addHook("PlayerThink",function(player)
	if gamemap == 295 --295 --  ... 36*(F=5)+(F=5+10)+100
	
		if player.mo.x > 21000*FRACUNIT
		and player.mo.x < 21930*FRACUNIT 
		and player.mo.y > 9200*FRACUNIT 
		and player.mo.y < 9700*FRACUNIT 
		and player.mo.z > 3100*FRACUNIT 
		and player.mo.z < 3600*FRACUNIT 
		and (player.powers[pw_shield] != SH_FLAMEAURA
		and player.powers[pw_shield] != SH_ELEMENTAL)
			P_DamageMobj(player.mo,nil,nil)
			if P_IsObjectOnGround(player.mo)
				--player.powers[pw_flashing] = 0
			end
		end
	end
end
)