#Based.
#Pillar 1

FREESLOT
MT_ECCOPIL1
S_EPI1
SPR_EPI1A0

State S_EPI1
SpriteName = EPI1


Object MT_ECCOPIL1
#$Name Atlantis Pillar 1
#$Sprite EPI1A0
#$Category ECCODECO
MAPTHINGNUM = 3150
SPAWNSTATE = S_EPI1
SPAWNHEALTH = 1000
RADIUS = 37*FRACUNIT
HEIGHT = 208*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK|MF_SOLID

#Pillar 2

FREESLOT
MT_ECCOPIL2
S_EPI2
SPR_EPI2A0

State S_EPI2
SpriteName = EPI2


Object MT_ECCOPIL2
#$Name Atlantis Pillar 2
#$Sprite EPI2A0
#$Category ECCODECO
MAPTHINGNUM = 3151
SPAWNSTATE = S_EPI2
SPAWNHEALTH = 1000
RADIUS = 34*FRACUNIT
HEIGHT = 208*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK|MF_SOLID

#Pillar 3

FREESLOT
MT_ECCOPIL3
S_EPI3
SPR_EPI3A0

State S_EPI3
SpriteName = EPI3


Object MT_ECCOPIL3
#$Name Atlantis Pillar 3
#$Sprite EPI3A0
#$Category ECCODECO
MAPTHINGNUM = 3152
SPAWNSTATE = S_EPI3
SPAWNHEALTH = 1000
RADIUS = 23*FRACUNIT
HEIGHT = 288*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK|MF_SOLID

#Pillar 4

FREESLOT
MT_ECCOPIL4
S_EPI4
SPR_EPI4A0

State S_EPI4
SpriteName = EPI4


Object MT_ECCOPIL4
#$Name Atlantis Pillar 4
#$Sprite EPI4A0
#$Category ECCODECO
MAPTHINGNUM = 3153
SPAWNSTATE = S_EPI4
SPAWNHEALTH = 1000
RADIUS = 23*FRACUNIT
HEIGHT = 144*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK|MF_SOLID

#Pillar 5

FREESLOT
MT_ECCOPIL5
S_EPI5
SPR_EPI5A0

State S_EPI5
SpriteName = EPI5


Object MT_ECCOPIL5
#$Name Atlantis Pillar 5
#$Sprite EPI5A0
#$Category ECCODECO
MAPTHINGNUM = 3154
SPAWNSTATE = S_EPI5
SPAWNHEALTH = 1000
RADIUS = 34*FRACUNIT
HEIGHT = 144*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK|MF_SOLID

#Pillar 6

FREESLOT
MT_ECCOPIL6
S_EPI6
SPR_EPI6A0

State S_EPI6
SpriteName = EPI6


Object MT_ECCOPIL6
#$Name Atlantis Pillar 6
#$Sprite EPI6A0
#$Category ECCODECO
MAPTHINGNUM = 3155
SPAWNSTATE = S_EPI6
SPAWNHEALTH = 1000
RADIUS = 30*FRACUNIT
HEIGHT = 272*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK|MF_SOLID

# hey i see you snooping
# https://www.youtube.com/watch?v=IfPrfVfV2lY