# Hub World

Emblem
Hint = BLUE HEDGEHOGS WILL GET\\THIS ONE FOR FREE AT THE START\\OF THE LEVEL PACK
Type = Skin
Tag = 0
MapNum = UY
Sprite = U
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = HIGH UP AT THE TOP\\OF THE MAP, THIS EMBLEM IS\\FOR PLUCKY FOXES
Type = Skin
Tag = 1
MapNum = UY
Sprite = V
Color = SKINCOLOR_ORANGE
Var = 1

Emblem
Hint = USE YOUR FISTS TO CLIMB\\A ROTATING CYLINDER\\IT IS AT THE TOP
Type = Skin
Tag = 2
MapNum = UY
Sprite = W
Color = SKINCOLOR_RED
Var = 2

Emblem
Hint = USE A HAMMER ON\\A SUSPICIOUS LOOKING WALL\\TO LOCATE YOUR PRIZE
Type = Skin
Tag = 3
MapNum = UY
Sprite = Z
Color = SKINCOLOR_ROSY
Var = 3

Emblem
Hint = SHOOT THE UGLY RED\\CREATURE AS A JERBOA\\TO GET THIS EMBLEM
Type = Skin
Tag = 4
MapNum = UY
Sprite = Y
Color = SKINCOLOR_LAVENDER
Var = 4

Emblem
Hint = THIS ONE'S FOR ROBOTS\\ONLY; BUT HOW TO REACH IT?\\THINK OUTSIDE THE BOX
Type = Skin
Tag = 5
MapNum = UY
Sprite = X
Color = SKINCOLOR_COBALT
Var = 5


# Beach Bash

Emblem
Hint = A weird wall inside the cave.
Type = Global
Tag = 0
MapNum = U1
Sprite = B
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = The pillar hides a secret.
Type = Global
Tag = 1
MapNum = U1
Sprite = A
Color = SKINCOLOR_FLAME
Var = 0

Emblem
Hint = High up on the hill.\\Gonna need someone strong.\\But how do they get there?
Type = Global
Tag = 2
MapNum = U1
Sprite = C
Color = SKINCOLOR_SANDY
Var = 0

Emblem
Hint = A flooded cave.\\Hidden somewhere.\\Look for an off-looking wall.
Type = Global
Tag = 3
MapNum = U1
Sprite = D
Color = SKINCOLOR_GOLD
Var = 0

Emblem
Hint = On a ledge above a piece.
Type = Global
Tag = 4
MapNum = U1
Sprite = E
Color = SKINCOLOR_RUBY
Var = 0

Emblem
Type = Score
MapNum = U1
Sprite = S
Color = SKINCOLOR_COBALT
Var = 75000

Emblem
Type = Time
MapNum = U1
Sprite = T
Color = SKINCOLOR_SILVER
Var = 45*TICRATE

Emblem
Type = Rings
MapNum = U1
Sprite = R
Color = SKINCOLOR_GOLD
Var = 200


# Poisonous Ravine

Emblem
Type = Time
MapNum = U2
Sprite = T
Color = SKINCOLOR_SILVER
Var = 85*TICRATE

Emblem
Type = Rings
MapNum = U2
Sprite = R
Color = SKINCOLOR_GOLD
Var = 445


# Starlit Skyway

Emblem
Hint = Who cares if it's Fox season. I'll fly through any no-fly zones I please!
Type = Global
Tag = 3
MapNum = U3
Sprite = V
Color = SKINCOLOR_ORANGE

Emblem
Hint = On the rooftops where we began, I shared my first kiss. Only, it wasn't with him, it was...
Type = Global
Tag = 1
MapNum = U3
Sprite = C
Color = SKINCOLOR_GOLD

Emblem
Hint = None of you six will do at all! We need someone Wilder! Edgier! Someone who can take a spike to the face!
Type = Global
Tag = 2
MapNum = U3
Sprite = M
Color = SKINCOLOR_RED

Emblem
Type = Rings
Tag = 0
MapNum = U3
Sprite = R
Color = SKINCOLOR_GOLD
Var = 250

Emblem
Type = Time
Tag = 0
MapNum = U3
Sprite = T
Color = SKINCOLOR_BLUE
Var = 4200


# Snow Bridge

Emblem
Hint = So close... But the ice locks it.\\An underwater secret passage inside the ice cavern.
Type = Global
Tag = 0
MapNum = U7
Sprite = O
Color = SKINCOLOR_DUSK
Var = 0

Emblem
Hint = Look under a bridge.
Type = Global
Tag = 1
MapNum = U7
Sprite = A
Color = SKINCOLOR_COPPER
Var = 0

Emblem
Hint = A low hollow.\\Near the end of the ice cavern.
Type = Global
Tag = 2
MapNum = U7
Sprite = M
Color = SKINCOLOR_JET
Var = 0

Emblem
Hint = Blocked by spikes under the ice.\\It's hammer time!
Type = Global
Tag = 3
MapNum = U7
Sprite = Z
Color = SKINCOLOR_SILVER
Var = 0

Emblem
Hint = A high shelf overlooking a bridge.
Type = Global
Tag = 4
MapNum = U7
Sprite = L
Color = SKINCOLOR_AETHER
Var = 0

Emblem
Type = Score
MapNum = U7
Sprite = S
Color = SKINCOLOR_COBALT
Var = 100000

Emblem
Type = Time
MapNum = U7
Sprite = T
Color = SKINCOLOR_SILVER
Var = 75*TICRATE

Emblem
Type = Rings
MapNum = U7
Sprite = R
Color = SKINCOLOR_GOLD
Var = 500


# Odd Caverns

Emblem
Hint = At the beginning,\\Where water flows under rock.\\Only if you roll.
Type = Global
Tag = 1
MapNum = U8
Sprite = A
Color = SKINCOLOR_RUBY

Emblem
Type = Time
MapNum = U8
Sprite = T
Color = SKINCOLOR_SILVER
Var = 50*TICRATE

Emblem
Type = Rings
MapNum = U8
Sprite = R
Color = SKINCOLOR_GOLD
Var = 130


# Auburn Woodland

Emblem
Type = Rings
Var = 600
MapNum = UA
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Type = Time
Var = 60*TICRATE
MapNum = UA
Sprite = T
Color = SKINCOLOR_SILVER