
# SRB2 Christmas set


# Invisable spring
FREESLOT
MT_INVSPRING
S_INVSPRING
S_INVSPRING1
S_INVSPRING2
S_INVSPRING3
S_INVSPRING4

Thing MT_INVSPRING
MAPTHINGNUM = 4027
SPAWNSTATE = S_INVSPRING
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 1310720
RADIUS = 1310720
HEIGHT = 1048576
MASS = 1376256
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = S_INVSPRING1
FLAGS = MF_SOLID|MF_SPRING|MF2_DONTDRAW

FRAME S_INVSPRING
SPRITENUMBER = NULL
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 0
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_INVSPRING1
SPRITENUMBER = NULL
SPRITESUBNUMBER = 0
DURATION = 4
NEXT = S_INVSPRING2
ACTION A_Pain
VAR1 = 0
VAR2 = 0

FRAME S_INVSPRING2
SPRITENUMBER = NULL
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_INVSPRING3
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_INVSPRING3
SPRITENUMBER = NULL
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_INVSPRING4
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_INVSPRING4
SPRITENUMBER = NULL
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_INVSPRING
ACTION None
VAR1 = 0
VAR2 = 0

#North Pole
FREESLOT
MT_Northpole
S_N_pole_Exist
SPR_NPOL

FRAME S_N_pole_Exist
SPRITENUMBER = SPR_NPOL
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 0
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_Northpole
#$Sprite NPOLA0
MAPTHINGNUM = 4033
SPAWNSTATE = S_N_pole_Exist
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 2621440
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY

#Candel Tree
FREESLOT
MT_CANDLETREE
S_TREEFLICKER
S_TREEFLICKER1
SPR_XMT1

FRAME S_TREEFLICKER
SPRITENUMBER = SPR_XMT1
SPRITESUBNUMBER = 0
DURATION = 14
NEXT = S_TREEFLICKER1
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_TREEFLICKER1
SPRITENUMBER = SPR_XMT1
SPRITESUBNUMBER = 1
DURATION = 14
NEXT = S_TREEFLICKER
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_CANDLETREE
#$Sprite XMT1A0
MAPTHINGNUM = 4035
SPAWNSTATE = S_TREEFLICKER
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 2621440
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY

#Christmas Tree
FREESLOT
MT_XMASTREE2
S_XMTree2
SPR_XMT2

FRAME S_XMTree2
SPRITENUMBER = SPR_XMT2
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 0
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_XMASTREE2
#$Sprite XMT2A0
MAPTHINGNUM = 4038
SPAWNSTATE = S_XMTree2
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 2621440
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY
