#Thanks to DaJumpJumpette for da og soc


freeslot
MT_UGLYKNUX
S_UGLYKNUX
SPR_UGLY

#uglyknux
Object MT_UGLYKNUX
#$Name uglyknux (Small)
#$Sprite UGLYA1
#$Category Movie Theater
MapThingNum = 2106
SpawnState = S_UGLYKNUX
DeathState = S_XPLD_FLICKY
DeathSound = sfx_bedie2
Radius = 10*FRACUNIT
Height = 68*FRACUNIT
Flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE

State S_UGLYKNUX
SpriteName = UGLY
SpriteFrame = A
Duration = -1
