MainCfg
SpStage_Start = 43
GameData = shiftingseasons.dat

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#Maps
Level 43
Levelname = Shifting Seasons
Act = 1
TypeOfLevel = Singleplayer,Co-op
Music = WBZ
SkyNum = 1
FlickyList = Fish,Rat,Seal
NextLevel = TITLE
LevelSelect = 1
RecordAttack = true

Level 44
Levelname = Shifting Seasons
Act = 2
SubTitle = Beta
TypeOfLevel = Singleplayer,Co-op
Music = WBZ2
SkyNum = 1
FlickyList = Fish,Rat,Seal
NextLevel = TITLE
LevelSelect = 20
RecordAttack = true


Emblem 1
Hint = There's more than one breakable wall at the start!
Type = Global
Tag = 5
MapNum = 43
Sprite = A
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 2
Hint = A very cold emblem awaits those who backtrack the waterfall.
Type = Global
Tag = 10
MapNum = 43
Sprite = B
Color = SKINCOLOR_ICY
Var = 0

Emblem 3
Hint = This hot and dry emblem can be found in a secluded cave!
Type = Global
Tag = 15
MapNum = 43
Sprite = C
Color = SKINCOLOR_APRICOT
Var = 0

Emblem 4
Hint = Collect all Winter Rings in this stage!
Type = Global
Tag = 2
MapNum = 43
Sprite = R
Color = SKINCOLOR_ICY
Var = 0

Emblem 5
Hint = Collect all Summer Rings in this stage!
Type = Global
Tag = 1
MapNum = 43
Sprite = R
Color = SKINCOLOR_APRICOT
Var = 0

Emblem 6
Type = Time
MapNum = 43
Sprite = T
Color = SKINCOLOR_GREY
Var = 70*TICRATE

Emblem 7
Type = Rings
MapNum = 43
Sprite = S
Color = SKINCOLOR_GOLD
Var = 200


Emblem 8
Hint = How did you get the first emblem from the first act?
Type = Global
Tag = 5
MapNum = 44
Sprite = A
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 9
Hint = A very autumny, yet questionable emblem awaits those who backtrack the waterfall.
Type = Global
Tag = 6
MapNum = 44
Sprite = B
Color = SKINCOLOR_RUST
Var = 0

Emblem 10
Hint = Hidden within some tall greenery lies some more greenery!
Type = Global
Tag = 7
MapNum = 44
Sprite = C
Color = SKINCOLOR_EMERALD
Var = 0

Emblem 11
Hint = Collect all Autumn Rings in this stage!
Type = Global
Tag = 1
MapNum = 44
Sprite = R
Color = SKINCOLOR_RUST
Var = 0

Emblem 12
Hint = Collect all Leaf Rings in this stage!
Type = Global
Tag = 2
MapNum = 44
Sprite = R
Color = SKINCOLOR_EMERALD
Var = 0

Emblem 13
Type = Time
MapNum = 44
Sprite = T
Color = SKINCOLOR_GREY
Var = 60*TICRATE

Emblem 14
Type = Rings
MapNum = 44
Sprite = S
Color = SKINCOLOR_GOLD
Var = 80


ConditionSet 1
Condition1 = MapBeaten 43

ConditionSet 2
Condition1 = TotalEmblems 5

ConditionSet 3
Condition1 = MapBeaten 43
Condition1 = MapBeaten 44


Unlockable 1
Name = Emblem Hints
Objective = Beat Act 1 to receive this!
Type = EmblemHints
Height = 10
ConditionSet = 1

Unlockable 4
Name = Record Attack
Objective = Beat Act 1 to receive this!
Type = RecordAttack
Height = 20
ConditionSet = 1

Unlockable 5
Name = In-Development Act 2
Objective = Collect 5 emblems to unlock a hidden act!
Type = Warp
Var = 44
Height = 30
ConditionSet = 2




Unlockable 2
Name = Play as Fang
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 3
Name = Play as Metal Sonic
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 23
Name = Play as Amy
ConditionSet = -1
Type = None
NoChecklist = true