#GPZ Decoration

#Cone
FREESLOT
MT_GPZCONE
S_GPZC_STND
SPR_GPZC

Thing MT_GPZCONE
MAPTHINGNUM = 1024
SPAWNSTATE = S_GPZC_STND
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 8*FRACUNIT
HEIGHT = 52*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SOLID|MF_SCENERY

FRAME S_GPZC_STND
SPRITENUMBER = SPR_GPZC
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 0
ACTION None
VAR1 = 0
VAR2 = 0

#Lamppost
FREESLOT
MT_GPZLP
S_GPLP_STND
S_GPLP_STN1
S_GPLP_STN2
S_GPLP_STN3
S_GPLP_STN4
S_GPLP_STN5
SPR_GPLP

Thing MT_GPZLP
MAPTHINGNUM = 1025
SPAWNSTATE = S_GPLP_STND
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 8*FRACUNIT
HEIGHT = 220*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SOLID|MF_SCENERY

FRAME S_GPLP_STND
SPRITENUMBER = SPR_GPLP
SPRITESUBNUMBER = 0
DURATION = 3
NEXT = S_GPLP_STN1
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_GPLP_STN1
SPRITENUMBER = SPR_GPLP
SPRITESUBNUMBER = B
DURATION = 3
NEXT = S_GPLP_STN2
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_GPLP_STN2
SPRITENUMBER = SPR_GPLP
SPRITESUBNUMBER = C
DURATION = 3
NEXT = S_GPLP_STN3
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_GPLP_STN3
SPRITENUMBER = SPR_GPLP
SPRITESUBNUMBER = D
DURATION = 6
NEXT = S_GPLP_STN4
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_GPLP_STN4
SPRITENUMBER = SPR_GPLP
SPRITESUBNUMBER = C
DURATION = 3
NEXT = S_GPLP_STN5
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_GPLP_STN5
SPRITENUMBER = SPR_GPLP
SPRITESUBNUMBER = B
DURATION = 3
NEXT = S_GPLP_STND
ACTION None
VAR1 = 0
VAR2 = 0

#Bush
FREESLOT
MT_GPZBUSH
S_GPZB_STND
SPR_GPZB

Thing MT_GPZBUSH
MAPTHINGNUM = 1026
SPAWNSTATE = S_GPZB_STND
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 32*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SCENERY|MF_SLIDEME

FRAME S_GPZB_STND
SPRITENUMBER = SPR_GPZB
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 0
ACTION None
VAR1 = 0
VAR2 = 0