#Get it it's Head.

#####################################################################
  ###  "Improper Technique Zone. An SRB2CSCS Production."        ###
   #  "Contributors:"                                             #          
   #  "Kwiin, Kanna, DaJumpJump, ShihoAJoke, DeltaSanic, Fav,"    #
   #  "LJ Sonic, Jimita, Apollyon, Sam. (Yike), Garrean,"         #
   #  "SilverVortex"                                              #
  ###                                                            ###
#####################################################################

################
 # "my nuts." #
################

MainCfg
SPStage_Start = I1
Gamedata = ImproperTechnique.dat
Customversion = A CSCS Production
IntroToPlay = 2
NumDemos = 0
CreditsCutscene = 12

Clear All

####################
 # "ulnokcables" #
####################

Unlockable 23
Name = Play as Amy
Type = None
Height = 0
ConditionSet = -1

Unlockable 2
Name = Play as Fang
Type = None
Height = 0
ConditionSet = -1

Unlockable 3
Name = Play as Metal
Type = None
Height = 0
ConditionSet = -1

Unlockable 4
Name = Record Attack
Type = RecordAttack
Height = 20
Conditionset = -1

Unlockable 5
Name = Level Select
Type = LevelSelect
Conditionset = -1

Unlockable 7
Name = Emblem Hints
Type = EmblemHints
Conditionset = -1

#####################
 # "Level Headers" #
#####################

Level I1
LevelName = Improper Technique
Act = 1
SubTitle = ^DBoulderdash ^0- ^3DeltaSanic
Music = MP_GLZ
SkyNum = 14
SkyboxScale = 13
RecordAttack = true
LevelSelect = 1
FlickyList = Demo
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = I2
NoReload = true
SaveGame = true

Level I2
LevelName = Improper Technique
Act = 2
SubTitle = ^7Desert Edge ^0- ^3Kanna
Music = ACZ1
SkyNum = 14
SkyboxScale = 1024
RecordAttack = true
LevelSelect = 1
FlickyList = Demo
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = I3
NoReload = true
SaveGame = true

Level I3
LevelName = Improper Technique
Act = 3
SubTitle = ^AGlacial Factory ^0- ^3DaJumpJump
Music = MP_ICE
SkyNum = 9
RecordAttack = true
LevelSelect = 1
FlickyList = Demo
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = I4
NoReload = true
SaveGame = true

Level I4
LevelName = Improper Technique
Act = 4
SubTitle = ^9Nogrid Story ^0- ^3Sam. (Yike)
Music = SPEC8
SkyNum = 35
RecordAttack = true
LevelSelect = 1
FlickyList = Demo
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = I5
NoReload = true
SaveGame = true

Level I5
LevelName = Improper Technique
Act = 5
SubTitle = ^AHill Top ^0- ^3SilverVortex
Music = HTZ
SkyNum = 70
SkyboxScale = 64
RecordAttack = true
LevelSelect = 1
FlickyList = Ram,Cow
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = I6
NoReload = true
SaveGame = true

Level I6
LevelName = Improper Technique
Act = 6
SubTitle = ^3Jimita
Music = EXTRAN
SkyNum = 4
AnimalList = Rat
RecordAttack = true
LevelSelect = 1
FlickyList = Demo
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = I7
NoReload = true
SaveGame = true

Level I7
Levelname = Improper Technique
Act = 7
Subtitle = ^7Magma Mesa ^0- ^3Garrean
Music = RVZ2
TypeOfLevel = Singleplayer,Co-op,Race,Competition
NextLevel = I8
LevelSelect = 1
SkyNum = 13
RecordAttack = true
SkyboxScaleZ = 128
FlickyList = Pig,Cat
NoReload = True
SaveGame = true

Level I8
LevelName = Improper Technique
Act = 8
SubTitle = ^5Grid Apocalypse ^0- ^3LJ Sonic
Music = VSBRAK
SkyNum = 9
RecordAttack = true
LevelSelect = 1
FlickyList = Demo
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = I9
NoReload = true
SaveGame = true

Level I9
LevelName = Improper Technique
Act = 9
SubTitle = ^7Kindled Forest ^0- ^3ShihoAJoke
Music = VERDAN
NextLevel = 2
SkyNum = 10
RecordAttack = true
LevelSelect = 1
SaveGame = false
FlickyList = Rabbit,Chicken
Weather = 1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = IA
NoReload = true
SaveGame = true

Level IA
LevelName = Improper Technique
Act = 10
SubTitle = ^DTreeside Tumble ^0- ^3Fav
Music = _TTZ
SkyNum = 1
RecordAttack = true
LevelSelect = 1
FlickyList = Demo
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = IB
NoReload = true
SaveGame = true

Level IB
LevelName = Improper Technique
Act = 11
SubTitle = ^ECorruption Ruins ^0- ^3Kwiin
Music = RVZ2
SkyNum = 33
RecordAttack = true
LevelSelect = 1
FlickyList = Demo
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = IC
NoReload = true
SaveGame = true

Level IC
LevelName = Improper Technique
Act = 12
SubTitle = ^FTonal Whiplash ^0- ^3Apollyon
Music = MP_MRZ
SkyNum = 1028
RecordAttack = true
LevelSelect = 1
FlickyList = Demo
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = CREDITS
NoReload = true
SaveGame = true

# "Special Stages"

Level 50
LevelName = Floral Field
Subtitle = Special Stage 1
Music = SPEC1
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 1
Grades1 = 0,20000,30000,90000,180000,260000

Level 51
LevelName = Toxic Plateau
Subtitle = Special Stage 2
Music = SPEC2
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 6
Grades1 = 0,35000,50000,100000,190000,300000

Level 52
LevelName = Flooded Cove
Subtitle = Special Stage 3
Music = SPEC3
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 8
Grades1 = 0,70000,90000,180000,270000,360000

Level 53
LevelName = Cavern Fortress
Subtitle = Special Stage 4
Music = SPEC4
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
Weather = 1
SkyNum = 10
Grades1 = 0,40000,60000,140000,240000,300000

Level 54
LevelName = Dusty Wasteland
Subtitle = Special Stage 5
Music = SPEC5
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 15
Grades1 = 0,35000,50000,80000,120000,150000

Level 55
LevelName = Magma Caves
Subtitle = Special Stage 6
Music = SPEC6
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 20
Grades1 = 0,30000,45000,60000,90000,110000

Level 56
LevelName = Egg Satellite
Subtitle = Special Stage 7
Music = SPEC7
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 22
Grades1 = 0,60000,70000,80000,90000,140000

Level 57
LevelName = Black Hole
Subtitle = Special Stage 8
Music = BHZ
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
NoVisitNeeded = true
SkyNum = 99
Unlockable = 16
Hidden = true
Grades1 = 0,50000,60000,70000,80000,140000


# "Multiplayer"

Level 60
LevelName = MP Special Stage 1
Music = SPEC1
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 1

Level 61
LevelName = MP Special Stage 2
Music = SPEC2
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 4

Level 62
LevelName = MP Special Stage 3
Music = SPEC3
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 8

Level 63
LevelName = MP Special Stage 4
Music = SPEC4
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
Weather = 1
SkyNum = 10

Level 64
LevelName = MP Special Stage 5
Music = SPEC5
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 13

Level 65
LevelName = MP Special Stage 6
Music = SPEC6
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 20

Level 66
LevelName = MP Special Stage 7
Music = SPEC7
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 22


######################
 # "Ebmlsmhawtnms." #
######################

#"Kanna"#

Emblem 
Hint = placeholder text
Type = Global
Tag = 1
MapNum = I2
Sprite = A
Color = SKINCOLOR_COBALT

#

Emblem
Hint = placeholder text
Type = Global
Tag = 2
MapNum = I2
Sprite = B
Color = SKINCOLOR_SKY

#

Emblem
Hint = placeholder text
Type = Global
Tag = 3
MapNum = I2
Sprite = C
Color = SKINCOLOR_ICY

#

Type = Time
Var = 30*TICRATE
MapNum = I2
Sprite = T
Color = SKINCOLOR_GREY

#"DeltaSanic"#

Emblem
Type = Rings
Var = 100
MapNum = I1
Sprite = R
Color = SKINCOLOR_WAVE

#

Emblem
Type = Time
Var = 75*TICRATE
MapNum = I1
Sprite = T
Color = SKINCOLOR_GREY

#"DaJumpJump"#

Emblem
Type = Time
Var = 14*TICRATE
MapNum = I3
Sprite = T
Color = SKINCOLOR_GREY

#

Emblem
Type = Rings
Var = 20
MapNum = I3
Sprite = R
Color = SKINCOLOR_WAVE

# "Garrean"

Emblem
Type = Global
Tag = 1
MapNum = I7
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Type = Global
Tag = 2
MapNum = I7
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Type = Global
Tag = 3
MapNum = I7
Sprite = C
Color = SKINCOLOR_RED

Emblem
Type = Global
Tag = 4
MapNum = I7
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Type = Global
Tag = 5
MapNum = I7
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem
Type = Time
Var = 35*TICRATE
MapNum = I7
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 100
MapNum = I7
Sprite = R
Color = SKINCOLOR_GOLD

# "LJ Sonic"
Emblem
MapNum = I8
Hint = Fuck you thok users
Type = Time
Var = 27*TICRATE
Sprite = T
Color = SKINCOLOR_WHITE

Emblem
MapNum = I8
Hint = Springs
Type = Skin
Var = 0 # Sonic
Tag = 1
Sprite = U
Color = SKINCOLOR_BLUE

Emblem
MapNum = I8
Hint = Sneaky
Type = Skin
Var = 1 # Tails
Tag = 2
Sprite = V
Color = SKINCOLOR_ORANGE

Emblem
MapNum = I8
Hint = Pillar
Type = Global
Tag = 3
Sprite = A
Color = SKINCOLOR_GOLD

Emblem
MapNum = I8
Hint = Visible
Type = Skin
Var = 0 # Sonic
Tag = 4
Sprite = U
Color = SKINCOLOR_COBALT

Emblem
MapNum = I8
Hint = Hot
Type = Skin
Var = 0 # Sonic
Tag = 5
Sprite = B
Color = SKINCOLOR_CRIMSON

Emblem
MapNum = I8
Hint = Obvious
Type = Global
Tag = 6
Sprite = N
Color = SKINCOLOR_CYAN

# "ShihoAJoke"

#

Emblem
Type = Time
Var = 32*TICRATE
MapNum = I9
Sprite = T
Color = SKINCOLOR_GREY

#

Emblem
Type = Rings
Var = 16	
MapNum = I9
Sprite = R
Color = SKINCOLOR_WAVE

#"Fav"#

Emblem
Hint = Ripping his dance floor\\straight from the last event, he\\grooves inside the walls.
Type = Global
Tag = 1
MapNum = IA
Sprite = A
Color = SKINCOLOR_RUBY

Emblem
Hint = Ariving in a\\cave with their door, these two dozed\\off. Steal their emblem
Type = Global
Tag = 2
MapNum = IA
Sprite = B
Color = SKINCOLOR_GOLD

Emblem
Type = Time
Var = 18*TICRATE
MapNum = IA
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 150
MapNum = IA
Sprite = R
Color = SKINCOLOR_GOLD

#"Kwiin"#

Emblem
Type = Time
Var = 45*TICRATE
MapNum = IB
Sprite = T
Color = SKINCOLOR_GREY

#

Emblem
Type = Rings
Var = 150
MapNum = IB
Sprite = R
Color = SKINCOLOR_WAVE

#

Emblem
Hint = The Emerald Coin,\\such a clever distraction.\\Just look behind it.
Type = Global
Tag = 1
MapNum = IB
Sprite = A
Color = SKINCOLOR_RUBY

#

Emblem
Hint = A pad of red springs,\\leads you into the ending.\\Now, take it backwards.
Type = Global
Tag = 2
MapNum = IB
Sprite = B
Color = SKINCOLOR_GOLD

#

Emblem
Hint = Bathing in teal light.\\Tantalizing, look at me!\\Go search beyond bounds.
Type = Global
Tag = 3
MapNum = IB
Sprite = N
Color = SKINCOLOR_VAPOR

#

##########################
 # "Beignhing Cutsacne" #
##########################

Cutscene 2
NumScenes 1
Scene 1
NumberOfPics = 1
Pic1Name = CSCS1
Pic1Hires = true
Pic1Duration = 148
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 8
Music = CSCS
MusicLoop = true
SceneText = 
#

Cutscene 12
NumScenes 2
Scene 1
NumberOfPics = 1
Pic1Name = CTSN4
Pic1Duration = 700
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 5
TextYPos = 40
Music = ATZ
SceneText = where  the  am I
what the am I?
The corruption has turned 
me pink. I am...... .
....... ^1Panic.^0
 
what      the fuck?
#
Scene 2
NumberOfPics = 1
Pic1Name = CTSN5
Pic1Duration = 200
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 40
Music = ATZ
SceneText =                 
#
###########
 # "end" #
###########