Freeslot
MT_BRWN_TREE
S_BTRE_O
SPR_BTRE

Thing MT_BRWN_TREE
#$Category ULDC 2021 Autumn Hub
#$Name Spooky Brown Tree
#$Sprite BTREA0
MAPTHINGNUM = 1824
SPAWNSTATE = S_BTRE_O
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 31*FRACUNIT
HEIGHT = 124*FRACUNIT
MASS = 100
FLAGS = MF_SOLID|MF_SCENERY

FRAME S_BTRE_O
SPRITENAME = SPR_BTRE
SPRITEFRAME = A
DURATION = -1
NEXT = S_BTRE_O
ACTION None

==========================

Freeslot
MT_GREY_TREE
S_GTRE_O
SPR_GTRE

Thing MT_GREY_TREE
#$Category ULDC 2021 Autumn Hub
#$Name Spooky Grey Tree
#$Sprite GTREA0
MAPTHINGNUM = 1825
SPAWNSTATE = S_GTRE_O
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 31*FRACUNIT
HEIGHT = 124*FRACUNIT
MASS = 100
FLAGS = MF_SOLID|MF_SCENERY

FRAME S_GTRE_O
SPRITENAME = SPR_GTRE
SPRITEFRAME = A
DURATION = -1
NEXT = S_GTRE_O
ACTION None

==========================

Freeslot
MT_BBRWN_TREE
S_BBTR_O
SPR_BBTR

Thing MT_BBRWN_TREE
#$Category ULDC 2021 Autumn Hub
#$Name BIG Spooky Brown Tree
#$Sprite BBTRA0
MAPTHINGNUM = 1826
SPAWNSTATE = S_BBTR_O
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 31*FRACUNIT
HEIGHT = 124*FRACUNIT
MASS = 100
FLAGS = MF_SOLID|MF_SCENERY

FRAME S_BBTR_O
SPRITENAME = SPR_BBTR
SPRITEFRAME = A
DURATION = -1
NEXT = S_BBTR_O
ACTION None

==========================

Freeslot
SPR_DOIN
MT_Jadoinka
S_Jadoinka

Object MT_Jadoinka
#$Category ULDC 2021 Autumn Hub
#$Name Jadoinka
#$Sprite DOINA0
MapThingNum = 1287
SpawnHealth = 1000
SpawnState = S_Jadoinka
SeeState = S_NULL
SeeSound = sfx_none
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_none
Flags = MF_SCENERY|MF_SOLID
RaiseState = S_NULL

State S_Jadoinka
SpriteName = DOIN
Duration = -1
Next = S_NULL