addHook("PlayerThink",function(player)
	if player.mo.x > 21000*FRACUNIT
	and player.mo.x < 21930*FRACUNIT 
	and player.mo.y > 9200*FRACUNIT 
	and player.mo.y < 9700*FRACUNIT 
	and player.mo.z > 3100*FRACUNIT 
	and player.mo.z < 3600*FRACUNIT 
	and (player.powers[pw_shield] != SH_FLAMEAURA
	and player.powers[pw_shield] != SH_ELEMENTAL)
		P_DamageMobj(player.mo,nil,nil)
		if P_IsObjectOnGround(player.mo)
			--player.powers[pw_flashing] = 0
		end
	end
end
)