#Gamedata
MainCfg
GameData = ULDCAutumn2021.dat
SpStage_Start = UY
SPMarathon_Start = U1
Titlemap = UX
NumDemos = 0
CustomVersion = ^7ULDC Autumn 2021 ^3v1.6

Clear All

#Unlockables

Unlockable 23
Name = Play as Amy
Type = None
Height = 0
ConditionSet = -1

Unlockable 2
Name = Play as Fang
Type = None
Height = 0
ConditionSet = -1

Unlockable 3
Name = Play as Metal
Type = None
Height = 0
ConditionSet = -1

Unlockable 4
Name = Record Attack
Type = RecordAttack
Height = 20
Conditionset = -1

Unlockable 5
Name = Level Select
Type = LevelSelect
Conditionset = -1

Unlockable 7
Name = Emblem Hints
Type = EmblemHints
Conditionset = -1

Unlockable 28
Name = Pandora's Box
Objective = Get All Emblems
Height = 0
ConditionSet = 28
Type = Pandora
NoChecklist = true

Unlockable 26
Name = Emblem Radar
Objective = Get 20 emblems
Height = 0
ConditionSet = 26
Type = ItemFinder

Conditionset 1
Condition1 = Mapbeaten U1

# Find 20 emblems
ConditionSet 26
Condition1 = TotalEmblems 20

# Find 65 (all) emblems
ConditionSet 28
Condition1 = TotalEmblems 65

# "Level Headers" #

Level UX
LevelName = Spooky Titlemap
TypeOfLevel = Singleplayer,Co-op
SkyboxScale = 16
Music = MAP37M
Weather = 5
skynum = 20
NoZone = true
Act = 0
LevelSelect = 1
SaveGame = True
WideIcon = true
Lua.AuthorName = DeltaSanic

Level UY
LevelName = ^FHaunted Hub
TypeOfLevel = Singleplayer,Co-op
SkyboxScale = 16
Music = MAP37M
Weather = 5
skynum = 20
NoZone = true
Act = 0
LevelSelect = 1
SaveGame = True
WideIcon = true
Lua.AuthorName = DeltaSanic

Level U1
LevelName = Boulderstone Alpines
Act = 0
TypeOfLevel = Singleplayer,Co-op
Skynum = 5242
Music = VOYAGE
Weather = 2
NoSSMusic = true
FlickyList = Bluebird,Canary,Dove
NextLevel = UY
MarathonNext = U2
RecordAttack = true 
LevelSelect = 0
SaveGame = true
SkyboxScaleX = 64
SkyboxScaleY = 64
Lua.AuthorName = yyeellooww7

Level U2
Levelname = Close Corners
SubTitle = Remake Christmas Level, C6
Music = BSCC
TypeOfLevel = Singleplayer,Co-op
NextLevel = UY
MarathonNext = U3
SkyboxScale = 0
SkyNum = 6
RecordAttack = true
LevelSelect = 0
FlickyList = Canary,Ram
TitleCardZigZag = CHZGZG
TitleCardActDiamond = CHDMND
TitleCardZigZagText = CHTEXT
Lua.AuthorName = Dead

Level U3
Levelname = Frightful Forest
Music = NONE
Act = 0
NextLevel = UY
MarathonNext = U4
LevelSelect = 0
TypeOfLevel = Singleplayer,Co-op
WarningTitle = true
RecordAttack = true
SkyNum = 20
SkyboxScale = 16
FlickyList = Rat,Bear,Bat,Spider
Lua.AuthorName = The Shadow

Level U4
LevelName = Frog Fortalice
Music = FFZ
TypeOfLevel = Singleplayer,Co-op,Competition
NextLevel = UY
MarathonNext = U5
SkyNum = 64 #103
RecordAttack = true
LevelSelect = 0
SkyboxScale = 1
FlickyList = All
Weather = PRECIP_RAIN
Lua.AuthorName = Ruberjig

Level U5
Levelname = Icy Greenflower
Act = 1
Music = GFZALT
TypeOfLevel = Singleplayer,Co-op
NextLevel = UY
MarathonNext = U6
SkyNum = 1
RecordAttack = true
LevelSelect = 0
SaveGame = true
SkyboxScale = 64
Weather = 2
FlickyList = Bluebird,Chipmunk
Lua.AuthorName = AHHHHHHHHHHHHHH

Level U6
Levelname = Plutonium Plant
Act = 0
Music = PLRE
TypeOfLevel = Singleplayer,Co-op,Competition,Race,Match
NextLevel = UY
MarathonNext = U7
SkyNum = 1
RecordAttack = true
LevelSelect = 0
Lua.AuthorName = Zaxel

Level U7
Levelname = Rocky Hollow
Act = 0
Music = RCKHLW
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = UY
MarathonNext = U8
SkyNum = 1
RecordAttack = true
LevelSelect = 0
SaveGame = true
SkyboxScale = 64
FlickyList = Rat,Spider,Bat
NoZone = 1
Lua.AuthorName = Vixuzen

Level U8
LevelName = Robotnik Winter
TypeOfLevel = Singleplayer,Co-op,Race,Competition
Act = 0
SkyNum = 6942
Music = RWZ1
Weather = PRECIP_SNOW
FlickyList = Penguin,Puffin,Seal,Ram
NextLevel = UY
MarathonNext = U9
LevelSelect = 0
RecordAttack = true
Lua.AuthorName = Kanna, DaJumpJump, & Othius

Level U9
Levelname = Snow Valley
TitleCardZigZag = CHZGZG
TitleCardActDiamond = CHDMND
TitleCardZigZagText = CHTEXT
NoZone = True
Music = CHNGTS
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = UY
MarathonNext = UA
SkyNum = 53
RecordAttack = true
LevelSelect = 0
FlickyList = All
Weather = 2
Lua.AuthorName = Seaballer


# "Jadoinka Maps START"

Level UA
LevelName = Emerald Prairie
Sky = 1
Music = EPZ
TypeOfLevel = Singleplayer,Coop
NextLevel = UY
MarathonNext = UB
RecordAttack = true
LevelSelect = 0
Lua.AuthorName = Jadoinka


Level UB
LevelName = Forrest Run 
TypeOfLevel = Singleplayer,Coop,Competition,Race
NoZone = 1
Weather = PRECIP_STORM_NOSTRIKES
SkyNum = 10
Music = FORUN
NextLevel = UY
MarathonNext = UC
RecordAttack = true
LevelSelect = 0
Lua.AuthorName = Jadoinka

Level UC
LevelName = Rocky Ravines
TypeOfLevel = Singleplayer,Coop,Competition,Race
SkyNum = 2
Music = RRZ
NextLevel = UY
MarathonNext = UD
RecordAttack = true
LevelSelect = 0
Lua.AuthorName = Jadoinka

Level UD
LevelName = Fractured Facilities
Music = TFZ
SkyNum = 15
TypeOfLevel = Singleplayer,Coop
NextLevel = UY
MarathonNext = UE
RecordAttack = true
LevelSelect = 0
Lua.AuthorName = Jadoinka

# "Jadoinka Maps END"

Level UE
Levelname = Haunted Hill
Act = 0
Music = HNTDHL
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = UY
MarathonNext = UF
SkyNum = 8
RecordAttack = true
LevelSelect = 0
SkyboxScale = 64
FlickyList = Spider,Bat
NoZone = 1
Weather = PRECIP_STORM
Lua.AuthorName = Vixuzen

Level UF
Levelname = Lunar Satellite
RecordAttack = 1
LevelSelect = 0
Music = LSZ
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 22
SkyboxScale = 64
NextLevel = UY
MarathonNext = Evaluation
Lua.AuthorName = GomaTheMascar, Evertone, & Othius

# "Emblems"

#"Hub World"

Emblem
Hint = FACE YOUR FEARS!\\ENTER THE FALLS,\\SPEED YOUR WAY
Type = Skin
Tag = 0
MapNum = UY
Sprite = U
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = FACE YOUR FEARS!\\FLY HIGH ONTO THE TOWER,\\THUNDER SHALL REIGN
Type = Skin
Tag = 1
MapNum = UY
Sprite = V
Color = SKINCOLOR_ORANGE
Var = 1

Emblem
Hint = FACE YOUR FEARS!\\FIND YOUR PRECIOUS,\\DESTROY IT
Type = Skin
Tag = 2
MapNum = UY
Sprite = W
Color = SKINCOLOR_RED
Var = 2

Emblem
Hint = FACE YOUR FEARS!\\DON'T GET LEFT BEHIND,\\FOLLOW YOUR BELOVED
Type = Skin
Tag = 3
MapNum = UY
Sprite = Z
Color = SKINCOLOR_ROSY
Var = 3

Emblem
Hint = FACE YOUR FEARS!\\IN SEARCH FOR GOLD,\\DESTROY IT
Type = Skin
Tag = 4
MapNum = UY
Sprite = Y
Color = SKINCOLOR_LAVENDER
Var = 4

Emblem
Hint = FACE YOUR FEARS?\\FINISH EACH NEMESIS' PATHS,\\FOUR BUTTONS NEEDED
Type = Skin
Tag = 5
MapNum = UY
Sprite = X
Color = SKINCOLOR_COBALT
Var = 5

# "Boulderstone Alpines"
Emblem
Type = Time
MapNum = U1
Sprite = T
Color = SKINCOLOR_SILVER
Var = 90*TICRATE

Emblem
Type = Rings
MapNum = U1
Sprite = R
Color = SKINCOLOR_GOLD
Var = 400

Emblem
Hint = A lonely cliff\\Your prize is locked inside it.\\Find a way in.
Type = Global
Tag = 1
Mapnum = U1
Sprite = K
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = For those who are strong\\located in a floating platform,\\look at the platform's support.
Type = Global
Tag = 2
Mapnum = U1
Sprite = G
Color = SKINCOLOR_RED
Var = 0

Emblem
Hint = Nearby the calm waterfall\\there's a tree covered in snow.\\Take a look from above.
Type = Global
Tag = 3
Mapnum = U1
Sprite = E
Color = SKINCOLOR_TEAL
Var = 0

Emblem
Hint = Another waterfall\\Much bigger and stronger.\\Wait, what's that up there?
Type = Global
Tag = 4
Mapnum = U1
Sprite = J
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Beyond the signpost\\on the top of a hill\\hiding from being seen.
Type = Global
Tag = 5
Mapnum = U1
Sprite = C
Color = SKINCOLOR_PINK
Var = 0

# "Close Corners"
Emblem
Hint = Prize awaits near the end\\Processed with two colored \8Ebuttons\80.
Type = Global
Tag = 0
MapNum = U2
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = What's under the bridge?\\Someone who can \8Efly\80 may find out.
Type = Global
Tag = 1
MapNum = U2
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = No hints for this one\\It was planned that way\\\8EEmblem Radar\80 might help.
Type = Global
Tag = 2
MapNum = U2
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Praise our Lord and Saviour Eggman\\From his behind lies an entrance\\The \8Ebooks\80 perhaps?
Type = Global
Tag = 3
MapNum = U2
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Hidden within a tree\\Alongside three huge \8Epillars\80.
Type = Global
Tag = 4
MapNum = U2
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem
Type = Time
Var = 120*TICRATE
MapNum = U2
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 150
MapNum = U2
Sprite = R
Color = SKINCOLOR_GOLD

# "Frog Fortalice"
Emblem
Hint = A little mouse hole... \\The one near that quirky tree... \\What's the point of it?
Type = Global
Tag = 400
MapNum = U4
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Please break the fourth wall... \\One by one, with the power... \\of the mighty rock!
Type = Global
Tag = 401
MapNum = U4
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = It has no escape... \\But, there's a thin space of hope.... \\Around the corner!
Type = Global
Tag = 402
MapNum = U4
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Pogo the broken rock... \\A shield to the furnace for... \\The Walk of Fire!
Type = Global
Tag = 404
MapNum = U4
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Collect ^83 blue keys!^0 \\Weak wall, Bridge hole, Outer path...\\Odd brick, Camel's hump...
Type = Global
Tag = 403
MapNum = U4
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem
Type = Time
Var = 130*TICRATE
MapNum = U4
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 200
MapNum = U4
Sprite = R
Color = SKINCOLOR_GOLD

# "Plutonium Plant"
Emblem
Type = Score
MapNum = U6
Sprite = S
Color = SKINCOLOR_BRONZE
Var = 160000

Emblem
Type = Time
MapNum = U6
Sprite = T
Color = SKINCOLOR_SILVER
Var = 120*TICRATE

Emblem
Type = Rings
MapNum = U6
Sprite = R
Color = SKINCOLOR_GOLD
Var = 1200

Emblem
Hint = The Warrior Path its between dark and rings
Type = Global
Tag = 1
MapNum = U6
Sprite = A
Color = SKINCOLOR_RUBY

Emblem
Hint = This one, its beyond the end
Type = Global
Tag = 2
MapNum = U6
Sprite = B
Color = SKINCOLOR_NEON

Emblem
Hint = Trought the radiation...
Type = Global
Tag = 3
MapNum = U6
Sprite = C
Color = SKINCOLOR_PERIDOT

Emblem
Hint = CLASSIC! fake wall
Type = Global
Tag = 4
MapNum = U6
Sprite = D
Color = SKINCOLOR_BLUEBELL

# "Rocky Hollow"
Emblem
Hint = Back where you came from.
Type = Global
Tag = 0
MapNum = U7
Sprite = O
Color = SKINCOLOR_YOGURT
Var = 0

Emblem
Hint = On a high shelf where forked caves meet.
Type = Global
Tag = 1
MapNum = U7
Sprite = K
Color = SKINCOLOR_CARBON
Var = 0

Emblem
Hint = Turn around on the off-path.
Type = Global
Tag = 2
MapNum = U7
Sprite = I
Color = SKINCOLOR_RUST
Var = 0

Emblem
Hint = Spring onto an overlooking shelf.
Type = Global
Tag = 3
MapNum = U7
Sprite = A
Color = SKINCOLOR_OLIVE
Var = 0

Emblem
Hint = Is that a hidden path?
Type = Global
Tag = 4
MapNum = U7
Sprite = I
Color = SKINCOLOR_BEIGE
Var = 0

Emblem
Type = Score
MapNum = U7
Sprite = S
Color = SKINCOLOR_COBALT
Var = 50000

Emblem
Type = Time
MapNum = U7
Sprite = T
Color = SKINCOLOR_SILVER
Var = 45*TICRATE

Emblem
Type = Rings
MapNum = U7
Sprite = R
Color = SKINCOLOR_GOLD
Var = 300

# "Robotnik Winter"
Emblem
Hint = Behind a slope launch,\\go up to a high platform,\\then break the ice pit.
Type = Global
Tag = 1
MapNum = U8
Sprite = A
Color = SKINCOLOR_RUBY

Emblem
Hint = Spring over a pit,\\then spiral around upwards,\\and then jump across.
Type = Global
Tag = 2
MapNum = U8
Sprite = B
Color = SKINCOLOR_SAPPHIRE

Emblem
Hint = Behind and below,\\the signpost in which you end.\\Take a leap of faith.
Type = Global
Tag = 3
MapNum = U8
Sprite = C
Color = SKINCOLOR_EMERALD

Emblem
Type = Time
MapNum = U8
Sprite = T
Color = SKINCOLOR_SILVER
Var = 270*TICRATE

Emblem
Type = Rings
MapNum = U8
Sprite = R
Color = SKINCOLOR_GOLD
Var = 630

# "Snow Valley"
Emblem
Hint = A secret room!\\Enter only with a \8Eminecart\80.
Type = Global
Tag = 0
MapNum = U9
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Small \8Ehexagonal\80 secrecy\\Check \8Eunderneath\80 it.
Type = Global
Tag = 1
MapNum = U9
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = You may saw it once\\Return through \8Eanother way\80.
Type = Global
Tag = 2
MapNum = U9
Sprite = C
Color = SKINCOLOR_RED

Emblem
Type = Time
Var = 120*TICRATE
MapNum = U9
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 120
MapNum = U9
Sprite = R
Color = SKINCOLOR_GOLD

# "Haunted Hill"
Emblem
Hint = Lonely tree in a cave.
Type = Global
Tag = 0
MapNum = UE
Sprite = E
Color = SKINCOLOR_FOREST
Var = 0

Emblem
Hint = Down the drain.
Type = Global
Tag = 1
MapNum = UE
Sprite = C
Color = SKINCOLOR_BEIGE
Var = 0

Emblem
Hint = In a high grove.
Type = Global
Tag = 2
MapNum = UE
Sprite = B
Color = SKINCOLOR_APPLE
Var = 0

Emblem
Hint = Ghostly Merry-Go-Round.
Type = Global
Tag = 3
MapNum = UE
Sprite = I
Color = SKINCOLOR_AETHER
Var = 0

Emblem
Hint = On the rooftop.
Type = Global
Tag = 4
MapNum = UE
Sprite = A
Color = SKINCOLOR_CRIMSON
Var = 0

Emblem
Type = Score
MapNum = UE
Sprite = S
Color = SKINCOLOR_COBALT
Var = 100000

Emblem
Type = Time
MapNum = UE
Sprite = T
Color = SKINCOLOR_SILVER
Var = 60*TICRATE

Emblem
Type = Rings
MapNum = UE
Sprite = R
Color = SKINCOLOR_GOLD
Var = 500

# "Lunar Satellite"
Emblem
Type = Time
MapNum = UF
Sprite = T
Color = SKINCOLOR_SILVER
Var = 145*TICRATE

Emblem
Type = Rings
MapNum = UF
Sprite = R
Color = SKINCOLOR_GOLD
Var = 300

Emblem
Hint = The ramp-raising switch,\\reaches a building with springs,\\and a door once closed.
Type = Global
Tag = 1
MapNum = UF
Sprite = A
Color = SKINCOLOR_RUBY

Emblem
Hint = Flip the two switches,\\Then track back along the path.\\The door is open.
Type = Global
Tag = 2
MapNum = UF
Sprite = B
Color = SKINCOLOR_SAPPHIRE

Emblem
Hint = Two massive towers,\\that are standing side-by-side.\\Go around the right.
Type = Global
Tag = 3
MapNum = UF
Sprite = C
Color = SKINCOLOR_EMERALD