname = Mushroom Valley
Subtitle = by sonic_edge
TypeOfLevel = Singleplayer,Co-op,Competition,Race
Music = MVZ1
SkyNum = 6
NextLevel = UY
RecordAttack = true
LevelSelect = 1
MarathonNext = UC
NoVisitNeeded = true
Lua.AuthorName = Radicalicious
SelectHeading = ULDC Spring 2020

Level UC
Levelname = Botanic Space
Subtitle = Tempest Temple
Act = 1
Music = MAPBSZ
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = UY
SkyNum = 857
SkyboxScale = 14
RecordAttack = true
LevelSelect = 1
MarathonNext = UD
FlickyList = All
NoVisitNeeded = true
Lua.AuthorName = DeltaSanic
SelectHeading = ULDC Spring 2020

Level UD
LevelName = Nonlucid
Act = 0
Music = NLZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = UY
SkyNum = 100
RecordAttack = true
LevelSelect = 1
MarathonNext = UE
FlickyList = Cat,Rat,Bear,Rabbit,Ram
NoVisitNeeded = true
Lua.AuthorName = Lactozilla
SelectHeading = ULDC Spring 2020

Level UE
Levelname = Hollow Hill
Act = 1
Music = HOHZM
SkyNum = 9
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = UY
RecordAttack = true
LevelSelect = 1
MarathonNext = UF
Palette = 21
NoVisitNeeded = true
Lua.AuthorName = Inazuma
SelectHeading = ULDC Spring 2020

Level UF
Levelname = Robotnik Rocket
act = 1
Music = RRZ
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = UY
SkyNum = 22
LevelSelect = 1
RecordAttack = true
MarathonNext = UG
NoVisitNeeded = true
Lua.AuthorName = Ashi
SelectHeading = ULDC Spring 2020

Level UG
Levelname = Winter Mesa
SubTitle = Spyro: Season of Flame
Music = WMSOF
TypeOfLevel = Singleplayer,Co-op,Competition,Race,Spyro
NextLevel = UY
SkyNum = 512
Weather = PRECIP_SNOW
RecordAttack = true
LevelSelect = 1
SkyboxScale = 64
NoReload = true
NoZone = true
FlickyList = Penguin,Ram,Rabbit
NoVisitNeeded = true
Lua.NoRings = true
Lua.AuthorName = TrickyTex & Tatsuru
MarathonNext = UH
SelectHeading = ULDC Spring 2020

Level UH
levelname = Fort Sunset
music = CTYFNK
typeoflevel = singleplayer,coop
levelselect = 1
skynum = 23
bonustype = boss
NextLevel = UY
SelectHeading = ULDC Spring 2020
MarathonNext = Evaluation
Lua.AuthorName = DylanDude



# "Emblems"
# Enby Echoes

Emblem
Hint = Find the hole near thorns. Backtrack up on the ceiling. Meet a super frien.
Type = Global
Tag = 1
MapNum = U2
Sprite = C
Var = 0
Color = SKINCOLOR_RED

# Azure Paradise

Emblem
Hint = Big slope launch and high up, even the blue blur can get me.
Type = Global
Tag = 1
MapNum = U4
Sprite = A
Var = 0
Color = SKINCOLOR_CORNFLOWER

Emblem
Hint = Two gargoyles watch over me as I admire a MASSIVE waterfall.
Type = Global
Tag = 2
MapNum = U4
Sprite = B
Var = 0
Color = SKINCOLOR_SKY

Emblem
Hint = Im wet and I know Sonic cant reach me. But that guy with the corks and that red dude? They worry me.
Type = Global
Tag = 3
MapNum = U4
Sprite = C
Var = 0
Color = SKINCOLOR_TEAL

Emblem
Hint = High up but with some simple slope trickery you can reach me.
Type = Global
Tag = 4
MapNum = U4
Sprite = D
Var = 0
Color = SKINCOLOR_AQUA

Emblem
Hint = Braching off the main path, locked up in a small acove you will find me.
Type = Global
Tag = 5
MapNum = U4
Sprite = E
Var = 0
Color = SKINCOLOR_EMERALD

Emblem
Type = Rings
Var = 660
MapNum = U4
Sprite = R
Color = SKINCOLOR_APPLE

Emblem
Type = Time
Var = 3150
MapNum = U4
Sprite = T
Color = SKINCOLOR_GOLD

# Neo Palmtree

Emblem
Hint = That waterfall is huge!\\If you just look carefully\\you'll find it inside!
Type = Global
Tag = 1
MapNum = U8
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Near the beginning.\\There's a cliff and a waterfall.\\Can you reach the top?
Type = Global
Tag = 2
MapNum = U8
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = A cheerful rascal.\\Avoid the sign and escape!\\Just don't jump out far!
Type = Global
Tag = 5
MapNum = U8
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Find a lone cliffside.\\Break the submerged floor.\\Break the floor atop!
Type = Global
Tag = 3
MapNum = U8
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = At a large, curved slope.\\The secret is above you.\\The key is to bounce.
Type = Global
Tag = 4
MapNum = U8
Sprite = E
Color = SKINCOLOR_GREEN

Emblem
Type = Rings
MapNum = GA
Sprite = R
Var = 500

Emblem
Type = Time
MapNum = U8
Sprite = T
Var = 3150

# Botanic Space

Emblem
Hint = Around the ground where a doorway is blocked, a rocky ledge holds a secret to unlock.
Type = Global
Tag = 701
MapNum = UC
Sprite = A
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = Do the second ball puzzle, then return to the first. a door should be open where it wasn't before.
Type = Global
Tag = 702
MapNum = UC
Sprite = L
Color = SKINCOLOR_PURPLE
Var = 0

Emblem
Hint = It's in a cage where grass grows, only ones who are strong can get to it another way.
Type = Global
Tag = 703
MapNum = UC
Sprite = M
Color = SKINCOLOR_PERIDOT
Var = 0

Emblem
Hint = It's behind bars in tiny hallway, there's a way to get to it in the room ahead...
Type = Global
Tag = 704
MapNum = UC
Sprite = H
Color = SKINCOLOR_LAVENDER
Var = 0

Emblem
Hint = Look outside where the second ball puzzle is, somewhere dangerous where you could fall.
Type = Global
Tag = 705
MapNum = UC
Sprite = P
Color = SKINCOLOR_BLUE
Var = 0
