MainCfg
GameData = aquaparadise.dat
SPStage_Start = SJ

Clear All

Unlockable 1
Name = N/A.
Objective = N/A.
Type = EmblemHints
ConditionSet = -1

Unlockable 2
Name = N/A.
Objective = N/A.
Type = ItemFinder
ConditionSet = -1

Unlockable 23
Type = None
Name = Amy Rose
ConditionSet = -1

Unlockable 4
Type = None
Name = Fang
ConditionSet = -1

Unlockable 3
Type = None
Name = Metal Sonic
ConditionSet = -1

Unlockable 6
Type = RecordAttack
Name = Record Attack
ConditionSet = -1

Unlockable 7
Type = Pandora
Name = Pandora's Box
ConditionSet = -1

Level SJ
LevelName = Aqua Paradise
Act = 1
Subtitle = ~*s u b m e r g e*~
Music = APDSE
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = EVALUATION
SkyNum = 1002
RecordAttack = True
LevelSelect = 1
SkyboxScale = 24
FlickyList = Fish,Seal,Penguin

Emblem 1
Hint = Let's get started!\\But what's that light?\\Up above!
Type = Global
Tag = 101
MapNum = SJ
Sprite = V
Color = SKINCOLOR_WAVE


Emblem 2
Hint = Way high up above the waterfalls\\Is a series of blocks with patterns\\Pay attention, break the outlier.
Type = Global
Tag = 102
MapNum = SJ
Sprite = B
Color = SKINCOLOR_WAVE


Emblem 3
Hint = On the outside of the water temple,\\are some oddly small bricks.\\Bring a water shield!
Type = Global
Tag = 203
MapNum = SJ
Sprite = C
Color = SKINCOLOR_WAVE


Emblem 4
Hint = What an intense current!\\You shouldn't fall!\\But what if you purposefully fell?
Type = Global
Tag = 104
MapNum = SJ
Sprite = U
Color = SKINCOLOR_WAVE


Emblem 5
Hint = Oh no! It's Robotnik!\\But look at this beautiful arena!\\It's so well-lit too!
Type = Global
Tag = 105
MapNum = SJ
Sprite = E
Color = SKINCOLOR_WAVE
