FREESLOT
S_PLAY_BALANCED
S_PLAY_THINGS
spr_mkwf
spr_jhar

State S_PLAY_BALANCED
SpriteName = MKWF
SpriteFrame = A
Duration = 7
Next = S_PLAY_THINGS

State S_PLAY_THINGS
SpriteName = JHAR
SpriteFrame = A
Action = A_ForceStop
Var1 = 0
Var2 = 0
Duration = 10
Next = S_PLAY_STND