#Gamedata
MainCfg
GameData = ULDCSummer2021Part1.dat
SpStage_Start = UY
SPMarathon_Start = U1
Titlemap = U0
NumDemos = 0
CustomVersion = ^8ULDC Summer 2021 Part 1 ^3v1.2

Clear All

#Unlockables

Unlockable 23
Name = Play as Amy
Type = None
Height = 0
ConditionSet = -1

Unlockable 2
Name = Play as Fang
Type = None
Height = 0
ConditionSet = -1

Unlockable 3
Name = Play as Metal
Type = None
Height = 0
ConditionSet = -1

Unlockable 4
Name = Record Attack
Type = RecordAttack
Height = 20
Conditionset = -1

Unlockable 5
Name = Level Select
Type = LevelSelect
Conditionset = -1

Unlockable 7
Name = Emblem Hints
Type = EmblemHints
Conditionset = -1

Unlockable 28
Name = Pandora's Box
Objective = Get All Emblems
Height = 0
ConditionSet = 28
Type = Pandora
NoChecklist = true

Unlockable 26
Name = Emblem Radar
Objective = Get 20 emblems
Height = 0
ConditionSet = 26
Type = ItemFinder

Conditionset 1
Condition1 = Mapbeaten U1

# Find 20 emblems
ConditionSet 26
Condition1 = TotalEmblems 20

# Find 41 (all) emblems
ConditionSet 28
Condition1 = TotalEmblems 41

# "Level Headers" #

Level UY
Levelname = Hub World
TypeOfLevel = Singleplayer,Co-op
SkyboxScale = 16
Music = SPEC8
NoZone = true
Act = 0
SkyNum = 53
LevelSelect = 1
SaveGame = True
WideIcon = true

Level U1
Levelname = Beach Bash
Act = 0
Music = BCHBSH
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = UY
MarathonNext = U2
SkyNum = 100
RecordAttack = true
LevelSelect = 1
SaveGame = false
SkyboxScale = 64
FlickyList = Bluebird,Rabbit,Dove
Lua.AuthorName = Vixuzen

Level U2
LevelName = Poisonous Ravine
SubTitle = by \82yyeellooww7
Act = 0
SkyNum = 6
Music = POISON
FlickyList = Rabbit,Chicken
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = UY
MarathonNext = U3
RecordAttack = true
LevelSelect = 1
SaveGame = false
Lua.AuthorName = yyeellooww7

Level U3
Levelname = Starlit Skyway
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = UY
MarathonNext = U4
SkyNum = 714
Music = BLKCMT
SaveGame = false
Weather = PRECIP_RAIN
RecordAttack = true
LevelSelect = 1
Lua.slopetransforms = true
Lua.AuthorName = Princess Plushima

Level U4
Levelname = final space
Act = 1
countdown = 60
Music = PAINT
TypeOfLevel = singleplayer
NextLevel = UY
MarathonNext = U5
SkyNum = 99
RecordAttack = true
LevelSelect = 1
SaveGame = false
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Lua.AuthorName = sanicdederphog69

Level U5
Levelname = final space
Act = 2
Music = PAINT
TypeOfLevel = singleplayer
NextLevel = UY
MarathonNext = U6
SkyNum = 99
RecordAttack = true
LevelSelect = 1
SaveGame = false
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Lua.AuthorName = sanicdederphog69

Level U6
LevelName = Spectra Valley
SkyNum = 71
SkyboxScale = 64
Music = SVZ1
Act = 1
TypeOfLevel = Co-op,Singleplayer,Competition,Race
RecordAttack = true
LevelSelect = 1
MusicInter = SVINT
NextLevel = UY
MarathonNext = U7
SaveGame = false
Lua.AuthorName = AlecsDaHegeshog

Level U7
Levelname = Snow Bridge
Act = 0
Music = SNWBRD
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = UY
MarathonNext = U8
SkyNum = 30
RecordAttack = true
LevelSelect = 1
SaveGame = false
SkyboxScale = 64
FlickyList = Seal,Dove,Canary
NoZone = true
NoSSMusic = true
Weather = PRECIP_SNOW
Lua.AuthorName = Vixuzen

Level U8
LevelName = Odd Caverns
Act = 1
Music = OCZ1
TypeOfLevel = SinglePlayer,Co-op,Competition,Race
NextLevel = UY
MarathonNext = U9
SkyNum = 13
RecordAttack = true
LevelSelect = 1
SaveGame = false
Lua.AuthorName = ChargingTurnip

Level U9
LevelName = Gate Garden
Music = GGZ2
SubTitle = GG
SaveGame = false
TypeOfLevel = Singleplayer,Co-op,Competition
NextLevel = UY
MarathonNext = UA
SkyNum = 40
RecordAttack = true
LevelSelect = 1
SkyboxScale = 8
FlickyList = All
Lua.AuthorName = Ruberjig
Lua.hidetitle = true

Level UA
LevelName = Auburn Woodland
Act = 0
PreCutsceneNum = 69
SaveGame = false
TypeOfLevel = Singleplayer,Coop,Competition,Race
SelectHeading = Auburn Woodland Zone
LevelSelect = 1
NextLevel = UY
MarathonNext = Evaluation
Music = AUBURN
SkyNum = 159
RecordAttack = True
Lua.AuthorName = Othius

# "Cutscene"

Cutscene 69
NumScenes 2
Scene 1
NumberOfPics = 1
Pic1Name = ANTE01
Pic1Hires = false
Pic1Duration = 635
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 40
Music = MP_WT2
MusicLoop = true
SceneText = \A7Hello! \C0What you're about to play is
one of my earliest stages, \B5from July of 
2020! \B5This is in no a way a marker of my 
current level design abilities. \C5In fact,
this may be the worst stage I've
released publicly. \D0...But that's okay, 
because I'd rather get what I have out,\C0
instead of holding onto it forever just
because it doesn't meet my new standards.
\C0Enjoy!\B5
(Yes, \C0July, \C0this was originally for the
Summer 2020 OLDC :P)\B5
#
Scene 2
Pic1Name = ANTE01
Pic1Hires = false
Pic1Duration = 2500
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 40
Music = MP_WT2
MusicLoop = true
SceneText = 
\A5- All level design by ^3Othius
^0- Falling leaves by ^3Ruberjig


^8- Press Spin to Proceed
#

# "Emblems"

# Hub World

Emblem
Hint = BLUE HEDGEHOGS WILL GET\\THIS ONE FOR FREE AT THE START\\OF THE LEVEL PACK
Type = Skin
Tag = 0
MapNum = UY
Sprite = U
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = HIGH UP AT THE TOP\\OF THE MAP, THIS EMBLEM IS\\FOR PLUCKY FOXES
Type = Skin
Tag = 1
MapNum = UY
Sprite = V
Color = SKINCOLOR_ORANGE
Var = 1

Emblem
Hint = USE YOUR FISTS TO CLIMB\\A ROTATING CYLINDER\\IT IS AT THE TOP
Type = Skin
Tag = 2
MapNum = UY
Sprite = W
Color = SKINCOLOR_RED
Var = 2

Emblem
Hint = USE A HAMMER ON\\A SUSPICIOUS LOOKING WALL\\TO LOCATE YOUR PRIZE
Type = Skin
Tag = 3
MapNum = UY
Sprite = Z
Color = SKINCOLOR_ROSY
Var = 3

Emblem
Hint = SHOOT THE UGLY RED\\CREATURE AS A JERBOA\\TO GET THIS EMBLEM
Type = Skin
Tag = 4
MapNum = UY
Sprite = Y
Color = SKINCOLOR_LAVENDER
Var = 4

Emblem
Hint = THIS ONE'S FOR ROBOTS\\ONLY; BUT HOW TO REACH IT?\\THINK OUTSIDE THE BOX
Type = Skin
Tag = 5
MapNum = UY
Sprite = X
Color = SKINCOLOR_COBALT
Var = 5


# Beach Bash

Emblem
Hint = A weird wall inside the cave.
Type = Global
Tag = 0
MapNum = U1
Sprite = B
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = The pillar hides a secret.
Type = Global
Tag = 1
MapNum = U1
Sprite = A
Color = SKINCOLOR_FLAME
Var = 0

Emblem
Hint = High up on the hill.\\Gonna need someone strong.\\But how do they get there?
Type = Global
Tag = 2
MapNum = U1
Sprite = C
Color = SKINCOLOR_SANDY
Var = 0

Emblem
Hint = A flooded cave.\\Hidden somewhere.\\Look for an off-looking wall.
Type = Global
Tag = 3
MapNum = U1
Sprite = D
Color = SKINCOLOR_GOLD
Var = 0

Emblem
Hint = On a ledge above a piece.
Type = Global
Tag = 4
MapNum = U1
Sprite = E
Color = SKINCOLOR_RUBY
Var = 0

Emblem
Type = Score
MapNum = U1
Sprite = S
Color = SKINCOLOR_COBALT
Var = 75000

Emblem
Type = Time
MapNum = U1
Sprite = T
Color = SKINCOLOR_SILVER
Var = 45*TICRATE

Emblem
Type = Rings
MapNum = U1
Sprite = R
Color = SKINCOLOR_GOLD
Var = 200


# Poisonous Ravine

Emblem
Type = Time
MapNum = U2
Sprite = T
Color = SKINCOLOR_SILVER
Var = 85*TICRATE

Emblem
Type = Rings
MapNum = U2
Sprite = R
Color = SKINCOLOR_GOLD
Var = 445


# Starlit Skyway

Emblem
Hint = Who cares if it's Fox season. I'll fly through any no-fly zones I please!
Type = Global
Tag = 3
MapNum = U3
Sprite = V
Color = SKINCOLOR_ORANGE

Emblem
Hint = On the rooftops where we began, I shared my first kiss. Only, it wasn't with him, it was...
Type = Global
Tag = 1
MapNum = U3
Sprite = C
Color = SKINCOLOR_GOLD

Emblem
Hint = None of you six will do at all! We need someone Wilder! Edgier! Someone who can take a spike to the face!
Type = Global
Tag = 2
MapNum = U3
Sprite = M
Color = SKINCOLOR_RED

Emblem
Type = Rings
Tag = 0
MapNum = U3
Sprite = R
Color = SKINCOLOR_GOLD
Var = 250

Emblem
Type = Time
Tag = 0
MapNum = U3
Sprite = T
Color = SKINCOLOR_BLUE
Var = 4200


# Snow Bridge

Emblem
Hint = So close... But the ice locks it.\\An underwater secret passage inside the ice cavern.
Type = Global
Tag = 0
MapNum = U7
Sprite = O
Color = SKINCOLOR_DUSK
Var = 0

Emblem
Hint = Look under a bridge.
Type = Global
Tag = 1
MapNum = U7
Sprite = A
Color = SKINCOLOR_COPPER
Var = 0

Emblem
Hint = A low hollow.\\Near the end of the ice cavern.
Type = Global
Tag = 2
MapNum = U7
Sprite = M
Color = SKINCOLOR_JET
Var = 0

Emblem
Hint = Blocked by spikes under the ice.\\It's hammer time!
Type = Global
Tag = 3
MapNum = U7
Sprite = Z
Color = SKINCOLOR_SILVER
Var = 0

Emblem
Hint = A high shelf overlooking a bridge.
Type = Global
Tag = 4
MapNum = U7
Sprite = L
Color = SKINCOLOR_AETHER
Var = 0

Emblem
Type = Score
MapNum = U7
Sprite = S
Color = SKINCOLOR_COBALT
Var = 100000

Emblem
Type = Time
MapNum = U7
Sprite = T
Color = SKINCOLOR_SILVER
Var = 75*TICRATE

Emblem
Type = Rings
MapNum = U7
Sprite = R
Color = SKINCOLOR_GOLD
Var = 500


# Odd Caverns

Emblem
Hint = At the beginning,\\Where water flows under rock.\\Only if you roll.
Type = Global
Tag = 1
MapNum = U8
Sprite = A
Color = SKINCOLOR_RUBY

Emblem
Type = Time
MapNum = U8
Sprite = T
Color = SKINCOLOR_SILVER
Var = 50*TICRATE

Emblem
Type = Rings
MapNum = U8
Sprite = R
Color = SKINCOLOR_GOLD
Var = 130


# Auburn Woodland

Emblem
Type = Rings
Var = 600
MapNum = UA
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Type = Time
Var = 60*TICRATE
MapNum = UA
Sprite = T
Color = SKINCOLOR_SILVER

Emblem
Hint = A light in the cave.\\Actually, there's many.\\Come and enter one...
Type = Global
Tag = 400
MapNum = U9
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Beyond the forest.\\It's hidden in the dungeon.\\The path that circles.
Type = Global
Tag = 401
MapNum = U9
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = The climber's reward.\\Tree near the Royal Red King.\\Stored in the strong rock.
Type = Global
Tag = 402
MapNum = U9
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = This is for hunters...\\Who can take the giant leap...\\For a hidden gate.
Type = Global
Tag = 403
MapNum = U9
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Collect three blue keys!\\Small jail. Lone rock. Archers' hole.\\Tree's mouth. Parapet.
Type = Global
Tag = 404
MapNum = U9
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem
Type = Time
Var = 120*TICRATE
MapNum = U9
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 300
MapNum = U9
Sprite = R
Color = SKINCOLOR_GOLD