freeslot("SKINCOLOR_UNORIGINAL") skincolors[SKINCOLOR_UNORIGINAL] = { name = "Flowing Unoriginality", ramp = {0,148,151,151,150,167,167,167,185,185,206,206,39,37,36,6}, invcolor = SKINCOLOR_BLUE, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_CHAOTICMETAL") skincolors[SKINCOLOR_CHAOTICMETAL] = { name = "Chaotic Metal", ramp = {0,145,146,148,149,150,150,150,150,150,150,150,150,150,150,6}, invcolor = SKINCOLOR_CORNFLOWER, invshade = 9, chatcolor = V_CORNFLOWERMAP, accessible = true } freeslot("SKINCOLOR_MOREUNORIGINALITY") skincolors[SKINCOLOR_MOREUNORIGINALITY] = { name = "Cascade of unoriginality", ramp = {151,164,182,163,163,163,163,164,164,164,149,150,150,150,164,182}, invcolor = SKINCOLOR_PURPLE, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_VOMIT") skincolors[SKINCOLOR_VOMIT] = { name = "Lava Vomit", ramp = {55,35,35,35,35,56,55,55,54,54,53,53,74,74,74,6}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_RAINBOW") skincolors[SKINCOLOR_RAINBOW] = { name = "Rainbow Mess", ramp = {54,75,189,189,99,112,150,172,172,195,196,206,206,38,37,35}, invcolor = SKINCOLOR_PURPLE, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_FACTIONS") skincolors[SKINCOLOR_FACTIONS] = { name = "Fighting Factions", ramp = {37,38,39,60,60,60,69,231,232,191,191,103,103,102,102,102}, invcolor = SKINCOLOR_BRONZE, invshade = 9, chatcolor = V_BRONZEMAP, accessible = true }